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If you love going for straights and flushes there is a joker that lets you skip numbers on a straight and a joker that lets you make flushes with only 4
Maybe part of my issue is Joker variety then. I think I only have around half of them, which I assumed related to unlocks, but there are quite a few I think just haven't shown up yet.
Really, it's the Jokers that run the game: "Balatro" is Latin for Joker. So if you want to see more variety, it's the Jokers you will need.
That, and the various decks will have you building a wider variety of hands, you're pretty much forced to. The issue with Straight and Flush is that you almost always need five cards. In the upper realms of the game, that runs through too much of the deck, and it's hard to make those builds. Builds with fewer cards can be easier to make. It's possible to go nuts with just High Card.
Balatro is more about Jokers and less about Poker. Once you shed your Poker bias, the game becomes easier to understand and you start to develop more strategies. Still, I find I make mostly the same builds over and over again: mostly Two Pair, Straight and Flush. The nature of the beast.
As for how to build into certain hand types, the answer will always be tarot cards and card packs. Building into four of a kind seems daunting until halfway through the run you've added a few of a specific card from packs, used tarots like death and strength to get more copies, and removed some unnecessary cards with hanged man.
Three of a Kind/Full House are not played commonly for a reason and that's because it takes a lot of effort to make them consistent, and funnily enough not very much more effort to make it into a strong and explosive Four of a Kind build.
Two Pair is a mediocre hand type that scales and scores poorly, but does benefit from how common it can be while drawing/discarding, It has one incredible joker in Spare Trousers which is the only reason I ever run this hand type for.
Straight Flush is a joke. There's a whatever possible chance you can run into a build that supports it but you can just... run Straights and it'll be more consistent. It's an overkill type of hand and there's secret unlockable hands that are even better at doing that.
Along with that there is the Strength tarot card that can convert your kings into aces or your queens into kings. When the Death tarot card comes up use it to turn your low cards such as 2s and 3s into face cards.
All in all, modify your deck into making five of a kinds possible with 10 thru Ace. Also keep in mind that a smaller deck is more predictable.
Then if you keep playing, when you hit green or purple stakes, the game changes. Suddenly, flushes don't scale fast enough, or getting one less discard makes them awkward, and makes straights even more awkward.
And there's no way around it. We learn the game at low stakes, there's no other option. We get better but at the same time, we gain bad habits that we'll later have to get rid of to keep a decent chance of beating higher stakes.
Not saying Flush and Straight are useless later on. Anything can win. But if you're able to win with Pair and with Flush House too, then your average results will be that much better.
The breaking point might be from black to blue stake. -1 discard hurts straights a lot. Then from blue to purple, flushes scaling feels very slow. Until then, enjoy whatever hand type you enjoy!