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Also critically important is building an economy -- ie getting a Joker which will generate money. More money, means buying more Tarots, Planet Cards, Vouchers, and more packs. You earn $1 of interest for every $5 you hold, initially up to $25 (it can be raised through vouchers, but don't worry about that now). Your goal should be to get over $25 and don't spend under it. That way each round you get a "free" $5.
Try not to get frustrated, the game simply takes time to learn. It is similar to chess in that, in under 15 minute I could teach you how to play chess. But it takes years and years to master. (although Balatro doesn't take years... :D)
you've probably heard a lot already about joker order but its fundamentally important. with most decks you'll want chip jokers, initial mult jokers and then x mult jokers and you should put the x mult jokers last so that it all gets multiplied at the end. once you have your hand of choice leveled up enough (and fixed your deck with tarot cards/card packs to make those hands easy enough to play) you can start replacing the chip and initial mult jokers with more x mult jokers.
And this is where the interactions can matter, for instance if you have a card with a Gold Seal ($3 when scored) and you have the Joker Hanging Chad (triggers the first card two additional times) -- if the first card scored has a Gold Seal, and you have Hanging Chad, that means you get $9.
1. It's easy to assume you're forcing flush every run when possible, and that is a terrible strategy many players fall into. Play the type of build you are offered, not the one you feel is always the easiest (especially since flush is one of the weaker hands).
2. Why are you taking so many wheel of fortunes? It's a fine way to spend your money when you have little else to spend it on, but even when you do rarely highroll with it it is still not very impactful.
3. Take jokers that impact your economy such as golden joker/faceless joker/reserved parking. Balatro is secretly a shopping simulator and making your shops as impactful as possible is the best general way to win.
4. I don't know if you are, but don't skip blinds, like, ever. Besides for a very select few tags in ante one such as the $25 skip tag skipping is objectively worse than selecting the blind 95% of the time. Once again, Balatro is a shopping simulator and skipping prevents you from seeing shops.
Still, what stood out is Jupiter being so far ahead of other planet cards, same for WoF in tarot cards and Hermit being too far behind.
Flushes are easy to play, sure, but they scale horribly. Not saying you should never go for it, but you should go for other hands a lot more often. Your most played hand being Flush is both impressive and bad at the same time, IMO.
WoF is a rich player's tax, most of the time. There's almost always a better pick in arcana packs. A WoF now and then is a thing, but that much is odd.
Hermit being far back clearly points at not valuing economy enough. One basic principle of the game is to stay at $25+ so that you bank max interest every round. Once you do that, Hermit is +$20 every time you pick it, that's a lot of money and it makes Hermit a very good option at any time.
Just for reference, the top 3 tarot cards in my stats are Hermit, Hanged Man and Death, in that order. Not saying this is the result of perfect play, I'm not that good, but it's surely a more natural top 3.
There are definitely stronger setups than Two Pair, but they are more complicated to arrange.
As for your friends winning so easily, either they are studying guides, or else they are top-tier MENSA, in which case get them to do you calculus homework for you, maybe you can eke out a Bachelor's Degree out there somewhere without ever going to class.