Balatro

Balatro

Statistieken weergeven:
my game keeps crashing
I have looked everywhere for a solution and havent had anything to work, ive reinstalled everything and nothing works, here is the crash error

Oops! The game crashed:
game.lua:1523: attempt to call global 'get_random_consumable' (a nil value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~ALPHA-1304a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.1.1~dev, Uses Lovely]
Break Infinity: omeganum
Lovely Mods:
1: Cryptid
Has Steamodded mod that failed to load.
Missing Dependencies:
1. Steamodded>=1.0.0~BETA-0301a

Stack Traceback
===============
(3) Lua global 'make_splash_card' at file 'game.lua:1523'
Local variables:
args = table: 0x22f518e8 {scale:1.9966666666667}
angle = number: 3.24853
card_size = number: 2.71008
card_pos = table: 0x22f4dbe0 {y:-20.591780865941, x:-2.2103851195408}
card = table: 0x22e9bdb0 {click_offset:table: 0x22a15998, children:table: 0x22e0dcd0, ambient_tilt:0.2 (more...)}
(*temporary) = Lua function '?' (defined at line 234 of chunk card.lua)
(*temporary) = table: 0x22e9bdb0 {click_offset:table: 0x22a15998, children:table: 0x22e0dcd0, ambient_tilt:0.2 (more...)}
(*temporary) = nil
(*temporary) = string: "cry_splash"
(*temporary) = table: 0x22deee78 {1:no_grc}
(*temporary) = nil
(*temporary) = nil
(*temporary) = boolean: true
(*temporary) = string: "attempt to call global 'get_random_consumable' (a nil value)"
(4) Lua field 'func' at file 'game.lua:1543'
(5) Lua method 'handle' at file 'engine/event.lua:55'
Local variables:
self = table: 0x232394e8 {start_timer:true, timer:TOTAL, blockable:false, trigger:after, func:function: 0x232394a8 (more...)}
_results = table: 0x22b1c690 {blocking:true, pause_skip:false, time_done:true, completed:false}
(6) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x22d6e680 {queue_last_processed:3.0333333333333, queues:table: 0x22d6e7b8, queue_dt:0.016666666666667 (more...)}
dt = number: 0.00826594
forced = nil
(for generator) = C function: next
(for state) = table: 0x22d6e7b8 {unlock:table: 0x22d6e8f0, other:table: 0x22d6efc0, tutorial:table: 0x22d6ed50 (more...)}
(for control) = number: nan
k = string: "base"
v = table: 0x22d6ea28 {1:table: 0x232394e8, 2:table: 0x23239608, 3:table: 0x23239ab8, 4:table: 0x23239bb0 (more...)}
blocked = boolean: false
i = number: 1
results = table: 0x22b1c690 {blocking:true, pause_skip:false, time_done:true, completed:false}
(7) Lua upvalue 'gameUpdateRef' at file 'game.lua:2668'
Local variables:
self = table: 0x228dee98 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false (more...)}
dt = number: 0.00826594
http_resp = nil
(8) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:81'
Local variables:
self = table: 0x228dee98 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false (more...)}
dt = number: 0.00826594
(9) Lua method 'update' at file 'main.lua:1787'
Local variables:
self = table: 0x228dee98 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false (more...)}
dt = number: 0.00826594
(10) Lua upvalue 'oldupd' at file 'main.lua:1004'
Local variables:
dt = number: 0.00826594
(11) Lua field 'update' at file 'main.lua:1816'
Local variables:
dt = number: 0.00826594
(12) Lua function '?' at file 'main.lua:931' (best guess)
(13) global C function 'xpcall'
(14) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 902 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
Geplaatst op: 1 mrt om 8:47
Aantal berichten: 0