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You pretty much nailed it, not much to add, except that when a joker is always good through ante 1 and 2, it does not matter how strong it is for the rest of a run, it's still a very good joker. Run starts are crucial, non conditional +mult is huge, even +4.
Just imagine if you could guarantee you got that joker every time, from the first shop's pack. Overall win rate goes up instantly. Unless you're already winning 100% of your runs without it.
i got 3 tarots to turn cards into clubs, and 3 into hearts.
8 cards not in a flush suit.
getting accidental royal flushes . \
but didnt have any mults so a quick loss.
I recommend playing for discovery for a while rather than playing to win. In fact, in doing so, you'll find you'll win much more frequently.
Do some science basically. There are some jokers that are more universally "good." But nearly all jokers have great potential depending on what circumstance you are in, or what goal you think you'll have a good chance of achieving. Things that look basic and weak can be immensely powerful if you have other pieces present to take advantage of it. Learn which jokers work well with which hand types, vouchers, consumables, even which deck you are playing with. For example, I've had a crazy runaway high card run with Red Card as the star with an economic focus, and that's commonly seen as a low-tier joker. With time you'll get the hang of which puzzle pieces fit together and then you'll have a wide variety of strategies available to implement and even more to discover.
Edit: I'll also add it's not always all about the jokers! I've gotten through the boss blind that disables jokers because I was able to focus on deck manipulation, and got clean through without having to give up any jokers
+4 mult and polychrome maybe. Or negative of course if you have the weird luck to get that combination.
Usually the hardest Blind for me is either The Wall, The Eye or The Flint. (The former is just a brutal deck power check and the latter 2 heavily punish relying on a single highly upgraded hand type). Needle is ironically not as bad as Eye because the max is so low.
Easiest are Psychic (literally only a problem when you have Half Joker, it's more of a joke boss than anything), and The Tooth.
Why is it about stickers now?