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The scoring can be complex and quite unintuitive. It's very easy to make crucial mistakes right in the beginning. And even advanced players need to stop and calculate scores before playing a hand at least on higher stakes. And it's not always easy to see how adding or removing a joker changes the outcome when considering options in a shop.
Please check out Balatro University:
https://www.youtube.com/watch?v=atVF4VLHks4&list=PLdNGt-ihEAcEY9VVwmqT4V80xWG9ZWA14
Generally speaking:
-You have your base hand level which you can increase via planets.
-Then the hand you play is added to that base scoring from left to right - this includes jokers that specify they add score on specific played cards like odd todd or even steven.
-Then unplayed cards are added - so steel cards as well as any jokers that give bonuses based on unplayed cards like baron or shoot the moon.
-Then your jokers are scored from left to right.
If you are ever unsure you can always slow the game speed down a little you can watch as each item activates and adds it score.
From that its fairly obvious you want all your +mult to activate first and your X mult to activate last because you want to multiply the +mult scores.
From there when deciding what jokers to pick or replace i find it best to convert everything in terms of X mult.
If i have a hand scoring me 50 chips and 5mult, a joker giving 50 chips is the same as 2X'ing my score, 15 mult is the same as 4X'ing my score - If you want the exact number then just remember your last score and 4x it.
If i have load of stuff trigging in the hand or unplayed cards and i have 200 mult then that same +15 is now not even 1.1x and can be replaced.
And Xmult is Xmult, it does what it says on the tin.