Balatro

Balatro

View Stats:
Are jokers locked by decks?
Maybe, I was trying to get the joker that triggers 2 3 5 8 13 twice and the one that grants 5 extra points each time card is played. Are these compatible?

It looks like I get the second one only when playing that deck which grants an extra joker, while I'm getting the first one only when playing another deck. Is it just bad luck or does every deck have a different pool of cards (with some cards overlapping)?

It seems like i'm always gold starving at the one that has an extra joker and one hand less.
< >
Showing 1-15 of 19 comments
Mr. Tact Apr 10 @ 2:43pm 
Fibonacci (gives +8 Multi when and A, 2, 3, 5, or 8 is scored) and Hiker (cards gain +5 chips permanently each time they are scored), Hack (retrigger each played 2, 3, 4, or 5) are all available from the start.
Last edited by Mr. Tact; Apr 10 @ 2:58pm
All unlocks are shared between every deck.
For what it's worth, having less hands does translate directly into having less money.
Shau Apr 11 @ 3:42pm 
The game gets quite tedious after a while. And there is too much rng for my taste. In my last run with a 2 colored deck, I think hiker didn't spawn once. Did it matter? No! I got extremely lucky be getting a spirit card that added triboulet to the deck. Later, I got the retrigger faces and even a copy joker. Got till ante 14 without any issues. Ante 3 was quite tough thoug, because my full house multiplier was too low.

There is a huge gap between the jokers. Most seem to be useless.

I got one granting x.1 damage per steel card in my deck. It could scale to infinity, except i wasn't getting any steel cards. So I was stuck with x1.6 for 10 rounds. Even the one granting x.1 per planet wasn't that great in the end. I grinded him up to x6 damage. Still almost nothing compared to what the other 3 jokers gave me. (x32768 - even more if the cards have a red seal or that x1.5 multiplier) Even card upgrades became useless because of these 3 jokers. Only steel and gold mattered.

To my opinion, there is too much luck in this game. 95% of the jokers I've seen so far, are completely useless in the end game.
Originally posted by Shau:
The game gets quite tedious after a while. And there is too much rng for my taste. In my last run with a 2 colored deck, I think hiker didn't spawn once. Did it matter? No! I got extremely lucky be getting a spirit card that added triboulet to the deck. Later, I got the retrigger faces and even a copy joker. Got till ante 14 without any issues. Ante 3 was quite tough thoug, because my full house multiplier was too low.

There is a huge gap between the jokers. Most seem to be useless.

I got one granting x.1 damage per steel card in my deck. It could scale to infinity, except i wasn't getting any steel cards. So I was stuck with x1.6 for 10 rounds. Even the one granting x.1 per planet wasn't that great in the end. I grinded him up to x6 damage. Still almost nothing compared to what the other 3 jokers gave me. (x32768 - even more if the cards have a red seal or that x1.5 multiplier) Even card upgrades became useless because of these 3 jokers. Only steel and gold mattered.

To my opinion, there is too much luck in this game. 95% of the jokers I've seen so far, are completely useless in the end game.
I can tell you after well over 300 hours and having spent most of that time on the highest difficulty that every single joker in the game is good. Of course not every joker is going to be good in a late-game build, but that's not how roguelikes are balanced, but if you want to talk purely about beating ante 12 then the amount of jokers that are good for that are still absurdly high. The only area in the game where variety falls off hard is going well past ante 12, but not the game is not balanced around this anyways and just beating ante 8 is the main focus of both how people play and the games balance.
Good players will win lower difficulties 95%+ of the time and win higher diificulties around 20-50% of the time (yet there is one player who has beaten the highest difficulty with a 40+ win streak while constantly changing his deck on THREE SEPERATE OCCASIONS).
Mr. Tact Apr 11 @ 5:41pm 
Originally posted by Shau:
The game gets quite tedious after a while. And there is too much rng for my taste.

