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https://www.youtube.com/watch?v=zk3S3o1qOHo
That is very not true.
I never installed any mod for Balatro. But if such a tool existed in the game, I'd use it.
Mostly to know if the next hand will defeat the blind or if it is not quite enough. When you want to delay and scale jokers, doing the math to figure if you're 800 chips short or 800 chips over for a hand that will score about 14k is, to say the least, uninteresting. The math involved is 4th grade math, you're only losing time to those calculations, the skills involved are non existent for anyone who finished grade school.
Others could also use it to figure out what is the correct joker lineup order to get a maximum score. It is a recurring theme. "Oh, I did not figure moving jokers would change anything." If all players who ever said that had a tool to know before playing a hand, that would solve their problem.
Others can't find the highest scoring hand. So what if they use a tool for it? By using it, someone can learn something. "This scores more? Why? Oh is it... yes, glass cards to the right, I'll remember that."
Finally, such a tool changes nothing in the importance of any of your decisions. Should you skip a blind? Should you buy that joker? Should you buy that pack? Should you be greedy and build a bankroll? All those questions have to be answered by the player. And none are answered when the players would use the tool to confirm that their hand scores 7,225 chips, enough to beat a blind. Even the questions answered by a tool would still involve the player input in the final decision. End it here to get the extra $1 for the extra hand remaining OR stall for 1 hand and scale a joker up. The tool would never answer that question.
It's very funny that some see it as an auto-pilot that would empty the game. They really give a high value to 4th grade math and busy work, punching numbers on a calculator.
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To answer OP, yes, such a mod exists. As I said, I never installed a single mod, so I can't help you with that.