Balatro

Balatro

View Stats:
After a while this game just makes you angry.
RNG screws you over.
Im at the ghost deck and it feels impossible, i surrender. I yield.

I have had the wildest, craziest builds that i consider REALLY REALLY good.
Ive tried changing focus with great variations.

Then the completely unbalanced RNG screws you over and there is ZERO you can do about that. Nada.
You can build and build and build and improve the deck with the greatest of choices, it wont matter.

Then you lose with no fight.

This games does not respect your time, at all.

Please give us more starting customization options beyond choosing decks.

Let me turn off boss blinds, let me add starting cards, money or bonuses.
Give me SOMETHING to mix up this unbalanced mess so that i can actually have fun again.
It was fun to begin with, not when it was TOO easy but a few decks later, then came the drop. Bleh.

Rage quitting a card game that i dont gamble with real money...
i feel silly. Haha.

Rant over. gg.
< >
Showing 1-10 of 10 comments
Those additional features could take this game to another level in terms of customization and replayability for sure.

In the meantime, when I personally get screwed by RNG, I take it as an opportunity to practice patience and let go. There are things we don't have control over in the world and it's no use feeling upset and still trying to assert control over those things. This game for me is a really good reminder of that.
Kigre Jan 7 @ 4:44pm 
Originally posted by 57th TwinVctrFoil:
Those additional features could take this game to another level in terms of customization and replayability for sure.

In the meantime, when I personally get screwed by RNG, I take it as an opportunity to practice patience and let go. There are things we don't have control over in the world and it's no use feeling upset and still trying to assert control over those things. This game for me is a really good reminder of that.

Couldn't agree more.
Thanks for the reply.
doingwork Jan 7 @ 5:34pm 
A problem I have is that most of the jokers are dogwater. Common vs. uncommon vs. rare is no exception. Some of the best jokers are common, like Hanging Chad and Photograph, while some of the worst jokers are rare, like Vagabond and Obelisk. Some are interesting but just too weak or too niche, like Superposition or the Magic 8 ball one.

Chip stacking is only useful in the early game but after ante 4 or 5 chips become mostly useless jokers unless you have gotten no planets or are going for low-chip hands.

For endgame ante 12+ theres really only 1-2 viable strategies that I have encountered so far due to the jokers being so selective in terms of what is actually good.

However, my biggest cause of frustration is because it appears to be only psuedo-random. Like it clearly generates a list of jokers that you will see on this run, and the others are just not possible or extremely unlikely. I just got off an ante 18 run. I had amazing finances, I rerolled 10+ times every shop. I saw the same jokers 10+ times in the shop but not once did I find photograph that I was looking for. Its clearly not random; theres some hidden algorithm forcing you into certain jokers which is insanely frustrating because I may need 1 specific joker to make a build but I may never get it because its not "selected" in the hidden joker list.
I got my jokers' gold stickers playing the Ghost deck.

So if you can't win at white stake with it, it's not a RNG problem.
Last edited by malogoss; Jan 7 @ 5:59pm
Originally posted by doingwork:
A problem I have is that most of the jokers are dogwater. Common vs. uncommon vs. rare is no exception. Some of the best jokers are common, like Hanging Chad and Photograph, while some of the worst jokers are rare, like Vagabond and Obelisk. Some are interesting but just too weak or too niche, like Superposition or the Magic 8 ball one.

Chip stacking is only useful in the early game but after ante 4 or 5 chips become mostly useless jokers unless you have gotten no planets or are going for low-chip hands.

For endgame ante 12+ theres really only 1-2 viable strategies that I have encountered so far due to the jokers being so selective in terms of what is actually good.

However, my biggest cause of frustration is because it appears to be only psuedo-random. Like it clearly generates a list of jokers that you will see on this run, and the others are just not possible or extremely unlikely. I just got off an ante 18 run. I had amazing finances, I rerolled 10+ times every shop. I saw the same jokers 10+ times in the shop but not once did I find photograph that I was looking for. Its clearly not random; theres some hidden algorithm forcing you into certain jokers which is insanely frustrating because I may need 1 specific joker to make a build but I may never get it because its not "selected" in the hidden joker list.
Ante 12 isnt endgame. Ante 8 is endgame. Ante beyond 12 is just bragging rights
Originally posted by Kitty uwu:
Originally posted by doingwork:
A problem I have is that most of the jokers are dogwater. Common vs. uncommon vs. rare is no exception. Some of the best jokers are common, like Hanging Chad and Photograph, while some of the worst jokers are rare, like Vagabond and Obelisk. Some are interesting but just too weak or too niche, like Superposition or the Magic 8 ball one.

