Balatro

Balatro

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Negative tarots?
What the heck is the point of having negative on a tarot or planet card?!
I know there is that one voucher that makes planets give x1.5 mult for their upgraded hand, but is that it? I mean it could be useful to save it for later, like using the moon to get a flush when you normally couldn't and other stuff like that, but that's not all that useful. Plus, It's a LEGENDARY joker that gives negative to the cards, which kinda feels like a useless legendary.
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Showing 1-4 of 4 comments
Not only is it useful to exceed the cap of 2 consumables, but it also is a necessity for the joker as without it you would only be able to hold one tarot card at the end of every shop. Perkeo, while not the strongest in terms of clearing ante 8, is by far the strongest joker in the entire game when it comes to high score runs, as being able to get extra temperances or deaths is strong and the observatory voucher with stacking planets is possibly the single strongest build in the entire game excluding a baron/mime run that can consistently face the serpent. Also, if you have blueprint/brainstorm you can get an extra Perkeo activation for free.
Last edited by RazzberryMocha; Jan 23 @ 8:03am
The main advantage isn't in adding negative, it's just in the fact that it's giving you a free card from every shop in a controllable manner. The negative effect just helps you duplicate the effect with Blueprint, Brainstorm and actual duplicates, which you wouldn't have otherwise been able to do due to consumable slot limits. It doesn't otherwise matter in most cases.
revlayle Jan 23 @ 12:21pm 
Having Perkeo give you endless Cryptids, so you can burn off 75 of them on one ante on a red-seal King along with a Baron (and maybe some blueprint/brainstorms) will give you a ridiculously high score:)
Last edited by revlayle; Jan 23 @ 3:26pm
Originally posted by HeraldOfOpera:
The main advantage isn't in adding negative, it's just in the fact that it's giving you a free card from every shop in a controllable manner. The negative effect just helps you duplicate the effect with Blueprint, Brainstorm and actual duplicates, which you wouldn't have otherwise been able to do due to consumable slot limits. It doesn't otherwise matter in most cases.
It also lets you save the cards for when you need them instead of being force to play them immediately on the hand you get them.

But overall yeah, the main perk is *always* getting one or more copies of ANY card you can get at least one copy of, including spectral cards. This is incredibly powerful, planet cards on their own scale at a rate of x^2, so even without the voucher that makes held planet cards useful, at the very least you get an automatically scaling multiplier that scales faster than any other single joker is capable of. Or you can use it for the cash tarrots and make bank every single round. Or you can use it to apply enhancements to every single card, or convert your entire deck into any one card, or use the wheel on all your jokers, ect. Or you can use it to do all of those things, one after the other.

And then there's the voucher which gives you a multiplier which scales at the rate of 1.5^rounds which blows every other scaling multiplier out of the water.

It's easily the most powerful joker IMO, though it does take a bit of time to set up and won't save you immediately if you're already losing the run.
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Date Posted: Jan 23 @ 7:38am
Posts: 4