Balatro

Balatro

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Is this annoying anyone else?
Hey everyone, after about 80 hours, there's something in this game that is seriously annoying me and I want everyone's thoughts:

How about NOT being able to see the same joker after re-rolling it in a shop after a level? Either not seeing it again in THIS unique shop OR in the whole run, either or. (?)

I don't know how the algorithm/code works, but I stopped playing Balatro a few months ago, then did 2-3 runs yesterday, and remembered why I stopped: I rolled the "4$ after every level" joker THREE times in a row... What would be my odds irl? One in 10m (don't forget, jokers are not the only cards that can appear)? And yes, what I'm saying by re-rolling it three times = I saw it FOUR times. I did see some other jokers two or three times in a row, but four = yeah, there's nothing fun there.
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Showing 1-15 of 39 comments
Mr. Tact Apr 19 @ 9:44am 
It seems you do not understand the meaning of "random" -- that's my first thought.

It is not an easy game, well easy to play, difficult to master. And when playing the harder/higher stakes, even a very good player can't win every run.

Is seeing the same Joker in three re-rolls your main complaint? Have you won a run in 80 hours?
Chibi Life Apr 19 @ 10:18am 
I was able to reroll 30+ times on my endless runs with gold joker/gold card cash stacking, if they did what you suggested it'd actually make the game too easy.

If you want to get into what I feel is a legit peeve of mine it's the x-ray challenge and not being able to just restart a challenge without going through the menu over and over again.
Originally posted by Mr. Tact:
It seems you do not understand the meaning of "random" -- that's my first thought.

It is not an easy game, well easy to play, difficult to master. And when playing the harder/higher stakes, even a very good player can't win every run.

Is seeing the same Joker in three re-rolls your main complaint? Have you won a run in 80 hours?
Yikes my dude, I have more achievements than you KEKW.

Yeah, it's my main concern, cause otherwise, game is pretty good.
Originally posted by Chibi Life:
I was able to reroll 30+ times on my endless runs with gold joker/gold card cash stacking, if they did what you suggested it'd actually make the game too easy.

If you want to get into what I feel is a legit peeve of mine it's the x-ray challenge and not being able to just restart a challenge without going through the menu over and over again.
Would it really make the game that easy? There are SO many common jokers and bad cards that you can roll... It's not making it 2x easier imo...

Your 30+ roll run = that's 496 coins to re-roll 31 times WITH both vouchers that reduce the price; that's not something you'll get too often...

Edit: if you meant 30+ re-rolls in total, during the whole run, well, ok, that's probably more common, so how about "can't re-roll the same joker in ONE shop"? Like, if you re-roll, it doesn't appear in this shop, but can appear in the shop after the next round?
Last edited by Honorable Sir Ricard De Milos; Apr 19 @ 10:28am
Chibi Life Apr 19 @ 10:34am 
Originally posted by Honorable Sir Ricard De Milos:
Originally posted by Chibi Life:
I was able to reroll 30+ times on my endless runs with gold joker/gold card cash stacking, if they did what you suggested it'd actually make the game too easy.

If you want to get into what I feel is a legit peeve of mine it's the x-ray challenge and not being able to just restart a challenge without going through the menu over and over again.
Would it really make the game that easy? There are SO many common jokers and bad cards that you can roll... It's not making it 2x easier imo...

Your 30+ roll run = that's 496 coins to re-roll 31 times WITH both vouchers that reduce the price; that's not something you'll get too often...

Edit: if you meant 30+ re-rolls in total, during the whole run, well, ok, that's probably more common, so how about "can't re-roll the same joker in ONE shop"? Like, if you re-roll, it doesn't appear in this shop, but can appear in the shop after the next round?

Each card gets re-scored 7 times for 4 gold per play. I win in one flush five. So I would use all my hands on playing 4 of a kinds so I don't win so 4 hands for $128 each then the flush 5 for a grand total of $640 per round.

I can further exploit what you suggest by not choosing any of the vouchers that increase tarot and planets showing up in the shop.

Although reaching the nan- level 39 ante is aids level of difficult and takes a long ass time probably an entire day. I was using 4x game speed + 50x speed on cheat engine to fast forward the damn scoring lol.
Mr. Tact Apr 19 @ 10:38am 
Originally posted by Honorable Sir Ricard De Milos:
Yikes my dude, I have more achievements than you KEKW.

Yeah, it's my main concern, cause otherwise, game is pretty good.
That's fine, I still consider myself a rookie at best with 140 hours and 34 wins. Like I said, it is random. Start flipping a coin -- eventually you will get 10 in a row or more of one side or the other.

I am guessing he did mean 31 re-rolls in a single shop. With a properly modified deck generating a couple of hundred dollars in a single round isn't too difficult. Sure, it is not something you are going to do on a regular basis, but it can be done.
Originally posted by Chibi Life:
Originally posted by Honorable Sir Ricard De Milos:
Would it really make the game that easy? There are SO many common jokers and bad cards that you can roll... It's not making it 2x easier imo...