Chip stacking is only useful in the early game but after ante 4 or 5 chips become mostly useless jokers unless you have gotten no planets or are going for low-chip hands.

For endgame ante 12+ theres really only 1-2 viable strategies that I have encountered so far due to the jokers being so selective in terms of what is actually good.

However, my biggest cause of frustration is because it appears to be only psuedo-random. Like it clearly generates a list of jokers that you will see on this run, and the others are just not possible or extremely unlikely. I just got off an ante 18 run. I had amazing finances, I rerolled 10+ times every shop. I saw the same jokers 10+ times in the shop but not once did I find photograph that I was looking for. Its clearly not random; theres some hidden algorithm forcing you into certain jokers which is insanely frustrating because I may need 1 specific joker to make a build but I may never get it because its not "selected" in the hidden joker list.
Ante 12 isnt endgame. Ante 8 is endgame. Ante beyond 12 is just bragging rights

I mean, no? Unless you are in a high stake, Ante 8 is far too easy for endgame. I don't play any round with the intent to make to just ante 8, and I only build for things that would make it much farther. Normally by the time I'm in ante 8 we are well into the millions on each hand, or I would have lost before then.

Ante 8 is more like the middle spot, halfway point, like the step back how am I doing spot.
Originally posted by doingwork:
Originally posted by Kitty uwu:
Ante 12 isnt endgame. Ante 8 is endgame. Ante beyond 12 is just bragging rights

I mean, no? Unless you are in a high stake, Ante 8 is far too easy for endgame. I don't play any round with the intent to make to just ante 8, and I only build for things that would make it much farther. Normally by the time I'm in ante 8 we are well into the millions on each hand, or I would have lost before then.

Ante 8 is more like the middle spot, halfway point, like the step back how am I doing spot.

It's cool you think so, always good to have a different perspective.
But ante 8 is the endpoint, its when the game lets you know you won and should start a new run. After that, you're playing until you lose.

Unless the creator wants to redesign things, everything is going to be scaled and balanced for ante 8.
Scrub Jan 8 @ 8:11am 
It sounds like you want to turn this into a roguelite, which just increases power for no reason other than to help you beat the game more easily.

I don't know if winning is that important.
Originally posted by Thatoneguyyouknow:
Originally posted by doingwork:

I mean, no? Unless you are in a high stake, Ante 8 is far too easy for endgame. I don't play any round with the intent to make to just ante 8, and I only build for things that would make it much farther. Normally by the time I'm in ante 8 we are well into the millions on each hand, or I would have lost before then.

Ante 8 is more like the middle spot, halfway point, like the step back how am I doing spot.

It's cool you think so, always good to have a different perspective.
But ante 8 is the endpoint, its when the game lets you know you won and should start a new run. After that, you're playing until you lose.

Unless the creator wants to redesign things, everything is going to be scaled and balanced for ante 8.

Its really not balanced for ante 8 is the problem. Some jokers are, like +10 mult ones or something. Then you have retrigger mechanics getting you to the billion score mark by ante 6 which makes ante 8 look like a joke. Just a simple few planet levels and Hanging Chad + Photograph can clear ante 8 by itself.

Thats one of my complaints, the imbalance where some jokers are clearly MUCH weaker than others. Some jokers are like, OK whew we gotta work to win this run. Others are like well I guess this run is over, lets build on this and try for Ante 20.
Last edited by doingwork; Jan 8 @ 9:40am
Kitty uwu Jan 12 @ 11:31pm 
Originally posted by doingwork:
Originally posted by Thatoneguyyouknow:

It's cool you think so, always good to have a different perspective.
But ante 8 is the endpoint, its when the game lets you know you won and should start a new run. After that, you're playing until you lose.

Unless the creator wants to redesign things, everything is going to be scaled and balanced for ante 8.

Its really not balanced for ante 8 is the problem. Some jokers are, like +10 mult ones or something. Then you have retrigger mechanics getting you to the billion score mark by ante 6 which makes ante 8 look like a joke. Just a simple few planet levels and Hanging Chad + Photograph can clear ante 8 by itself.

Thats one of my complaints, the imbalance where some jokers are clearly MUCH weaker than others. Some jokers are like, OK whew we gotta work to win this run. Others are like well I guess this run is over, lets build on this and try for Ante 20.
I mean thats how roguelike games just are.. look at risk of rain 2. If you have a run, and you get ceremonial daggers, and then you get the voodoo doll, you effectively just won the run by getting a combo of two extremely strong items. If they balanced the game around getting those two items because of how good they work together, the game would be unplayable for any other build. Same logic here and with any other roguelike game out there. There will always be op af items, thats why its called a god run. If one feels ante 8 is too easy they should try gold stake.
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Jan 6 @ 3:31pm
Posts: 10