Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This is why the game is so frustrating to me. Most well crafted games give you some kind of feedback about what you're doing wrong when you fail. If Balatro is doing this, i must be missing it.
2. Understand where your point scoring comes from. Your jokers, cards, and hand levels all contribute to your score and it doesn't matter where it comes from as long as you're meeting the required points. You can negate the need for a chip joker by having a highly leveled hand, you can negate the need for hand levels by having all of your points come from jokers, etc.
This is also useful to know for certain boss blinds. It's good to know when to be scared of the flint or verdant leaf and when you can just win without giving them a second thought.
3. If you're afraid of a certain boss blind don't be afraid to spend below interest. Better to look for an answer that guarantees you win and build up econ after than risk losing with a full wallet.
4. Understand what jokers are good and which are good enough. Just picking up the +4 mult joker in the first shop will help you not die and will save tons with extra hand money.
5. Don't be afraid to commit to an eternal joker, even early on. It's very possible to win with just 4 or even 3 joker slots with any kind of build so don't be afraid to pick up something to prolong the run even if it's dead weight later.
6. Not so much of a game tip, but I like to ask myself what my build lacked whenever I lose. By identifying something as simple as my high card build was only scoring 75 chips every hand I'll realize that just 75 more chips would literally double my score and also that I chose to ignore some chip jokers earlier in the run because I didn't see their potential. Remembering that kind of stuff is how you improve at this game.
But the way I'd say it: there's WAY too much RNG, yes, even for a roguelike.
There are way too many jokers that are really bad, compared to some that are INCREDIBLY strong. I'd say that 80-90% of jokers are plain bad...
There's also too many things that will ruin a run... I don't see stuff that ruin runs in Hades, Vampire Survivor, Wizard Of Legend 1, Pesticide Not Required, etc...
"Hey, this run, I'm gonna build a deck with Baron, I'll get as many kings as I can, using tarot cards as much as I can, etc." -> Last boss blind = face cards debuffed. Yeah, this is really fun :D!
I get why it became viral, the concept of the game is fun but A TON of balancing needs to be done.
My take would be:
1- make a system like in Vampire Survivors, where you can BAN jokers (and maybe even a few boss blinds?)
2- make boss blinds rerollable ONCE without any voucher needed (then, the two vouchers that improve that = reroll as much as you want AND rerolling boss blinds is less expansive).
3- balance the challenges more. I got "no discard" on my first good Golden Needle run. Yikes... Instantly killed it.
I wanna hear people's opinion on my take, but if you haven't beaten "Golden Needle" and "Jokerless" = welp, maybe you haven't truly explored how frustrating this game can become.
As for boss blinds countering you, it's entirely dependent on your approach to a run. If you choose to play photochad or baron then you have chosen to play a build that is incredibly powerful but is inherently risky due to certain boss blinds. Besides the obvious reroll vouchers/skip tag, luchador, or mr bones there is still a lot you can do in this situation. As you get better you'll start to make builds that are more capable of pivoting, such where you can easily swap out one joker with another and achieve similar results. You may also find an alternative to beating the blind. The plant hard counters photochad but getting a single justice in three shops is achievable and should allow you to clear without any new jokers. You can also just not build into riskier hands unless you know it's safe to do so, since boss blinds won't appear twice if you see the window early then diamonds are a safe suit to rely on.
I do agree that having the boss reroll voucher or something comparable by default would be a minor improvement to the game. Maybe by default a boss could be rerolled for $20-25 once per run and the vouchercwould reduce the cost to 10 and allow once per ante.
Well I won't see luchador (and similar boss blind counters) on a ton of runs. There are 150 after all, I can't reroll 2-3 times per round unless I have a money making joker... I can't disagree that a baron run WOULD be risky but from what I understand, it's also the only way to get to ante 32 (or something like that). I see that you've definitely played more than me but come on dude, just answer this: should the "no discard" boss blind be in "Golden Needle"? AND is the came PERFECTLY balanced? Perfectly does not mean "good" or "great", mind you. It means that it is absolutely perfect and simply can never be improved.
@CMDR
I don't see why going for very similar builds over and over is NOT something that people would want to be able to do. I confess, I've done it in basically all the roguelikes... If YOU don't want to, that's fine, just don't block any boss blind. Clearly, you have also played way more than me; you like it more than me, I will never reach 400 hours into this and it's fine, I'm not screaming that this game is BAD, I had fun with it, but it does become frustrating... It does need balancing imo. I'll ask you the same question as I asked Razzberry: is the game PERFECTLY balanced?
Additionally, the whole point of boss blinds is to encourage diversity in how you play. High card and straight builds are in my opinion some of the strongest types of builds for ante 8 due to their reward outweighing their risk to a greater degree than other strategies. The removal of polarizing boss blind effects would shift this to where the most consistent strategies would be the flashiest combos, as their consistency would skyrocket while still maintaining absurd reward.
As for challenges such as the water appearing in golden needle I will agree that is pretty stupid. In the balance update they did remove certain boss blinds form certain challenges such as verdant leaf from jokerless and I'd like to see that extended towards other examples.
Good enough; I definitely hope (for people that have NOT cleared all the challenges yet) that said boss blind is removed of that one. I think that there ARE also some stuff that just feel wrong (like getting an eternal luchador or egg joker or the one that clones another joker if you sell after 2 rounds), but I'll agree that those are very minor. Maybe make them ALWAYS "sellable" BUT they can't be destroyed when they are eternal? Like, it would not "remove" eternal completely, at least. If you disagree with this one: agree to disagree cause yes, it is minor and I don't care enough to argue about this one, tbf.
I also agree that 1 high card is definitely the "best" build in terms of being reliable or going to high antes; it makes the 100,000,000 points achievement trivial at best (super easy), but it does feel "wrong", since, you know, this is a game related to poker. I don't care about this one as well though, it just "feels wrong" but I'm cool with it, since it carried me for a few challenges + achievements.
Yes, you can get eternal luchador; in the eternal joker challenge. I got it yesterday and was like "what???" Another one of those big "but why?" that I have a lot of about the challenges.
Why are cards/vouchers also remaining undiscovered if you get them in challenges? I mean, this is also INCREDIBLY minor, I admit, this is petty, but just... Why? lol...
What you said about temperance + swashbuckler = ok, yes, this is true. Still feels weird imo, but if you like it this way: I won't argue, it's fine.