Balatro

Balatro

Statistieken weergeven:
Cryptid Mod crashing upon playing a hand
I tried following a few other steps from other crash reports but it hasn't worked. I installed cryptid, got to playing, then it started crashing on me when I was playing hands. I've tried changing runs, selling certain jokers, changing to different decks, and it just keeps happening. Anyone have any idea?

The following is the crash report

Oops! The game crashed:
main.lua:1779: [SMODS _ "src/utils.lua"]:1116: bad argument #1 to 'next' (table expected, got nil)

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1306b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.0.3~dev, Uses Lovely]
Break Infinity: bignumber
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 1e+299, Version: 0.5.3a, Uses Lovely]
Lovely Mods:

Stack Traceback
===============
(3) global C function 'error'
(4) Lua upvalue 'gfep' at file 'main.lua:1779'
Local variables:
success = boolean: false
err = string: "[SMODS _ /"src/utils.lua/"]:1116: bad argument #1 to 'next' (table expected, got nil)"
(5) Lua upvalue 'gfep' at file 'main.lua:1896'
Local variables:
e = nil
(6) Lua field 'evaluate_play' at file 'Items/Blinds.lua:1409' (from mod with id Cryptid)
Local variables:
e = nil
(7) Lua field 'func' at file 'functions/state_events.lua:744'
(8) Lua method 'handle' at file 'engine/event.lua:99'
Local variables:
self = table: 0x37a32d78 {start_timer:true, timer:TOTAL, blockable:true, trigger:immediate, func:function: 0x376d7968 (more...)}
_results = table: 0x3794b428 {blocking:true, pause_skip:false, time_done:false, completed:false}
(9) Lua method 'update' at file 'engine/event.lua:182'
Local variables:
self = table: 0x36d94400 {queue_last_processed:13.9, queues:table: 0x37040cb0, queue_dt:0.016666666666667 (more...)}
dt = number: 0.0133273
forced = nil
(for generator) = C function: next
(for state) = table: 0x37040cb0 {unlock:table: 0x36d8d140, other:table: 0x3708d708, tutorial:table: 0x37025538 (more...)}
(for control) = number: nan
k = string: "base"
v = table: 0x37062cc0 {1:table: 0x37898f68, 2:table: 0x37a32d78, 3:table: 0x37397cb8, 4:table: 0x37a32dc8 (more...)}
blocked = boolean: false
i = number: 2
results = table: 0x3794b428 {blocking:true, pause_skip:false, time_done:false, completed:false}
(10) Lua upvalue 'gameUpdateRef' at file 'game.lua:2637'
Local variables:
self = table: 0x36da2b20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x37ab23b8 (more...)}
dt = number: 0.0133273
http_resp = nil
(11) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:81'
Local variables:
self = table: 0x36da2b20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x37ab23b8 (more...)}
dt = number: 0.0133273
(12) Lua upvalue 'upd' at file 'main.lua:1759'
Local variables:
self = table: 0x36da2b20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x37ab23b8 (more...)}
dt = number: 0.0133273
(13) Lua upvalue 'upd' at file 'Items/Blinds.lua:1320' (from mod with id Cryptid)
Local variables:
self = table: 0x36da2b20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x37ab23b8 (more...)}
dt = number: 0.0133273
(14) Lua upvalue 'upd' at file 'Items/CodeCards.lua:4459' (from mod with id Cryptid)
Local variables:
self = table: 0x36da2b20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x37ab23b8 (more...)}
dt = number: 0.0133273
(15) Lua upvalue 'upd' at file 'Items/Decks.lua:434' (from mod with id Cryptid)
Local variables:
self = table: 0x36da2b20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x37ab23b8 (more...)}
dt = number: 0.0133273
(16) Lua upvalue 'upd' at file 'Items/MiscJokers.lua:7002' (from mod with id Cryptid)
Local variables:
self = table: 0x36da2b20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x37ab23b8 (more...)}
dt = number: 0.0133273
(17) Lua method 'update' at file 'Cryptid.lua:3003' (from mod with id Cryptid)
Local variables:
self = table: 0x36da2b20 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x37ab23b8 (more...)}
dt = number: 0.0133273
(18) Lua upvalue 'oldupd' at file 'main.lua:1002'
Local variables:
dt = number: 0.0133273
(19) Lua field 'update' at file 'main.lua:1786'
Local variables:
dt = number: 0.0133273
(20) Lua function '?' at file 'main.lua:931' (best guess)
(21) global C function 'xpcall'
(22) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 902 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
< >
1-2 van 2 reacties weergegeven
alas, I am having the same problem, gonna try rolling back and see if that helps :/

edit: rolling back an edition of cryptid gave me the same crash
Laatst bewerkt door oakgem217; 6 jan om 17:02
Origineel geplaatst door oakgem217:
alas, I am having the same problem, gonna try rolling back and see if that helps :/

edit: rolling back an edition of cryptid gave me the same crash


there was an update to smod that broke cryptid, in their discord cryptid dev shared a version of smod that works with cryptid (in dev-version) channel

Discord link is on the github page
https://github.com/MathIsFun0/Cryptid
< >
1-2 van 2 reacties weergegeven
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Geplaatst op: 5 jan om 16:13
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