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ty for another one. this list is ...... interesting.
I like to catch up on threads when I'm at work and this was posted on a weekend.
What do you mean nothing, this thread is about someone's opinion, so I added mine.
Although maybe you are right, I could add more, let me highlight the good ones.
- imagine thinking chip jokers do nothing, when your mult is high you want to multiply it by a bigger number to get more final score
- the hate on spectral cards is real when they are easily the best pack in the game even if they are situational.
- the planet hate? adding base chips and mult is incredibly important. Makes your glass and steel cards better by multiplying a bigger number. and then you multiply that by an even bigger number cause you have more chips....
- this one is a personal opinion but I love analglyph, skips are situational but powerful.
- overall you seem to think RNG affects this game too much (based on all the complaining), so what if you get a face based joker on abandoned deck. You don't have to buy it.
RNG is going to have some affect. On higher stakes you wont win every run but thats the fun of the challenge and doing your best. If you dont like that play easier difficulty which you can win any run.
Black deck goes from meh to delete the moment you get to higher stakes.
Personally had some luck with Ghost deck but that is after many (50+) restarts, which is pretty normal for Balatro.
Hate: Black, Anaglyph
Might start to love if I can figure out how to make it work: Plasma. Ghost and Zodiac maybe in this category for me too.
Everything else sort of middling, I'll play them occasionally just for fun and variety.
Of course my go to deck is the abandoned one. In addition to the aforementioned reason, its low card pool enables for better control in your draws and makes the enhancing of your cards more meaningful.
The main thing about Anaglyph that I dislike is that most of the tags you get in this game aren't that great imo except in very specific cases, and I rarely skip blinds for them. So its only advantage seems like a waste to me. YMMV.
This may also change after the update is released with the buffs to the joker tags, but I'm not playing with that yet so I'll have to wait and see.
Yellow is the strongest early unlockable deck, early eco so blessed with no downsides.
Blue is good on any stake but especially later stakes when scaling is so important.
Painted is just consistent, and its weakness negated by one Ectoplasm card.
Anaglyph is free eco/negatives/shops so runs are varied, strong and interesting.
Ghost is straight good coming across Cryptid/Ectoplasm/Immolate/Deja Vu occasionally.
Plasma is busted with early eco and common chip scaling jokers. THE strongest deck.
The ones I spent the most time with just happened to be the weakest ones.
Black is the worst deck since RNG can starve or kill the run outright just from one less hand.
Nebula hurts with the -1 consumable slot and the voucher is weak in pre-beta Orange Stake.
Zodiac while so fun on earlier stakes, shops will be incredibly inconsistent and spending money on planets, tarots and rerolls that may not even help score - can kill a run quick.
Every other deck is fine and I've had a fulfilling time completing them all.
Having -1 consumable makes it harder to benefit from blue/purple seals, or tarot cards (emperor, priestess).
Furthermore, I would argue that the « advantages » of the deck are not beneficials, and can even be hurtful. Indeed, more often than not, I want to diversify my options, to lessen the chances of getting hard countered by a random boss. By leaning into only one type of hand, the telescope does the opposite of that. Also, it’s debatable whether seeing less jokers appear at the shop because of the vouchers is a good thing.