You simply don't understand the game well enough. It is an "easy to learn, difficult to master" type of game. There is no single strategy. Good players can win 99% of the games at White Stake.

It took me about 20 hours to get my first win. And it wasn't until I had nearly 100 hours before I thought I was starting to get the feel for how to play. It is easy to get stuck thinking about a specific strategy, or looking for a specific Joker, that isn't what you want to do. That isn't going to work. You have to figure out how everything interacts and then choose between the options you are given so the items you select will work together.
Last edited by Mr. Tact; Apr 11 @ 5:42pm
Shau Apr 12 @ 12:59pm 
Originally posted by Mr. Tact:
Originally posted by Shau:
The game gets quite tedious after a while. And there is too much rng for my taste.

You simply don't understand the game well enough. It is an "easy to learn, difficult to master" type of game. There is no single strategy. Good players can win 99% of the games at White Stake.

Stop telling such myths. It's simply ♥♥♥♥♥♥♥♥. People might be able to win 90% yes. But not 99%. There are decks where you start without faces. If you draw unlucky, you will be struggling at the first 2 blinds already. Remember, for a 99% win rate, you'll have to win 297 matches in a row to mitigate 3 losses in the beginning. Players don't play that much games and win. You go probably to yt, see any dude winning 6 games in a row and think that's 100% total win ratio.
The game scales pretty badly. In some runs, I'm getting 100k damage in ante 4 already. It becomes boring to play afterwards. Other runs simply draw bad. If you open a card pack and you get to choose between 3 normal cards having low/unwanted numbers without any effects, it will only set you back. Same for drawing 1 out of 3 planets, where you get to choose between 3 hands, you won't play at all. If this happens in the beginning, it's game over. Same if the game offers you jokers requiring faces and you started the run with a deck having 0 faces.

Idk what you did the first 20 hours. I'm less than 10 hours in and got already 6 wins and a max damage of 5e12. Yes - I might have lost 1 or 2 games, because I didn't unterstand or read the boss effect. 50% of my losses might be of bad choices. But I guarantee you that a big chunk is because of bad rng.

Btw. what are stone cards used for? can they get flush, pair, full house etc.? Not that I've ever got the required amount of them. You might try t build around stone cards and get your first one at round 1. Then, 14 rounds nothing. Leaving you with 1 card with 0 use in your deck for the entire time.
Roemint Apr 12 @ 1:21pm 
Originally posted by Shau:
Originally posted by Mr. Tact:

You simply don't understand the game well enough. It is an "easy to learn, difficult to master" type of game. There is no single strategy. Good players can win 99% of the games at White Stake.


Btw. what are stone cards used for? can they get flush, pair, full house etc.? Not that I've ever got the required amount of them. You might try t build around stone cards and get your first one at round 1. Then, 14 rounds nothing. Leaving you with 1 card with 0 use in your deck for the entire time.
Stone cards are used as supporting cards for smaller hands, such as pair, high card, two pair, etc. They're good to occasionally get, but focusing on them pretty much requires Stone Joker. Turning cards into stone cards could also be seen as "deleting" them, as jokers like mail-in rebate and the idol don't target them.
Originally posted by Shau:
Originally posted by Mr. Tact:

You simply don't understand the game well enough. It is an "easy to learn, difficult to master" type of game. There is no single strategy. Good players can win 99% of the games at White Stake.

Stop telling such myths. It's simply ♥♥♥♥♥♥♥♥. People might be able to win 90% yes. But not 99%. There are decks where you start without faces. If you draw unlucky, you will be struggling at the first 2 blinds already. Remember, for a 99% win rate, you'll have to win 297 matches in a row to mitigate 3 losses in the beginning. Players don't play that much games and win. You go probably to yt, see any dude winning 6 games in a row and think that's 100% total win ratio.
The game scales pretty badly. In some runs, I'm getting 100k damage in ante 4 already. It becomes boring to play afterwards. Other runs simply draw bad. If you open a card pack and you get to choose between 3 normal cards having low/unwanted numbers without any effects, it will only set you back. Same for drawing 1 out of 3 planets, where you get to choose between 3 hands, you won't play at all. If this happens in the beginning, it's game over. Same if the game offers you jokers requiring faces and you started the run with a deck having 0 faces.