Your 30+ roll run = that's 496 coins to re-roll 31 times WITH both vouchers that reduce the price; that's not something you'll get too often...

Edit: if you meant 30+ re-rolls in total, during the whole run, well, ok, that's probably more common, so how about "can't re-roll the same joker in ONE shop"? Like, if you re-roll, it doesn't appear in this shop, but can appear in the shop after the next round?

Each card gets re-scored 7 times for 4 gold per play. I win in one flush five. So I would use all my hands on playing 4 of a kinds so I don't win so 4 hands for $128 each then the flush 5 for a grand total of $640 per round.

I can further exploit what you suggest by not choosing any of the vouchers that increase tarot and planets showing up in the shop.

Although reaching the nan- level 39 ante is aids level of difficult and takes a long ass time probably an entire day. I was using 4x game speed + 50x speed on cheat engine to fast forward the damn scoring lol.
Yeah, I know it's possible, don't get me wrong, but is it something you get too often or no?(In an unseeded run, of course). If you can get this build 3 times in a row I'm gonna be in shock, ngl... Even 2 times in a row, honestly...
Chibi Life Apr 19 @ 10:45am 
Originally posted by Honorable Sir Ricard De Milos:
Originally posted by Chibi Life:

Each card gets re-scored 7 times for 4 gold per play. I win in one flush five. So I would use all my hands on playing 4 of a kinds so I don't win so 4 hands for $128 each then the flush 5 for a grand total of $640 per round.

I can further exploit what you suggest by not choosing any of the vouchers that increase tarot and planets showing up in the shop.

Although reaching the nan- level 39 ante is aids level of difficult and takes a long ass time probably an entire day. I was using 4x game speed + 50x speed on cheat engine to fast forward the damn scoring lol.
Yeah, I know it's possible, don't get me wrong, but is it something you get too often or no?(In an unseeded run, of course). If you can get this build 3 times in a row I'm gonna be in shock, ngl... Even 2 times in a row, honestly...

It would definitely make money farming the meta because without repeat jokers, rerolls become an incredible resource to guarantee you get what you want. Bypass the RNG, just farm money as fast as you can possibly do it and reroll to victory
malogoss Apr 19 @ 10:47am 
See it this way. Your odds or rerolling the same joker are part of the cost, just like the $5 you paid to reroll.

Also, jokers never appearing twice in a whole run would break everything. The shop spawns a negative Blueprint at the first shop. Oh, too bad, no Blueprint for you this run, sorry. And as someone else pointed out, it would turn the game into "Pick a joker lineup before starting, roll for it, get it, win. Next game." It kills the game.
Originally posted by Chibi Life:
Originally posted by Honorable Sir Ricard De Milos:
Yeah, I know it's possible, don't get me wrong, but is it something you get too often or no?(In an unseeded run, of course). If you can get this build 3 times in a row I'm gonna be in shock, ngl... Even 2 times in a row, honestly...

It would definitely make money farming the meta because without repeat jokers, rerolls become an incredible resource to guarantee you get what you want. Bypass the RNG, just farm money as fast as you can possibly do it and reroll to victory
I mean, sure, it would make money farming more of a big deal, but it doesn't make it the only viable build. Honestly though, if it doesn't annoy you at all: fair enough; I asked for thoughts and you gave me your thoughts. I've just had too many runs that ended because my deck didn't scale at all, since I didn't find a SINGLE good joker; this game is random/RNG, yes, TOO random, imo.
Originally posted by malogoss:
See it this way. Your odds or rerolling the same joker are part of the cost, just like the $5 you paid to reroll.

Also, jokers never appearing twice in a whole run would break everything. The shop spawns a negative Blueprint at the first shop. Oh, too bad, no Blueprint for you this run, sorry. And as someone else pointed out, it would turn the game into "Pick a joker lineup before starting, roll for it, get it, win. Next game." It kills the game.
Ok ok, forget about the "no joker can appear twice EVER", like, I'll kneel on that one; I agree that it could break the game. Let's focus on the "no joker can appear twice in ONE unique shop".

Did you never have a run that just ended cause you found ONLY sh*tty jokers? I don't know, it's a bit frustrating imo... I can't think of any roguelike that depends so much on luck/RNG... Sure, RNG is a MASSIVE part of roguelikes, but when I think of Vampire Survivors and Hades for example, the balance in between weapons/passives is WAY better than this game's balance within jokers.

Let's not pretend that you'd get a blueprint in every shop, on demand... There are 150...
Last edited by Honorable Sir Ricard De Milos; Apr 19 @ 11:01am
Originally posted by Honorable Sir Ricard De Milos:
Originally posted by malogoss:
See it this way. Your odds or rerolling the same joker are part of the cost, just like the $5 you paid to reroll.

Also, jokers never appearing twice in a whole run would break everything. The shop spawns a negative Blueprint at the first shop. Oh, too bad, no Blueprint for you this run, sorry. And as someone else pointed out, it would turn the game into "Pick a joker lineup before starting, roll for it, get it, win. Next game." It kills the game.
Ok ok, forget about the "no joker can appear twice EVER", like, I'll kneel on that one; I agree that it could break the game. Let's focus on the "no joker can appear twice in ONE unique shop".

