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There is a huge gap between the jokers. Most seem to be useless.
I got one granting x.1 damage per steel card in my deck. It could scale to infinity, except i wasn't getting any steel cards. So I was stuck with x1.6 for 10 rounds. Even the one granting x.1 per planet wasn't that great in the end. I grinded him up to x6 damage. Still almost nothing compared to what the other 3 jokers gave me. (x32768 - even more if the cards have a red seal or that x1.5 multiplier) Even card upgrades became useless because of these 3 jokers. Only steel and gold mattered.
To my opinion, there is too much luck in this game. 95% of the jokers I've seen so far, are completely useless in the end game.
Good players will win lower difficulties 95%+ of the time and win higher diificulties around 20-50% of the time (yet there is one player who has beaten the highest difficulty with a 40+ win streak while constantly changing his deck on THREE SEPERATE OCCASIONS).
You simply don't understand the game well enough. It is an "easy to learn, difficult to master" type of game. There is no single strategy. Good players can win 99% of the games at White Stake.
It took me about 20 hours to get my first win. And it wasn't until I had nearly 100 hours before I thought I was starting to get the feel for how to play. It is easy to get stuck thinking about a specific strategy, or looking for a specific Joker, that isn't what you want to do. That isn't going to work. You have to figure out how everything interacts and then choose between the options you are given so the items you select will work together.
Stop telling such myths. It's simply ♥♥♥♥♥♥♥♥. People might be able to win 90% yes. But not 99%. There are decks where you start without faces. If you draw unlucky, you will be struggling at the first 2 blinds already. Remember, for a 99% win rate, you'll have to win 297 matches in a row to mitigate 3 losses in the beginning. Players don't play that much games and win. You go probably to yt, see any dude winning 6 games in a row and think that's 100% total win ratio.
The game scales pretty badly. In some runs, I'm getting 100k damage in ante 4 already. It becomes boring to play afterwards. Other runs simply draw bad. If you open a card pack and you get to choose between 3 normal cards having low/unwanted numbers without any effects, it will only set you back. Same for drawing 1 out of 3 planets, where you get to choose between 3 hands, you won't play at all. If this happens in the beginning, it's game over. Same if the game offers you jokers requiring faces and you started the run with a deck having 0 faces.
Idk what you did the first 20 hours. I'm less than 10 hours in and got already 6 wins and a max damage of 5e12. Yes - I might have lost 1 or 2 games, because I didn't unterstand or read the boss effect. 50% of my losses might be of bad choices. But I guarantee you that a big chunk is because of bad rng.
Btw. what are stone cards used for? can they get flush, pair, full house etc.? Not that I've ever got the required amount of them. You might try t build around stone cards and get your first one at round 1. Then, 14 rounds nothing. Leaving you with 1 card with 0 use in your deck for the entire time.
I hate to be a gatekeeper, but someone with only 10 hours in a game as complex as Balatro pretending to be an expert and complaining about how rng is why they lose while every piece of evidence that exists points otherwise is complete bullsh1t and you know it. You currently lack knowledge, you don't know the possible plays you can make, so start blaming yourself.
How do you get a joker to x32768?
First vid of him I looked up, he admitted that he restarted until he got a perfect start. (jokerless black gold) Yes: nice proof that rng doesn't matter at all. In case you don't know: restarting before round 1 counts as lose too.
Maybe. I looked into another video from him. where he was playing jokerless white. He's talking a little bit too much.
But the key takeaways: He got super lucky by getting a blue seal in the beginning and built his deck around it, getting 25 straights in total.
Now compare it to my run:
I got a faces trigger twice joker. I even got a duplicate any joker spirit card afterwards.
And that's it. I got a purple seal later, which I could use exaclty twice during the entire run. My blue seal didn't happen to spawn on a face. Ofc, it spawned on a 4. I didn't get any complementairy jokers. I didn't get any useful planets until ante 4.
So I almost died, before finally getting something that increases the full house multiplier.
That run had the potential of getting e18 damage. However, I didn't get more than 300k in the end. The cards/jokers simply don't synergize well. It's unfun if you commit to something and then simply only things which don't help at all. Beating an easy challenge with a crappy deck doesn't make the deck better.