Idk what you did the first 20 hours. I'm less than 10 hours in and got already 6 wins and a max damage of 5e12. Yes - I might have lost 1 or 2 games, because I didn't unterstand or read the boss effect. 50% of my losses might be of bad choices. But I guarantee you that a big chunk is because of bad rng.

Btw. what are stone cards used for? can they get flush, pair, full house etc.? Not that I've ever got the required amount of them. You might try t build around stone cards and get your first one at round 1. Then, 14 rounds nothing. Leaving you with 1 card with 0 use in your deck for the entire time.
The youtuber "Balatro University" has achieved a 40+ win streak, on gold stake, while rotating decks, on three separate instances. What more proof do you need? Seems like the a massive skill issue on your part since all of your examples are reliant on the idea of forcing a build, the literal biggest noob trap in any roguelike. If you play with what you are given and use your knowledge of what is readily available to you and what can happen in the future.
I hate to be a gatekeeper, but someone with only 10 hours in a game as complex as Balatro pretending to be an expert and complaining about how rng is why they lose while every piece of evidence that exists points otherwise is complete bullsh1t and you know it. You currently lack knowledge, you don't know the possible plays you can make, so start blaming yourself.
Originally posted by Shau:
The game gets quite tedious after a while. And there is too much rng for my taste. In my last run with a 2 colored deck, I think hiker didn't spawn once. Did it matter? No! I got extremely lucky be getting a spirit card that added triboulet to the deck. Later, I got the retrigger faces and even a copy joker. Got till ante 14 without any issues. Ante 3 was quite tough thoug, because my full house multiplier was too low.

There is a huge gap between the jokers. Most seem to be useless.

I got one granting x.1 damage per steel card in my deck. It could scale to infinity, except i wasn't getting any steel cards. So I was stuck with x1.6 for 10 rounds. Even the one granting x.1 per planet wasn't that great in the end. I grinded him up to x6 damage. Still almost nothing compared to what the other 3 jokers gave me. (x32768 - even more if the cards have a red seal or that x1.5 multiplier) Even card upgrades became useless because of these 3 jokers. Only steel and gold mattered.

To my opinion, there is too much luck in this game. 95% of the jokers I've seen so far, are completely useless in the end game.

How do you get a joker to x32768?
Originally posted by swagen2167:
Originally posted by Shau:
The game gets quite tedious after a while. And there is too much rng for my taste. In my last run with a 2 colored deck, I think hiker didn't spawn once. Did it matter? No! I got extremely lucky be getting a spirit card that added triboulet to the deck. Later, I got the retrigger faces and even a copy joker. Got till ante 14 without any issues. Ante 3 was quite tough thoug, because my full house multiplier was too low.

There is a huge gap between the jokers. Most seem to be useless.

I got one granting x.1 damage per steel card in my deck. It could scale to infinity, except i wasn't getting any steel cards. So I was stuck with x1.6 for 10 rounds. Even the one granting x.1 per planet wasn't that great in the end. I grinded him up to x6 damage. Still almost nothing compared to what the other 3 jokers gave me. (x32768 - even more if the cards have a red seal or that x1.5 multiplier) Even card upgrades became useless because of these 3 jokers. Only steel and gold mattered.

To my opinion, there is too much luck in this game. 95% of the jokers I've seen so far, are completely useless in the end game.

How do you get a joker to x32768?
They're talking about a joker that gave x2 mult whenever specific cards scored along with certain retrigger effects. Their jokers combined were effectively that much mult.
Shau Apr 13 @ 1:00am 
Originally posted by RazzberryMocha:
The youtuber "Balatro University" has achieved a 40+ win streak, on gold stake, while rotating decks, on three separate instances. What more proof do you need?

