Balatro

Balatro

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fun game but
Feels like it relies too heavily on joker rng, still really fun. Kind of gives the illusion of choice when in reality the player will just play the best hand possible every round, buy the best card possible , best joker possible every round and the outcome of the game is actually somewhat predetermined barring some type of massive blunder by the player. Really the only skill factor in the game is knowing basic poker hands, knowing when to re roll the shop and what jokers to preemptively buy and hold for combo which again is my first point. Getting certain jokers feels like an insta win and not getting certain jokers feels like a loss, perhaps im wrong but I think spreading the joker power out more would make more sense.
Last edited by el pepe; Feb 15 @ 12:38pm
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Showing 1-15 of 26 comments
malogoss Feb 15 @ 12:45pm 
You're wrong.

Two options. Keep playing, get better, come back to correct yourself 40-50 hours later. Or don't bother with all that, give me a jester award, keep thinking you are right.
Last edited by malogoss; Feb 15 @ 12:45pm
There are a number of topics on the first few pages of this forum taking the same position as you. Feel free to peruse them and read some of the feedback and suggestions on how to improve. Or ask specific questions if you have them and people will try to answer. But just blaming RNG is not going to get you very far.
el pepe Feb 15 @ 1:29pm 
Originally posted by malogoss:
You're wrong.

Two options. Keep playing, get better, come back to correct yourself 40-50 hours later. Or don't bother with all that, give me a jester award, keep thinking you are right.


Originally posted by CMDR Shven:
There are a number of topics on the first few pages of this forum taking the same position as you. Feel free to peruse them and read some of the feedback and suggestions on how to improve. Or ask specific questions if you have them and people will try to answer. But just blaming RNG is not going to get you very far.

Im not blaming RNG and I'm not losing either, what I am trying to say is that because of joker strength the player basically just plays the most logical move like a robot and you dont actually have to think at all

Im literally doing a run right now where im on ante 3 and playing high card will give me 10k solely based on joker strength and the blind is 3k
Last edited by el pepe; Feb 15 @ 1:36pm
Originally posted by malogoss:
You're wrong.

Two options. Keep playing, get better, come back to correct yourself 40-50 hours later. Or don't bother with all that, give me a jester award, keep thinking you are right.
You lie

Everything you said
Is false
:3 Feb 15 @ 2:25pm 
😭 The way I can tell some replies here were written by bitter old men

I agree with ur post. There are so many jokers to play but in order to trult make it to the end, the joker combos u have are limited (those that guarantee win every single time)

One example I can think of is the singles/pairs combo and Hanging Chad / Photocard / that black and white joker. Guarantee win every single time & they almost always spawn because they're Common rarity.

I wish there was more diversity for other joker hands that don't give you a hard time in late game.
Originally posted by el pepe:
Originally posted by malogoss:
You're wrong.

Two options. Keep playing, get better, come back to correct yourself 40-50 hours later. Or don't bother with all that, give me a jester award, keep thinking you are right.


Originally posted by CMDR Shven:
There are a number of topics on the first few pages of this forum taking the same position as you. Feel free to peruse them and read some of the feedback and suggestions on how to improve. Or ask specific questions if you have them and people will try to answer. But just blaming RNG is not going to get you very far.

Im not blaming RNG and I'm not losing either, what I am trying to say is that because of joker strength the player basically just plays the most logical move like a robot and you dont actually have to think at all

Im literally doing a run right now where im on ante 3 and playing high card will give me 10k solely based on joker strength and the blind is 3k
So, wait, is your issue RNG, or that for some builds the hand you play isn't very important? These don't seem like the same thing.

It's true that unless you're on the brink of losing, the play-and-discard choices during a blind should rarely be very difficult (or risky), because playing well means being lined up to win the blind before you deal in.
Originally posted by :3:
I wish there was more diversity for other joker hands that don't give you a hard time in late game.
Man, just get half joker, a chip adder, and random xmult, play anything from high card to 3 of a kind depending on what your xmult needs, you can probably win white stake handily with that. Replace half joker with a decent scaling +mult and you definitely can.
el pepe Feb 15 @ 2:34pm 
Originally posted by ulzgoroth:
Originally posted by :3:
I wish there was more diversity for other joker hands that don't give you a hard time in late game.
Man, just get half joker, a chip adder, and random xmult, play anything from high card to 3 of a kind depending on what your xmult needs, you can probably win white stake handily with that. Replace half joker with a decent scaling +mult and you definitely can.

Im on black stake now with nebula deck and the only hand Ive played the entire time is flush lol. I literally discard until i get a lvl 15 flush
Last edited by el pepe; Feb 15 @ 2:36pm
:3 Feb 15 @ 2:43pm 
Thats the point I was trying to make - relying on hands with multiple cards are dangerous late game because it's not guaranteed that u get all the cards u want after discarding. Singles/pairs are the safest & there's not a lot of jokers that support other poker hands too for end game
In general, in depend a lot on the context. Try being consistent at winning with black deck on higher stakes and then tell me it's not joker RNG.
Last edited by OwOmaltine; Feb 15 @ 2:51pm
You're wrong about the outcome being predetermined.

There's a huge difference when you look at the outcomes between players of different skill levels. I still lose most of my Gold Stake attempts. The best players win over 90% of their Gold Stake runs.
Originally posted by snakeskip:
You're wrong about the outcome being predetermined.

