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Flushes are the easiest five card hand to build into due to tarot cards and scale pretty well with planets but joker synergies tend to be weaker. Good for a mix between your hand and jokers contributing to score.
Straights are hard to fix your deck towards but have great joker synergies and great planet scaling.
Three/Four of a kind are great if you can fix your deck towards them with tarot cards/jokers, as they have great planet scaling and some of the best synergies.
High Card and Pair are easy to make and work well with scaling jokers like Green Joker. They also benefit the most from in-hand mechanics like blue seals and gold/steel cards.
Straights are inconsistent but strong, even in Gold Stake. The planet scales incredibly well and has good support jokers that fix the reliability issues.
Four of a Kind and the secret hands score and scale amazingly but require a bunch of setup. They're worth building towards if you aren't dedicated to any hand and have lots of money.
Flushes, Two Pair, Three of a Kind and Full House are fine, but at a certain point you might get caught at both ends. It can be either you can't draw/discard them when you need them, or when they do hit you might need to find another...and another.
They also don't have the best jokers that play to their strengths. Except maybe Spare Trousers.
Because you tend to go through most of the deck and no cards are taken by other players, Straights and Flushes are a bit easier to achieve than in real Poker. I like Flush as my power hand, but Two Pair are more reliable, and if you are trying to conserve cards in your hand, 2P has the obvious advantage of not needing five cards to play.
The first couple of bosses should easily be defeated on White with Flushes and Straights. After that, though, your Jokers ought to dictate what you should play.
In ante 1 or 2, straights or flushes will generally win blinds, but later you should be playing whatever hand works with whatever jokers you've been given.
My highest scoring run ever involved Baron, Mime and LOTS of steel Kings. My hand of choice that run? High Card. I'd literally throw out some non-king facecard and watch the chips roll in.
So if you try to always play the same hand type, regardless of what Jokers you've been given there's a decent chance you'll lose.
The easiest hand to build around? That probably is two pair. Just don't be afraid to switch gears once you're more familiar with the game. You'll eventually develop a sense of "this is the hand I should be playing".
I'm not saying don't play it, but pay attention if you do.
It's harder to play than 1 pair, but it gets the same mult and only a bit more chips. Don't let the good feeling of having made the easiest >2 card hand throw you off - you are not gaining very much for boasting two pairs at the same time.
I mostly recommend being prepared to win with an easier hand (pair or high card) unless you get jokers that specifically go with a harder hand. Those do exist for two pair...
The exception to this is if you've got a build that needs to score more cards to work for some reason (smiley face or Fibonacci perhaps), and can't find or can't fit Splash. In that case, well, two pair is the easiest >2 card hand, after all.
It's because of the game design not because of rng