First vid of him I looked up, he admitted that he restarted until he got a perfect start. (jokerless black gold) Yes: nice proof that rng doesn't matter at all. In case you don't know: restarting before round 1 counts as lose too.
Originally posted by Shau:
Originally posted by RazzberryMocha:
The youtuber "Balatro University" has achieved a 40+ win streak, on gold stake, while rotating decks, on three separate instances. What more proof do you need?

First vid of him I looked up, he admitted that he restarted until he got a perfect start. (jokerless black gold) Yes: nice proof that rng doesn't matter at all. In case you don't know: restarting before round 1 counts as lose too.
For the challenge videos he restarts, for the win streak videos he doesn’t (the in game win streak is reset after restarting, yet he uses that to track his win streak). Maybe if you actually looked at the example I provided instead of pointing out something completely unrelated then you’d have a point.
Shau Apr 13 @ 7:19am 
Originally posted by RazzberryMocha:
For the challenge videos he restarts, for the win streak videos he doesn’t (the in game win streak is reset after restarting, yet he uses that to track his win streak). Maybe if you actually looked at the example I provided instead of pointing out something completely unrelated then you’d have a point.

Maybe. I looked into another video from him. where he was playing jokerless white. He's talking a little bit too much.

But the key takeaways: He got super lucky by getting a blue seal in the beginning and built his deck around it, getting 25 straights in total.

Now compare it to my run:
I got a faces trigger twice joker. I even got a duplicate any joker spirit card afterwards.

And that's it. I got a purple seal later, which I could use exaclty twice during the entire run. My blue seal didn't happen to spawn on a face. Ofc, it spawned on a 4. I didn't get any complementairy jokers. I didn't get any useful planets until ante 4.

So I almost died, before finally getting something that increases the full house multiplier.

That run had the potential of getting e18 damage. However, I didn't get more than 300k in the end. The cards/jokers simply don't synergize well. It's unfun if you commit to something and then simply only things which don't help at all. Beating an easy challenge with a crappy deck doesn't make the deck better.
Originally posted by Shau:
Originally posted by RazzberryMocha:
For the challenge videos he restarts, for the win streak videos he doesn’t (the in game win streak is reset after restarting, yet he uses that to track his win streak). Maybe if you actually looked at the example I provided instead of pointing out something completely unrelated then you’d have a point.

Maybe. I looked into another video from him. where he was playing jokerless white. He's talking a little bit too much.

But the key takeaways: He got super lucky by getting a blue seal in the beginning and built his deck around it, getting 25 straights in total.

Now compare it to my run:
I got a faces trigger twice joker. I even got a duplicate any joker spirit card afterwards.

And that's it. I got a purple seal later, which I could use exaclty twice during the entire run. My blue seal didn't happen to spawn on a face. Ofc, it spawned on a 4. I didn't get any complementairy jokers. I didn't get any useful planets until ante 4.

So I almost died, before finally getting something that increases the full house multiplier.

That run had the potential of getting e18 damage. However, I didn't get more than 300k in the end. The cards/jokers simply don't synergize well. It's unfun if you commit to something and then simply only things which don't help at all. Beating an easy challenge with a crappy deck doesn't make the deck better.
Once again, you are hard committing to the first "good" option you are given and forcing that to work, the largest noob trap in the entire genre. Playing open-mindedly and with what you are given while also trying to make a build capable of pivoting is the best thing you can do. If your only definition of good is "capable of scoring scientific notation" and not "capable of allowing me to win" then you are playing the game fundamentally wrong. Every joker besides 3-4 are good in terms of beating ante 8, good players will have absurd win rates on the highest of difficulties. You can deny it all you want, but you are arguing against proven facts. You are bad at the game and invent boogeymen to defend your pride, nothing more, nothing less.
< >
Showing 1-15 of 19 comments
Per page: 1530 50