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2) I kind of like the idea of an xmult joker being based on joker selling price, but setting it once when bought is not a good idea, and adding costs like that would be way too high probably. As unlikely as it is, you can get a max sell value of 12, and getting a joker that starts right away with even 6 xmult from adding like that would be crazy high. Maybe xmult equal to 1 + your highest joker sell value other than the joker itself, and have it be rare?
3) I'd rather see smaller xmult gain for each face down card that is scored. Just +mult doesn't happen enough due to the rarity of those boss effects, just drawing is too easy, and while figuring out face down cards is a neat part of the game you can also "cheese" this with splash.
4) x5 is crazy high compared to all other static xmults, and I'm not sure the "downside" warrants it. I like the general idea though.
5) Again don't like at-moment-of-buying values, other than that I guess it sounds okayish.
6) is cute, I don't think it should have a separate version but I like it. If you get it early it would scale to about +25 by endgame with the +0.25, which isn't super high for +mult but you get it for free while maximizing income, which you want to do anyway most of the time.
7) don't like at all. Too situational, complicated, and only simplifies one of the interesting parts of the game instead of adding something.
8) seems ridiculously OP, a combined x and +mult that scales that fast?
9) is just a way more (and too) powerful Loyalty Card, hard pass.
10) doesn't seem very interesting, barely adds anything and holding on to a tarot card for bosses should be encouraged not discouraged.
If you want the dev to see your suggestions, put them on discord because he doesn't read much around here. If you want to add them yourself, there's like two and a half modloaders you could use if you learn how to make mods. Check awesome-balatro on github for a lot of information on those loaders and other mods.
ah hi goblin, thanks for you feedback
yeah most of them are suggested for extra variety, and its possible some values i thought of could do with a rethink, after playing the game some more, and maybe some more coffee
thanks for the github links, those look really cool i didnt know there was so many mods and tools available in the community - i can only just about do more basic xml like with my rimworld mods, but at least i can try out some other modders joker mods to add to the game for more variety fun :)