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Een vertaalprobleem melden
Someone here said "once you understand scaling, you've got this." And I didn't understand scaling. Not at all. Well... I think now I just might.
First off, I had to try and get a Riff-Raff card in an early ante. Sometimes I did, sometimes I didn't, and when I did, I most likely ended up getting beaten in a further ante.
Well, long-story short, with the help of a Riff-Raff, I managed to put together this winning line-up, which also scored a whopping 471k on one blind, and won the Acorn with about 250k.
1. Chaos the Clown (negative) - free reroll is god tier, and an extra Joker slot, priceless.
2. Flash Card - One free reroll per shop, +2 mult. As of Ante 8's Boss Blind it sits at a lovely +60 mult.
3. Driver's License - My trump card for the phone win. I actually HIGHLY gambled with this as I had 1 enhanced card when I got it. So I made sure I quickly worked and got as many enhanced cards as possible using tarot juggling. Here I am with 35 enhanced cards.
4. Yorick (x6 mult) - It came out of a Spectral Pack card. That was also when I tossed my Riff-Raff. I made sure I used as many discards as possible, within useful limits.
5. Baseball Card - It's true, only Flash Card is uncommon, but x1.5 mult is x1.5 mult.
6. Blue Joker - +122 chips. On top of plenty of bonuses from my mostly enhanced cards, then multiplied like crazy... yeah.
I'm curious to see what you veterans think about this play but I'm pretty pleased with the results. Thank you once again for all your help and advice. Off to Red Stake now! But first, time to see how much further down the gauntlet can I go with this line-up.
Also getting driver's license early with very few enhanced cards is generally a bad idea, because it's costing you money and then taking up a slot and doing absolutely nothing for a long time. That being said I have done the same thing myself on multiple occasions because dammit, sometimes it's just satisfying to fight to reach that threshold and get the payoff even if it's suboptimal.
Yeah, I probably wouldn't have gotten it if I only had that for a mult card, but as I already had the previous two and steadily raising both the +mult and xmult cards I imagined it'd do good.
"Also getting driver's license early with very few enhanced cards is generally a bad idea, because it's costing you money and then taking up a slot and doing absolutely nothing for a long time. That being said I have done the same thing myself on multiple occasions because dammit, sometimes it's just satisfying to fight to reach that threshold and get the payoff even if it's suboptimal."
And yes, I know, like I said, wild gamble. I didn't wanna miss the opportunity because that's one of the best xmult cards that I know of, and its condition isn't really hard to achieve. Tarot helped and I had good economy to afford buying every tarot pack in sight, so within two or three shops I had enough cards for it to work. It felt satisfying.
But even if you're not generally interested in messing around in endless mode you can still pick up a lot of good tips and deckbuilding ideas that will help in regular play from watching people play endless and if you know what the builds are and you naturally see the opportunity to make one in a regular run, you can absolutely obliterate ante 8. I've been messing around playing high score runs the past week or so after playing exclusively on gold stake for like 200 hours and I've regularly gotten hundreds of billions of points in a single hand by ante 6 even with only a partial endless build assembled.
1) Can't go wrong with most negative jokers, obviously, and that one certainly will give value, especially with
2) I don't think I've ridden that one to a victory myself, but it should be great. +60 mult isn't the best +mult I've seen, but it's plenty and you can see how it makes other +mult irrelevant once you build it.
3) I'm a big fan of Driver's License among non-scaling xmult, and endorse picking it up even if you don't yet satisfy its activation in many cases.
4) Yorick is a little rough to scale, depending on deck and stake, but scaling xmult is a big yes and this sure isn't a bad one.
5) Baseball Card was not very good in your build. But it might have been your best option, and if it was then well played. I'd have hoped to pick up a better xmult or something polychrome, but you don't always get what you want.
6) Blue Joker might have been your worst, potentially. Chip adding is typically devalued quite a bit by card enhancement and hand upgrades by endgame, and Blue also has anti-synergy with Yorick since cards you discard are cards that aren't contributing to your chips. But unless you had the option to trade it for a better chip adder or another xmult, keeping it around wouldn't be a mistake.
That's a fairly well-developed setup by my view.
One thing you'll probably want to work on is not relying on early Riff-Raff, though. I mean, if the RNG giveth by all means take it. But you don't want to need any single card like that and IIRC it's driven both your wins so far.
DNA copying aces isn't really very good. What you want to copy are, say, an ace with a red seal and an enhancement. Or ideally a red seal and an edition. Or, well, if you're doing photograph things maybe a king instead.
Also, that's not actually that much xmult. A growth xmult can often exceed x6 in one card. But it should be enough to do fairly good for you.
EDIT: Photograph without a combo around it is kinda bad really. It's slightly weaker than just holding a steel card.
What stopped you from winning there? Your best hand was enough to one-shot the final boss by a wide margin. Was it something you couldn't reproduce?
A mult adder, on the other hand, is do-or-die for the builds you're most likely to achieve. Though I guess if you're going red seal steel maybe you're approaching one of the other builds. But not enough discard or not enough steel to be reliable?