Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ok, so first off. Don't rely on straights, pretty much at all. They're one of the weakest build paths in this game. Honestly, even Flush isn't that good either. It can be, with the right jokers and tarot, but it doesn't scale well (that said, its generally sufficient for white stakes, as its easy to build for, but you can get unexpectedly blocked by some of the boss blinds).
(Also as you are a smart maths guy: remember that altering your deck is going to throw off your poker-purist intuition about what's still in your deck: hover over it to make sure that you actually still have two Jacks left, you might've forgotten that you turned one of them into a Queen).
Two-Pair, Three-Kind, and Full House are much much more reliable, especially in white stakes. Half-Joker is amazing if used right (you can really drive pair and three-kind hands reliably). Also look for Square Joker, Fancy Pants, Castle, Hack, and Raised Fist.
I don't recall the unlock conditions for most of those, so whether or not you even have them available is another question.
Another thing to keep in mind is that you can rearrange the cards in your hand and your jokers so they go off in an advantageous order: got a Smiley Face playing a two pair of Kings and Aces, and one of the aces is Glass? Move it to the end position. You'll get +18 mult that way (2 base +4, +4, all times 2) instead of +10 (2 base times 2, +4, +4).
Oh and a 45k blind goal? That's peanuts. Like, actual peanuts. The base blind value on ante 8 is 50k, which means the Small Blind. Big Blind is going to be double that and is the "expected" value of the Boss Blind (but with a debuff modifier), though there is a boss effect which doubles that again, and the bosses on ante 8 are tougher than typical bosses (so The Wall, which is a 4X base boss has the comparative Violet Vessel which is 6X).
By... green stakes you'll start seeing score thresholds of 50k by ante 6, and at purple, ante 5. There's an achievement for scoring 1,000,000 chips in a single hand and a joker that unlocks for scoring 100,000,000 chips in a single hand.
You might appreciate this: https://efhiii.github.io/balatro-calculator/
Northerlion is a bit chill and he mostly plays for fun, but he's not bad
Balatro University explains things in depth
General tips
1 - A chip joke, A multi joke and an Xmult joker are all wanted, you can avoid the chip joker some games
2 - Sometimes lower hands boosted by jokers/planets is better then a better hand, you can easily end up wtih 2 pair being greater
3 - Scaling is amazing, if you can scale a joker it can carry you, had wee man giving me over 1k chips, I once fattened up an egg and a ceremonial dagger
4 - Constancy - hanged man, death, you'll love this tarots, more of what you want less of what you don't
Good luck, may the odds ever be in your favour
Where is your pride? Your dignity? Your ambition?
so you just lie?
He can be a fun streamer to watch, but he plays Balatro horribly bad.
Can still be valuable if you want to see how to not play.
Try reading comprehension =)
It's okay to suck. It's not okay to flaunt it. We were all newbies at one point (in everything.)
Okay, so we are talking about white stake then, yeah?
Cause if we're talking white stake, then I'm not gonna say "skill issue" cause that's not very useful, but what I will say is that if it takes 20+ hours for someone "with a math degree" (I'm not questioning that fact, just quoting for context) to beat a white stake run, then there's likely a few things they are fundamentally struggling to understand within the game, and I'd recommend you give it another chance, and, more to the point, some more thought.
The comment about getting low two pairs and that ruining a good run that got to ante 6 is suggesting to me that you likely haven't thought through the implications of your score being chips times mult and how that affects what jokers are good, both in the short run and in the long run. Playing "good" poker hands is very rarely necessary pretty much once you get your first good mult joker. Playing *specific* poker hands that you have leveled up, or that synergize well with your jokers, sure, but traditionally "better" hands really aren't that important after you have a consistent way to get chips, be it from planet cards or a joker, which you typically start working on after handling the more immediate mult problem that typically carries the early game by itself.
What matters is chips and mult. That's it. And I'm sure I don't have to tell you that doubling either doubles your total score, so increases are always going to be relative to whatever you would've had without the increase (outside of the mult multipliers, which are always equally good assuming you can trigger them after all +mults).
Also, don't skimp on money. If you're crushing rounds, consider saving up some money and accruing interest, or picking up a joker that's only good for getting you money during / after the round.
I guarantee you, if you understand math well enough to realize the implications of 2 numbers being multiplied together and the relative importance of each number, greed for $$$ when you can, and don't force yourself to be too reliant on a rare hand type, then a white stake run should be won within like 3 tries.
White stake is base difficulty though :')
If the guy has both a math and science degree, his IQ should be around 120+. If PhD range, it should EASILY be above 140.
IQ is related to pattern recognition speeds. I am absolutely questioning the person you're quoting's statements because mine is 130+ (IBM IQ test, they only hire if you're 2 SD to the right of the curve), and every dev or friend I have is in the 120+ range without question due to how fast they can absorb information (and adapt their own understanding) without hand holding.
But will help anyway:
First thing you need to ask yourself in any game: how do I win?
Balatro is VERY straight forward: get a ♥♥♥♥ ton of points.
How do I get more points?
After a few rounds, it should be obvious the MULTIPLIER (red, not x red, or blue) has a significant "weight" to this.
How do I get more multiplier?
After a few more rounds, it should be apparent it's Jokers > Planets > Tarots.
From this point, you'll hit a wall where the above is not sufficient. Okay, how do I get more points again?
Pattern: X multiplier is very powerful, lets try that.
You will hit another wall, Jokers (there are exceptions) are generally multiplier focused and not blue (chips) focused. So how do I get more chips?
Planets/Tarots.
Rinse and repeat. As you keep going, the stakes (and decks) will force more critical thinking. I haven't touched the interest subject either, which you should've figured out somewhere above there because you can't buy ♥♥♥♥ otherwise =)
As people have tried to impart, the scaling on your jokers is usually the key. Planets are great too.
So any new player should not be allowed to say they're a new player in these forums.
Sounds reasonable.
That very much is a point where you can rule out bad luck when it comes to inability to beat white stake even once - you have to be misunderstanding a fundamental mechanic of the game. If you then say the game's too hard, or god forbid start flaunting your credentials as if they don't just make it more embarrassing that you're unable to figure out the funny haha clowns card game... yeah that's kind of a bad look.