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I find myself playing to beat the bosses and blinds in one hand, for that little extra money. Try going for a full house or two pair heavy run for example, and upgrade those sets via the planets where possible. Don't forget those jokers. That should get you your first win unless you're unlucky. Use discarding to get the hands you need.
Some jokers are better than others, use your good judgement which synergize well too.
steamcommunity.com/app/2379780/discussions/0/4756452715167149899/#c4756452715167283765
Else, you could try the "guides" section. Some provide good info/tips that could help you a lot. If you made it to ante 7, you are likely just ignoring 1-2 things and that's what makes you lose.
The rest of it is just math on 'jokers' and how to do multiplication.
https://balatrogame.fandom.com/wiki/Vagabond_(Joker)
This guy led me to victory for the first time.
https://balatrogame.fandom.com/wiki/Burglar_(Joker)
Is pretty OP for a low level Joker.
I'll add:
https://balatrogame.fandom.com/wiki/Chicot_(Joker)
This guy is basically a free win.
dont forget to look at your deck, seeing what you CAN draw into and CANT draw into, really helps your choice in playing and discarding cards
planet cards and celestial packs go a long way. 2-3 planets makes almost any hand more valueble than a "good hand"
getting basic cards is nice, knowing you have six fours in your deck, or that youve got 4 more of one suit than another.
what to skip, and what not to skip. really up to preference
and, above all else, this game is a gamble, you are literally gambling on getting a good hand.
sometimes you have to more or less bluff your way though
I've been making some use of red card, which is costly to set up but can be ramped way up for mult adding. Doesn't help much immediately but focusing on it makes it great later and you just need mult multipliers to go with.
Popcorn isn't a likely part of your final joker lineup but if you get it early it'll send you flying over the early-game hump.
While I think most boss antes are best simply beaten on their own ground, there are jokers and vouchers to make ones you can't deal with go away.
Mult-mult wise, I've had runs focused on Baseball Card. Throwback can be made pretty wild. Ramen is a strong toss-in if it's late in the run or you don't need discards.
one, was delete the card to the left/right and one was get a joker or 2 every blind.
so, all you need is like, 1 good mult to go with it.
and you have unlimited jokers, and they just get bought and removed, giving you ridiculous snow ball potential
That's taking up 3 joker slots, which is kind of a lot, but maybe the impact is big?
Once you surpassed a certain cash threshold your interest will become high enough to maintain a high level of money, especially if you got Seed Money voucher. At this point you want to pivot to looking for as many Jokers as humanly possible to find rare or good ones. Especially the Holy Grail of ones with xMult. Besides opening packs, getting cheaper rerolls can also help with this.
Any boss that takes away your cash - if you don't have a money-making Joker anymore, reroll it. Having low cash reserves is one of the worst things for winning. High money is one of the easiest, especially if you find Bull and/or Bootstraps.
Recognize when you're in an unwinnable situation early and try again. If you hold 'R' on PC it will start a new run with the same settings as before, just with a new seed.
Not all decks are created equal, but at the same time, if someone has yet to win a run, they are stuck with the red deck. So suggesting a deck won't help.
Unless they pressed the "unlock everything" button and forfeited earning anymore achievement by doing so. Then yes, they could play the green deck.
Edit: edited because dead wrong, don't want to confuse anyone by leaving it there.
The Green Deck is an unlockable deck that, at the end of a round, provides $2 per remaining Hand and $1 per remaining Discard, but does not earn interest. This deck is unlocked by discovering 75 items in the collection.
https://balatrogame.fandom.com/wiki/Green_Deck#:~:text=Unlock%20Requirement,75%20items%20in%20the%20collection.