Balatro

Balatro

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GuyYouMetOnline Nov 30, 2024 @ 9:23pm
How the heck are you supposed to get anywhere in Endless?
The furthest I've ever gotten was small blind on ante 11, and I have no idea how you're supposed to keep going. The scaling on chip targets gets absolutely insane and I can't figure out any strategy that can come even close to clearing ante 11, let alone anything after that. So can anyone give me some sort of guide on how the hell you're supposed to do this?
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Goblin Nov 30, 2024 @ 10:23pm 
The most general strategy: xmult that applies per card + retriggers that apply to said cards. The score requirements grow exponentially, so your score needs to grow exponentially too.
As for specifics, there's exact joker combinations of course. But a more general thing that works on any build is red seals on steel or glass cards. With glass of course being riskier, but more effective. Check normal packs for cards with seals (editions only apply on played cards, so don't mind them for steel carding). Then use tarots to get red seal cards to the right enhancement and copy the heck out of them.

And of course some completely general advice: play on white stake, Plasma Deck. That should be kind of a given for highscore chasing, but it bears repeating I guess.
kaibarnard Dec 1, 2024 @ 1:21am 
Ante 11/12 is the point it goes to 300,000,000,0000

I think I've made it beyond that point about 3 times

Remember Ante 8 is the win - I tend to look at decks as, decks that hopefully get past Ante 8, decks that can go to ante 12, and decks that can go beyond it

I've stopped playing most endless runs, I've not seen the red sealed steel kings spam perfect joker set up.....I'm not going infinite....maybe one day
kaibarnard Dec 2, 2024 @ 5:35am 
Because the game is won at round 8

Endless is not supposed to be 'fair' or 'reasonable' it's supposed to be a rapidly progressing death march, a challenge beyond most decks, it's the optional extra boss in an RPG, the one that take 3 hours to do and you need all the cheese to beat it

80% trash jokers, yeh....you want easy mode, wins on a plate, push button and the 'you da man, you smart and win' game ain't like that, you gotta engage the bit of wet squishy stuff in your skull, considering there are people who can streak gold stake, game is skill based, sure there's luck, but like most games with RNG the purpose of getting good is to learn how to work around/with the RNG

Go back to CoD
Ronald Brain Dec 2, 2024 @ 8:19am 
Originally posted by GuyYouMetOnline:
The furthest I've ever gotten was small blind on ante 11, and I have no idea how you're supposed to keep going. The scaling on chip targets gets absolutely insane and I can't figure out any strategy that can come even close to clearing ante 11, let alone anything after that. So can anyone give me some sort of guide on how the hell you're supposed to do this?

-First, not all run can make it past Ante 12. You won on Ante 8, and up to Ante 11 is where most "strong" build can scale can catch up to. Anything past Ante 12 is only winable with specific build.

-There are two common build to win Ante 12:

1: Flush Five red seal Glass king (preferably with Polychrome). Supported by Sock & Buskin, Hanging Chad, Dusk (for retrigger), plus Blueprint & Brainstorm if you luck into them. Buy as many Eris planet cards as you can, have a few Blue Seals to spawn them per ante helps. Find The Idol once you trim your deck down to only King for bigger effect, Triboulet is rare and can't be reliably found each run.
2: High Card with tons of red seal Steel King. Supported by Baron, Mime and DNA (to duplicate tons of red seal Steel King). Again, Blueprint & Brainstorm helps.
3: Same as 2 but adding in Perkeo and duplicate tons of Pluto planet cards. Find Observatory voucher for x1.5 mult per Pluto, this will heavy carry far into Endless.
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Date Posted: Nov 30, 2024 @ 9:23pm
Posts: 4