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For the boos blinds, the plant is the only one worth worrying about, as it will shut off a build entirely reliant on face cards, but a good pivot in the shops will be able to save you if you know your outs. Unless if you're doing a combination of face cards and straights, then the mark isn't that bad.
If you don't 100% rely on face cards, you can probably still get some points without them. Maybe you'll need to use all your hands instead of beating the boss in 1-2 hands. This should be an option if you don't have Pareidolia and you haven't done a lot of changes to your deck yet.
Alternatively you could just try to ignore the debuffs if you've upgraded your hands and have at least some jokers that don't care about card type. People beat Verdant Leaf all the time without selling any joker and the same idea applies here.
Face down cards aren't always a huge issue. Tarot cards can reveal a face down card, and often I just select a bunch of face down cards and hope that there's a pair there. This seems to work more often than not. Might work less well though if you rely on 4-5 card hands.
1. Obviously you can do the deck without relying on face cards. But it 'will' be weaker because both the core notation builds rely on a face card (Baron for mime deck, Photograph for chad deck)
2. If you get the boss reroll voucher, then you can just reroll plant
3. Mark is easy to play around, because most decks will be built around high card anyway
4. Honestly if you have the core of this build, unless you're late into it you usually have a slot for luchador who can disable it
It has RNG even then, but there's no real reward for reaching the notation levels so obviously it takes RNG to get past the part of the game that was planned around.
It's worth mentioning that unless you get the setup for this build nice and early, chances are there are far more reliable builds if you're just trying to do ante 8. Burnt Joker is my beloved because even on a high card it's basically +1 mult per round and has high consistency. Also it's one of the few ways to build mult that also transitions into notation builds.
If you're finding yourself running a face card build from early on you need to have a contingency plan for the plant, whether it be the reroll voucher, leveling up an easy hand type like pair or three of a kind, or grabbing jokers that confer x mult or decent base + mult without being dependent on cards scored. Sometimes it won't be enough and the plant will get you but you can do quite a lot to minimize the risk even if you're all in on face cards.
The mark? A strongly developed face deck probably can beat the mark by playing faces without being able to see them. (If you're not set up for just a high-carder, you could try playing flushes that include face cards.)
-WOPR/Joshua
I'd argue that the entirety of Balatro is a trap. You can't win, and the time you put into it is gone forever. But Balatro does give you the opportunity to be cleverer than the top of the IQ bell curve.
I just completed a heavy face card build which was fun and successful, up until Violet Vessel. About half my cards were face cards: the best I could do and the most I've ever engineered the deck. No multX jokers, though, not a single one, nor much in the way of financial jokers either.
Showman gave me four of the sunny-face Jokers, though. If I had better Jokers, I feel I would have scored through VV. But if I had better Jokers, I probably wouldn't have gone for a face card build. Damn you, Showman, for being holographic and the first Joker I am dealt.
planet cards focusing on a single different hand type might help if you have xmultipliers
Absolutely. If too many jokers were equivalent of Mr Bones, we'd just win every run, that simple.