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I hope this is the right community for me.
Myself and many other forum members have had runs of 20+ nopes, and this equates to 0.3% chance. These sorts of extremely unlikely probabilities should not be coming up so often that casual players are routinely experiencing them as part of normal play.
It's possible that their random number generator is not properly randomized and it is throwing out the same number repeatedly.
Hey Timmy why don't you grab a calculator and determine the probability of getting 20 nopes in a row or 6 successes in a row?
but it does say can hit 1 joker at random
if that joker is already foil or poly its an auto nope
ADDICTED TO THE GAMBLE lets gooooooo
It very rarely fires for me, way less than the prescribed 1/4 chance.
I've always assumed bad luck, but with random (or pseudorandom in this case) it's hard to tell if it is just luck or an issue with the code.
Yeah, see, this isn't how probability works. Each attempt isn't affected by the previous attempt, so you can't do this kind of math and expect it to hold - that's how you develop a gambling problem due to thinking you're due for a win.
Each use of the WoF card has a 1/4 (or 1/2 if you have Oops all 6's) chance, regardless of the previous uses. It's not a 0.02% chance for the whole sequence of uses, it's 25% six times.
I get that it's frustrating, and this is the reason e.g. Baldur's Gate 3 has "karmic dice" enabled by default to avoid failure chains, but it's not busted as far as I can tell (I don't keep careful track, but it fails most of the time and succeeds sometimes for me - the hit rate doesn't feel off, for whatever that's worth).
Anyway, I do think that striving for true randomness in game RNG is usually a poor choice because it always causes situations like this.