Balatro

Balatro

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Cryptid Mod Crashes
I am having some issues getting cryptid to run properly. I can get the game to load, and even select a deck type, but as soon as the deck loads, the game crashes. I'm new to posting on here, so I will add a crash log after posting if possible, as there doesn't seem to be an insert file on here at first glance. Any help would be greatly appreciated! :)
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Viser 14 av 4 kommentarer
Alright, I was able to get the crash log. Here it is. Thanks for any help




Oops! The game crashed:
card.lua:784: attempt to index field 'enh_cache' (a nil value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0309b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.1.1~dev, Uses Lovely]
Break Infinity: omeganum
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.5, Uses Lovely]
Lovely Mods:

Stack Traceback
===============
(3) Lua method 'add_to_deck' at file 'card.lua:784'
Local variables:
self = table: 0x238521f8 {click_offset:table: 0x238525a0, children:table: 0x23884568, ambient_tilt:0.2, T:table: 0x238523e8, offset:table: 0x238842d0, role:table: 0x23883b40 (more...)}
from_debuff = nil
obj = table: 0x232af940 {alerted:true, loc_vars:function: 0x232aff40, object_type:Joker, cry_order:503, _saved_d_u:true, original_key:exponentia, _discovered_unlocked_overwritten:true (more...)}
is_playing_card = boolean: false
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = C function: next
(*temporary) = table: 0x22af2aa8 {ev_cry_choco5:table: 0x232d7e30, ev_cry_choco2:table: 0x22ca3e78, ev_cry_choco10:table: 0x232d8260, ev_cry_choco7:table: 0x232d7f90, ev_cry_choco4:table: 0x22ca4280 (more...)}
(*temporary) = number: nan
(*temporary) = string: "ev_cry_choco0"
(*temporary) = table: 0x22ca3d48 {order:0, object_type:Event, cry_order:0, _saved_d_u:true, original_key:choco0, mod:table: 0x22790438, registered:true, atlas:Other, original_mod:table: 0x22790438 (more...)}
(*temporary) = string: "attempt to index field 'enh_cache' (a nil value)"
(4) Lua field 'func' at file 'items/deck.lua:161' (from mod with id Cryptid)
Local variables:
card = table: 0x238521f8 {click_offset:table: 0x238525a0, children:table: 0x23884568, ambient_tilt:0.2, T:table: 0x238523e8, offset:table: 0x238842d0, role:table: 0x23883b40 (more...)}
(5) Lua method 'handle' at file 'engine/event.lua:99'
Local variables:
self = table: 0x23cc7208 {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x233f7668, delay:0, complete:false, time:16.031697302604, blocking:true (more...)}
_results = table: 0x230cbb78 {blocking:true, pause_skip:false, time_done:false, completed:false}
(6) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x229914b8 {queue_last_processed:5.8666666666667, queues:table: 0x229914e0, queue_dt:0.016666666666667, queue_timer:5.9845441971362}
dt = number: 0.0166756
forced = nil
(for generator) = C function: next
(for state) = table: 0x229914e0 {unlock:table: 0x2290a3e0, other:table: 0x2290a480, tutorial:table: 0x2290a430, base:table: 0x2290a408, achievement:table: 0x2290a458}
(for control) = number: nan
k = string: "base"
v = table: 0x2290a408 {1:table: 0x23cc7208, 2:table: 0x23cc75a8, 3:table: 0x23946290, 4:table: 0x23950200, 5:table: 0x242a2880, 6:table: 0x243956e0, 7:table: 0x243957c0 (more...)}
blocked = boolean: false
i = number: 1
results = table: 0x230cbb78 {blocking:true, pause_skip:false, time_done:false, completed:false}
(7) Lua upvalue 'gameUpdateRef' at file 'game.lua:2674'
Local variables:
self = table: 0x2279df18 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x24355d68, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x242ce3f0 (more...)}
dt = number: 0.0166756
http_resp = nil
(8) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:84'
Local variables:
self = table: 0x2279df18 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x24355d68, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x242ce3f0 (more...)}
dt = number: 0.0166756
(9) Lua upvalue 'gu' at file 'main.lua:1790'
Local variables:
self = table: 0x2279df18 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x24355d68, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x242ce3f0 (more...)}
dt = number: 0.0166756
(10) Lua upvalue 'upd' at file 'lib/gameset.lua:28' (from mod with id Cryptid)
Local variables:
self = table: 0x2279df18 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x24355d68, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x242ce3f0 (more...)}
dt = number: 0.0166756
(11) Lua method 'update' at file 'lib/overrides.lua:258' (from mod with id Cryptid)
Local variables:
self = table: 0x2279df18 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x24355d68, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x242ce3f0 (more...)}
dt = number: 0.0166756
(12) Lua upvalue 'oldupd' at file 'main.lua:1006'
Local variables:
dt = number: 0.0166756
(13) Lua field 'update' at file 'main.lua:1819'
Local variables:
dt = number: 0.0166756
(14) Lua function '?' at file 'main.lua:934' (best guess)
(15) global C function 'xpcall'
(16) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
RazzberryMocha 29. mars kl. 11.45 
The only thing I can glimpse from the crash log is you may need a different version of Steamodded, as the Github says your version of cryptid needs 1.0.0~BETA-0314c when you have 1.0.0~BETA-0309b.
You can find the correct version here at the top of the "read me":
https://github.com/MathIsFun0/Cryptid
Opprinnelig skrevet av RazzberryMocha:
The only thing I can glimpse from the crash log is you may need a different version of Steamodded, as the Github says your version of cryptid needs 1.0.0~BETA-0314c when you have 1.0.0~BETA-0309b.
You can find the correct version here at the top of the "read me":
https://github.com/MathIsFun0/Cryptid

