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Just ignore him at this point, I listed pure objective statistics and his response was that he knew better because he had experienced it "empirically" as if your own personal experiences can beat literal objective statistical fact.
From what I see people have 2 view points:
"Balatro is a rougelike so its reasonable to lose 50% (or whatever number it comes out to) of games."
"Balatro should try to aim to allow players to beat the blinds near 100% of the time (or some number around there"
I've also heard that gold stake is winnable practically everytime and while it may be possible I would need to see it. Its not enough if someone is stronger than you if you don't understand how they are strong then you can't just transfer the credibility they have over to yourself. Link the 100% win raters, try to explain it that will give the violet vessel answers the topic is seeking.
Its strange too that for a game built on numbers with all of them laid out for searching that no one provides any of them. Let alone, like you said any actual advice.
I'd say for advice roll when shop is $5 or maybe even $6 if econ is good enough to maximize joker odds.
Try not to take rentals before $23 as rental tax applies before interest is calculated and you want to actually be making a decent amount. You can take a lot of rentals if the build is already finalized and not in need of additonal money to win.
Its fine to have a singular joker slot for a consistency card (ex. straights and flushes can be made with 4 cards, heart and diamond as well as clubs and spades all count as the same suit) as long as you are using a big enough hand with some levels on it.
If perishables save you a hand every blind they'll most likely make the money you spend on them back.
If a joker is a 'on score/when scored' joker then it activates before steel cards and jokers like 'The Baron' (held kings give 1.5x multi) essentially held in hand cards. Where as jokers with no condition like the basic flat 4+ multi joker activate after held in hand cards like the baron.
Wheel of fortune has the same odds of giving the different joker enhancements as the shop so you should never expect the polychrome roll from it and the flat multi roll is also pretty rare.
The +1 hand voucher is +$1 usually making it super worth if you aren't getting it really late.
He also never directly responds to questions or messages pointing out that he has made incorrect statements and likes to necro old threads just to post that the game is unfair or "an R button simulator" regardless of what the topic was even about.
I just managed to beat the Jokerless Challenge against Violet Vessel. Scored about 360 000 with the final hand.
I don't think Gold Stake is always winnable -- and I've never seen anyone claiming it is -- but it certainly looks like it is winnable at least 95% of the time. Balatro University has recorded 40+ winning streaks on Gold Stakes while rotating decks and quite often deliberately making suboptimal moves just to keep it interesting.
He's currently on a 19 game streak:
https://www.youtube.com/watch?v=QOhSxeTo7N4
Also apparently now "calling people out for giving bad advice or making false claims about how the game works and blaming RNG while refusing to engage in any self reflection" now just equals blindly "defending the game." That's some interesting mental gymnastics.
Now this is what im talking about thank you.
>sees people clarifying the misinformation and offering genuine advice
>makes a nothingburger remark (clarifying misinformation about a game is inherently defending it) and says it as if it actually has any meaning behind it
most intelligent steam forums user
Ok so after looking at how he plays he likes to have a different couple of subsets of how he structures his final state of jokers.
You wanna keep a lot of money on hand instead of hovering around $30 like I used to. I'd say $50 is good. In order to gain flat chips he has 3 methods that I can see:
Boost the original hand to such a high degree that it essentially replaces flat jokers. (This idea can use held in hand effects, hand leveling effects, on score and probably others)
Use 'on score' cards with 'held in hand' effects like the silver cards in order to spike your original hand by a lot (this strat doesn't depend on hand level but does benefit healvily from it)
Multiplicative jokers combined with strong flat numbers as the default strategy you were originally using. (this is probably the most rigid way of doing things)
Besides that he seems to have general guidelines:
Fill empty slots with economy and of course whatever you need to survive.
Keep the build fluid and uncommitted so that you can go into any of these general compositions in the mid game
Its fine to take rentals early if you can offset them with economy jokers.
If you question if a skip is worth you should ask yourself what will give you a powerspike earlier skipping or not skipping
Then of course, I hit this Violet Vessel. Needs 300K chips to clear the boss blind and win my first run. Which, of course, was impossible, as this required 60K chips/hand and my absolute best hand to-date has been 48K.
Made me go from feeling like I was finally going to win my first run to "well this was ♥♥♥♥♥♥♥♥"