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Now you can win with almost any hand consistently, even if you pretty much force it and even at gold stake. I say almost any hand, I would exclude straight flush and all 3 secret hands from the lot. Not saying you'll never win with those, just saying it will be a lot less consistent. Like if you wanted to force flush five when starting a game, for example. It's a bad plan that won't work too often.
With the new blue seals, plus the new orange and gold stakes, try anything.
Prior to the patch, I would have never recommended to play flushes on high stake. Post patch, you can win gold ending a run with level 50 Flush at ante 8. And if flush can get to level 50 then any hand can, considering Flush is a 5 card hand which is far from being the best with blue seals. But it still works.
Most of the videos you watched were probably made before May. In that case, they were right when they were made but they are now outdated. If they were made in May or later, I would not recommend those videos. High card can work, it still works pretty well in fact, but there's no need to focus on it every run you play.
The thing about high card is that it has sucky base chips and base mult, it also doesn't benefit from enhancements/ red or gold seals as much since you only play 1 card, so basically the way I see it high card builds have to do 1 of 2 things, level up high card a bunch, with space joker or blue seals etc. or you have to have really high base mult and chips from your jokers, so in a sense it doesn't matter what hand you play and you still win. In both of these scenarios there is nothing about high card as a hand that specifically enables the strategy, you could do the same thing with any other hand that your deck can make consistently. I think the main advantages of high card is that you can hold more cards in hand and you can always make it, so its nice for farming purposes and consistency, but its not really necessary to win. Also, you can't just decide that you are going to make a high card build and the game will just give you what you need, not every run can be a high card run and you will lose winnable runs if you pidgeon hole yourself into 1 strategy, you're supposed to work with what you're given in the shops and manage the risk.
So really, what you need to do to win is make good decisions and get a little bit lucky.
It's also a hand that works the best for certain joker mechanics like chip and mult scaling where sometimes you don't want to kill a blind instantly like with higher scoring hands.
Still, there's a lot of fun to be had making Flushes, Full Houses and Straights work because there are decks and jokers that provide unique experiences and ways to score.
In the end, "high level play" comes down to getting Jokers that have synergy with each other and your deck, what the shop offers is random so blindly aiming for High Card build every single time won't work out well (especially in the early game where High Card is at its weakest and there won't be much money for rerolls and Planet Boosters).