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2) Except for the poker hands being the basis of a score, it has nothing else in common with poker. This game doesn't even really teach you poker, poker is just a theme here. This game is a Rouge-lite Deckbuilder where you modify your deck and use special cards to get as big of a score as possible.
3) Discard cards you don't want for that round. Maybe you want a full house but have two pair, you would discard the other cards hoping to fulfill the full-house. The game strategy changes as you acquire jokers in a run, discard strategy is just as varied as playing hands. One joker can give you more money for not using discards, one can give you extra score for unused discards for a round. One joker even gives you extra mult for a hand you play if you already used ALL your discards in a round. So... this question is really really hard to answer
While there are exceptions, low cards aren't usually much less useful than high cards. They do score less chips, but chips from card face value are often dominated by base hand chips, card upgrade chips, or joker chips. Very early in the game, it makes a difference, but usually less as you go on.
2) The only thing you might learn in real poker that is easy to miss when playing Balatro is that Ace-2-3-4-5 and 10-J-Q-K-Ace are straights. The Ace can be at either end of a straight. Else there's nothing to gain by playing real poker to learn Balatro. Well, except maybe the hands' names, like flush and 4 of a kind. But for that, you have a chart in game that you can refer to, and you'll eventually learn the hand names, just as fast as in real poker.
3) Discarding is useful when you'd rather try to assemble a higher scoring hand than what you already have. Example? You have a Two Pair in hand, but you'd rather play a Full House. Keep the Two Pair, discard the other cards, hope you assemble a Full House. Or you have nothing really good, but you have 4 Clubs. Discard other cards to try to make a flush, 5 clubs.
Discarding the lowest cards is sometimes good, sometimes not. In the examples I just gave, your Two pair could be 2-2-5-5. Or your 4 clubs could be 2-5-6-8. Then you really want to hold to those cards. And that's true in many other situations. The goal is to play high scoring hands, most of the times. Aces can be good sure, but 2's and 3's too!
Good luck!
So, you could just take the four cards you need to make the hand win. Or, you could add the final useless card as a discard. It doesn't score, but you don't use up a discard to get rid of it. Let's use KK-QQ-3 as an example. You get rid of the 3 in your hand, which makes room for another card in the next deal.
You could keep the 3, if you aren't managing your deck. But you could manage your deck by getting rid of low numbered cards, through destroying them, or transmuting them via Death or Strength. That's one way of doing it. You could also get rid of face cards and keep numbered cards: it depends on your Jokers and the Bosses.