I used this version of Cryptid, and got this error instead

Oops! The game crashed:
[SMODS _ "src/overrides.lua"]:1902: attempt to index local 'flags' (a nil value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0328a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.1.1~dev, Uses Lovely]
Break Infinity: omeganum
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.5, Uses Lovely]
Lovely Mods:

Stack Traceback
===============
(3) Lua method 'debuff_card' at Steamodded file 'src/overrides.lua:1902'
Local variables:
self = table: 0x2b907cc8 {click_offset:table: 0x2b908020, static_rotation:false, ambient_tilt:0.3, parent:table: 0x2ba39688, mult:0, T:table: 0x2b907e68, offset:table: 0x2b908b18 (more...)}
card = table: 0x2b424610 {click_offset:table: 0x2b424968, children:table: 0x2b425e60, ambient_tilt:0.2, parent:table: 0x2b41be30, T:table: 0x2b4247b0, offset:table: 0x2b4255e8 (more...)}
from_blind = nil
flags = nil
(*temporary) = table: 0x2bdb2390 {ignore_debuff:true, cardarea:table: 0x2b41cfa8, debuff_card:table: 0x2b424610}
(*temporary) = nil
(*temporary) = C function: next
(*temporary) = table: 0x2a2154b0 {ev_cry_choco5:table: 0x2a5e72f8, ev_cry_choco2:table: 0x2a31cec0, ev_cry_choco10:table: 0x2a5e7728, ev_cry_choco7:table: 0x2a5e7458, ev_cry_choco4:table: 0x2a5e7248 (more...)}
(*temporary) = string: "attempt to index local 'flags' (a nil value)"
(4) Lua upvalue 'bsb' at file 'blind.lua:218'
Local variables:
self = table: 0x2b907cc8 {click_offset:table: 0x2b908020, static_rotation:false, ambient_tilt:0.3, parent:table: 0x2ba39688, mult:0, T:table: 0x2b907e68, offset:table: 0x2b908b18 (more...)}
blind = nil
reset = nil
silent = boolean: true
obj = table: 0x2ba51c80 {}
(for generator) = C function: builtin#6
(for state) = table: 0x2b41f198 {1:table: 0x2b424610, 2:table: 0x2b42bd68, 3:table: 0x2b433a78, 4:table: 0x2b43b080, 5:table: 0x2b442630, 6:table: 0x2b702ae8, 7:table: 0x2b70a098 (more...)}
(for control) = number: 1
_ = number: 1
v = table: 0x2b424610 {click_offset:table: 0x2b424968, children:table: 0x2b425e60, ambient_tilt:0.2, parent:table: 0x2b41be30, T:table: 0x2b4247b0, offset:table: 0x2b4255e8 (more...)}
(5) Lua function '?' at file 'lib/overrides.lua:156' (from mod with id Cryptid) (best guess)
Local variables:
self = table: 0x2b907cc8 {click_offset:table: 0x2b908020, static_rotation:false, ambient_tilt:0.3, parent:table: 0x2ba39688, mult:0, T:table: 0x2b907e68, offset:table: 0x2b908b18 (more...)}
blind = nil
y = nil
z = boolean: true
c = string: "Boss"
(6) Lua upvalue 'g_start_run' at file 'game.lua:2583'
Local variables:
self = table: 0x2a0add20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ba51aa8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x2b92a6d0 (more...)}
args = table: 0x2a9c89f0 {stake:1}
saveTable = nil
selected_back = table: 0x2ab06788 {alerted:true, object_type:Back, cry_order:6, _saved_d_u:true, original_key:wormhole, mod:table: 0x2a14c148, unlocked:true, registered:true, init:function: 0x2ab06ab8 (more...)}
CAI = table: 0x2b417550 {hand_W:12.292682926829, joker_H:2.6136585365854, joker_W:10.039024390244, consumeable_H:2.6136585365854, deck_W:2.2536585365854, discard_H:2.7512195121951 (more...)}
(7) Lua upvalue 'sr' at file 'main.lua:2088'
Local variables:
self = table: 0x2a0add20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ba51aa8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x2b92a6d0 (more...)}
args = table: 0x2a9c89f0 {stake:1}
(8) Lua upvalue 'gsr' at file 'lib/overrides.lua:134' (from mod with id Cryptid)
Local variables:
