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Can't be more consistent than a flat 25%.
Sorry. ¯\_(ツ)_/¯
And yes, if it triggers, the results are roughly 1/2 1/3 1/6, Foil, Holo, Poly. It's coded in WoF.
Agreed
When wheel actually works it is a 50% for foil, 35% for holographic, and 15% for polychrome. When combining the success chance with the reward it's 12.5% for foil, 8.75% for holographic, and 3.75% for polychrome.
Thats part of why most randomizers in games have a "bad luck protection" factor built in. Random is random, it isn't fun, and it doesn't look random to the human mind, we tend to force things into patterns and look for causes other than "♥♥♥♥ happens".
More like 300 to get a good sample.