Did you never have a run that just ended cause you found ONLY sh*tty jokers? I don't know, it's a bit frustrating imo... I can't think of any roguelike that depends so much on luck/RNG... Sure, RNG is a MASSIVE part of roguelikes, but when I think of Vampire Survivors and Hades for example, the balance in between weapons/passives is WAY better than this game's balance within jokers.

Let's not pretend that you'd get a blueprint in every shop, on demand... There are 150...
I’d say over 90% of my losses on gold stake are purely because I played bad and not because of luck, calling luck the reason you lose in this game is just refusing to admit you can improve. The YouTuber “Balatro University” has a gold stake win streak series where he rotates decks after each win and plays suboptimally for the sake of making it interesting and he is 66-0. It’s well proven that luck is not why you lose.
malogoss Apr 19 @ 11:49am 
Originally posted by Honorable Sir Ricard De Milos:
Did you never have a run that just ended cause you found ONLY sh*tty jokers?

I can point at 100's of runs that I lost because of my ♥♥♥♥♥♥ play. Jokers keep grinning, they are always in a good mood, they are always nice. Never ♥♥♥♥♥♥.
Originally posted by RazzberryMocha:
Originally posted by Honorable Sir Ricard De Milos:
Ok ok, forget about the "no joker can appear twice EVER", like, I'll kneel on that one; I agree that it could break the game. Let's focus on the "no joker can appear twice in ONE unique shop".

Did you never have a run that just ended cause you found ONLY sh*tty jokers? I don't know, it's a bit frustrating imo... I can't think of any roguelike that depends so much on luck/RNG... Sure, RNG is a MASSIVE part of roguelikes, but when I think of Vampire Survivors and Hades for example, the balance in between weapons/passives is WAY better than this game's balance within jokers.

Let's not pretend that you'd get a blueprint in every shop, on demand... There are 150...
I’d say over 90% of my losses on gold stake are purely because I played bad and not because of luck, calling luck the reason you lose in this game is just refusing to admit you can improve. The YouTuber “Balatro University” has a gold stake win streak series where he rotates decks after each win and plays suboptimally for the sake of making it interesting and he is 66-0. It’s well proven that luck is not why you lose.
Nah, look, I'm not saying that ALL my lost runs were because of RNG and I have no doubt that I can improve AND that the youtuber you mentioned is better than me... I'm gonna watch some of his videos, to get better but also cause I kinda find this streak sussy... No, don't get triggered, if I keep seeing plays that I would not have made (and I assume that I will), I'll know that he's legit, but if I see a few jokers in particular showing WAAAAAAY more often than the rest, I'll have a bit of a "susge" face.

Originally posted by malogoss:
Originally posted by Honorable Sir Ricard De Milos:
Did you never have a run that just ended cause you found ONLY sh*tty jokers?

I can point at 100's of runs that I lost because of my ♥♥♥♥♥♥ play. Jokers keep grinning, they are always in a good mood, they are always nice. Never ♥♥♥♥♥♥.
Sure, I've made mistakes that cost me my run too. I've played much less than you so I haven't "studied" all of them too much, I just like that this is the roguelike with the heaviest RNG factor that I can think of... This Balatro University guy has a 66 streak? Speedrunners doing streaks on Isaac have like... 1000...
Originally posted by Honorable Sir Ricard De Milos:
Originally posted by RazzberryMocha:
I’d say over 90% of my losses on gold stake are purely because I played bad and not because of luck, calling luck the reason you lose in this game is just refusing to admit you can improve. The YouTuber “Balatro University” has a gold stake win streak series where he rotates decks after each win and plays suboptimally for the sake of making it interesting and he is 66-0. It’s well proven that luck is not why you lose.
Nah, look, I'm not saying that ALL my lost runs were because of RNG and I have no doubt that I can improve AND that the youtuber you mentioned is better than me... I'm gonna watch some of his videos, to get better but also cause I kinda find this streak sussy... No, don't get triggered, if I keep seeing plays that I would not have made (and I assume that I will), I'll know that he's legit, but if I see a few jokers in particular showing WAAAAAAY more often than the rest, I'll have a bit of a "susge" face.

Originally posted by malogoss:

I can point at 100's of runs that I lost because of my ♥♥♥♥♥♥ play. Jokers keep grinning, they are always in a good mood, they are always nice. Never ♥♥♥♥♥♥.
Sure, I've made mistakes that cost me my run too. I've played much less than you so I haven't "studied" all of them too much, I just like that this is the roguelike with the heaviest RNG factor that I can think of... This Balatro University guy has a 66 streak? Speedrunners doing streaks on Isaac have like... 1000...
The runs he ends up getting can’t be used as any kind of “proof” of cheating, as it is very easy to verify the seed he ends up playing. In fact it’s very hard to cheat in Balatro as a content creator since there’s so many ways to verify if a run was cheated.
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