self = table: 0x2a0add20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ba51aa8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x2b92a6d0 (more...)}
args = table: 0x2a9c89f0 {stake:1}
(9) Lua method 'start_run' at file 'items/challenge.lua:506' (from mod with id Cryptid)
Local variables:
self = table: 0x2a0add20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ba51aa8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x2b92a6d0 (more...)}
args = table: 0x2a9c89f0 {stake:1}
(10) Lua field 'func' at file 'functions/button_callbacks.lua:3066'
(11) Lua method 'handle' at file 'engine/event.lua:99'
Local variables:
self = table: 0x2b6a9b68 {start_timer:true, timer:REAL, func:function: 0x2a924aa8, blockable:true, trigger:immediate, created_on_pause:true, delay:0, complete:false, time:16.297602866864 (more...)}
_results = table: 0x2a766488 {blocking:true, pause_skip:false, time_done:false, completed:false}
(12) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x2a491648 {queue_last_processed:4.8666666666667, queues:table: 0x2a47ae30, queue_dt:0.016666666666667, queue_timer:4.893705195441}
dt = number: 0.0166721
forced = nil
(for generator) = C function: next
(for state) = table: 0x2a47ae30 {unlock:table: 0x2a47af20, other:table: 0x2a47afc0, tutorial:table: 0x2a47af70, base:table: 0x2a47af48, achievement:table: 0x2a47af98}
(for control) = number: nan
k = string: "base"
v = table: 0x2a47af48 {1:table: 0x2b6a9b68, 2:table: 0x2b6a9ee0, 3:table: 0x2b6aa2e8, 4:table: 0x2b6aa6f0, 5:table: 0x2b6aaaf8, 6:table: 0x2b3f3d80, 7:table: 0x2b3f4048 (more...)}
blocked = boolean: false
i = number: 1
results = table: 0x2a766488 {blocking:true, pause_skip:false, time_done:false, completed:false}
(13) Lua upvalue 'gameUpdateRef' at file 'game.lua:2675'
Local variables:
self = table: 0x2a0add20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ba51aa8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x2b92a6d0 (more...)}
dt = number: 0
http_resp = nil
(14) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:84'
Local variables:
self = table: 0x2a0add20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ba51aa8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x2b92a6d0 (more...)}
dt = number: 0.0166721
(15) Lua upvalue 'gu' at file 'main.lua:1792'
Local variables:
self = table: 0x2a0add20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ba51aa8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x2b92a6d0 (more...)}
dt = number: 0.0166721
(16) Lua upvalue 'upd' at file 'lib/gameset.lua:28' (from mod with id Cryptid)
Local variables:
self = table: 0x2a0add20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ba51aa8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x2b92a6d0 (more...)}
dt = number: 0.0166721
(17) Lua method 'update' at file 'lib/overrides.lua:258' (from mod with id Cryptid)
Local variables:
self = table: 0x2a0add20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x2ba51aa8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x2b92a6d0 (more...)}
dt = number: 0.0166721
(18) Lua upvalue 'oldupd' at file 'main.lua:1006'
Local variables:
dt = number: 0.0166721
(19) Lua field 'update' at file 'main.lua:1821'
Local variables:
dt = number: 0.0166721
(20) Lua function '?' at file 'main.lua:934' (best guess)
(21) global C function 'xpcall'
(22) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
I can run a game when I just have Talisman activated, but not Cryptid. When I put both on, the game crashes
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Viser 14 av 4 kommentarer
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