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Сообщить о проблеме с переводом
-On their own, they do nothing. That's it, nothing. Having both Blueprint + Brainstorm entering Ante 2 and you'd wish you've picked up that Mystic Summit or Smiley Face you skipped earlier.
-They're expensive ($10, more with editions). More often than not you won't be able to afford them during Ante 1, or you'll be left with nothing to pick up another Joker and die on Ante 2.
You can win a run without Blueprint / Brainstorm, but you certain won't win a run with only Blueprint / Brainstorm in your inventory.
You mean every run? I can't remember the last time I had a run that WASN'T defined around a specific hand type. That's like the most common strategy. The only times I don't is when I get obelisk in Ante 1 and define a build around it. It's easily one of the most situational jokers in the game. Especially if you find it late in the game and have already invested planets into you specific hand.
I still don't understand this whole "needs a good joker to scale with" to make blueprint good. No it doesn't. It makes ANY joker doubled. Even if you have bad ones. Bad jokers that get doubled suddenly can become good. Good enough for you to find a "good" joker. I think people forget things like Mail-in-rebate or Faceless joker suddenly giving you double the money and things like that as well.
Blueprint is absolutely run-winning. People keep mentioning different jokers but blueprint takes a good joker and makes it suddenly "hands-off-the-wheel" win status. Like Card Sharp or Acrobat or Burglar. The thing is blueprint can fit into ANY situation and make it tremendously better.
That's like saying DNA is bad because without tarot cards to make steel or glass DNA is bad on its own. Who cares that blueprint does nothing on its own? Unless you are playing a self-imposed solo-joker game you will get value out of it.
I would be STOKED to go into ante 2 with blueprint and brainstorm. Thats insane. Thats grounds for a high-score run in the making.
For example, say you need to reach 'a' points and that can be done through either using 'b' or through combining 'c' and any high enough variable. In no world is combining 'c' and another variable a better or more likely to happen approach than just using 'b'. Even the additional extra benefits of 'c' can be dismissed as being worse than 'b', as the whole point of those are to achieve the same end result 'a'.
well, blueprint is be like hanging chad, if you have good partner like glass card or photograph it's best joker in the world. but without any of them, just below average chip joker. fortunately you can find tarot or "when scored" joker easily.
and it can't overcome debuff. once countered at strategy level, it can't do anything. it's just amplifier, not the main engine.
By the way, you can technically win a run without any joker (there's even a challenge for it).
New to the game I assume? Because 44k in one hand is nothing...
"I still don't understand this whole "needs a good joker to scale with" to make blueprint good. No it doesn't. It makes ANY joker doubled." ...yes, and quite a few effects aren't really a good idea to double when you can instead grab a scaling multiplier joker instead. why double your multi with blueprint + ride the bus on abandoned deck when you can get holographic, get 4x the multi, and THEN get blueprint later because you last longer? yes, blueprint is stupidly versatile, but it does nothing by itself - it cannot win you a run unless you're either boosting an economy card or already near the edge of defeat, and if its boosting an economy card its likely not helping with scoring either.
"I would be STOKED to go into ante 2 with blueprint and brainstorm. Thats insane. Thats grounds for a high-score run in the making."...only for you to realize you're broke, have no scoring jokers, and have to get about 1000 chips with no boost to your multipliers or chips. good luck lol
i understand that you're really, really in love with blueprints versatility. i am as well - i just recognise that you need a worth while card to copy first in order for blueprint to be of any good value. its a secondary option to consider for your build, not the main one - and that, in my eyes, is enough to devalue it enough for quite a few jokers to be above it in the early and mid game, but when i have those jokers blueprint suddenly shoots way up in terms of importance to grab. its usefulness is wholly dependant on the state of the game - if you're not doing very well, you would most likely be better off grabbing something else, but if you ARE doing well, blueprint can easily amplify your build to go even better for a lot longer.
it just needs those good cards first.