There's a huge difference when you look at the outcomes between players of different skill levels. I still lose most of my Gold Stake attempts. The best players win over 90% of their Gold Stake runs.

Lol no they don't unless they always pick the easiest decks
On lower stakes you can do literally anything and win as long as you’re good enough to back up dumb decisions. On higher stakes however, forcing a specific strategy is the easiest way to lower your win rate. The best players will pick the best options presented to them and are best given their context, not the best options that exist in the game. I once had a gold stake run saved by an ante 6 eternal sly joker, if I had gotten greedy and played towards some Disneyland little Timmy combo I would’ve lost the run.
LHGreen Feb 15 @ 5:10pm 
As someone pointed out in a different forum, the balance of this game is just off. The Joker pool is ridiculously over-sized for the limited options available to attain them, some Jokers are ridiculously OP while others are just crap, to the extent that there's an entire type of card that you pretty much always have to get for higher level wins, and the lower stakes are brain dead easy while the higher ones are, while not actually any more difficult, basically just reroll simulators that are annoying and frustrating rather than actually challenging, because your choice doesn't matter much more on the high levels than the low ones, but the RNG does. It reached a point of diminishing returns with the way Stakes works, especially, but it just kept on going, anyway. And the Stakes aren't really balanced well against each other, either. The degree to which they ramp up the difficulty between levels is wildly inconsistent, and their order is weird and haphazard, with some lower stakes vastly changing the odds of winning and some higher ones having virtually no impact at all when compared to the level before. And that's not mentioning the various smaller adjustments that are needed here and there.

Of course, this isn't to say the game is too difficult. Quite the opposite, if anything. There's just not quite enough agency for it to really count as difficult in any way, shape, or form, and yet there is still enough of a certain type of agency that your choices do still matter, at least a little (if there was some mechanic or ability to do something similar to bluffing, it would be a LOT more interesting, as mind games are the essence of poker, anyway). I've seen games that are WAY worse than this one, where it's just reroll until you get the insta-win thingy to beat the game, and then do that again. Those are terribly made games that are wastes of time, money, and energy that only idiots would enjoy on any sort of long-term basis. This game just needs a few little tweaks in several places to get those last few kinks out of the experience. This game has a LOT of polish, already, but it could use just a little bit more.

So, yeah, good game, very good in fact, and quite fun for a while. But not great, atm. In one of the news event posts last year, though, they did say there was gonna be an update that'd "change the way you play the game" or something that sounded like that. Has anyone heard any more about that or know what it is? I thought it might be some kind of a new "campaign mode" or something, or some kind of story-based thing where you fight enemies and it's like the more conventional roguelikes out there, maybe, but that's just what I was hoping for, and I haven't heard anything about it since. So, what was the deal with that? Anyone know?
Last edited by LHGreen; Feb 15 @ 5:15pm
Originally posted by LHGreen:
As someone pointed out in a different forum, the balance of this game is just off. The Joker pool is ridiculously over-sized for the limited options available to attain them, some Jokers are ridiculously OP while others are just crap, to the extent that there's an entire type of card that you pretty much always have to get for higher level wins, and the lower stakes are brain dead easy while the higher ones are, while not actually any more difficult, basically just reroll simulators that are annoying and frustrating rather than actually challenging, because your choice doesn't matter much more on the high levels than the low ones, but the RNG does. It reached a point of diminishing returns with the way Stakes works, especially, but it just kept on going, anyway. And the Stakes aren't really balanced well against each other, either. The degree to which they ramp up the difficulty between levels is wildly inconsistent, and their order is weird and haphazard, with some lower stakes vastly changing the odds of winning and some higher ones having virtually no impact at all when compared to the level before. And that's not mentioning the various smaller adjustments that are needed here and there.

Of course, this isn't to say the game is too difficult. Quite the opposite, if anything. There's just not quite enough agency for it to really count as difficult in any way, shape, or form, and yet there is still enough of a certain type of agency that your choices do still matter, at least a little (if there was some mechanic or ability to do something similar to bluffing, it would be a LOT more interesting, as mind games are the essence of poker, anyway). I've seen games that are WAY worse than this one, where it's just reroll until you get the insta-win thingy to beat the game, and then do that again. Those are terribly made games that are wastes of time, money, and energy that only idiots would enjoy on any sort of long-term basis. This game just needs a few little tweaks in several places to get those last few kinks out of the experience. This game has a LOT of polish, already, but it could use just a little bit more.

So, yeah, good game, very good in fact, and quite fun for a while. But not great, atm. In one of the news event posts last year, though, they did say there was gonna be an update that'd "change the way you play the game" or something that sounded like that. Has anyone heard any more about that or know what it is? I thought it might be some kind of a new "campaign mode" or something, or some kind of story-based thing where you fight enemies and it's like the more conventional roguelikes out there, maybe, but that's just what I was hoping for, and I haven't heard anything about it since. So, what was the deal with that? Anyone know?
I’d say your opinions on joker balance is directly correlated to your opinions of higher stakes being highrolly. Good players recognize that every joker is good given context and that roughly 80% of all point-scoring jokers are great at contributing towards winning builds. If you aren’t utilizing what’s given to its fullest extent and instead rerolling until you get the higher tier combos then of course you’ll feel it’s poorly balanced.
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Date Posted: Feb 15 @ 12:15pm
Posts: 26