Balatro

Balatro

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Before the games full release, What changes do you think should be changed?
I want to start a general discussion about gameplay changes that have happened throughout the demos. what are your thoughts on the matter?
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33 yorumdan 1 ile 15 arası gösteriliyor
I started this cause personally myself, i found that the change to Ankh, where it removes negetive on a copy you create, to be niche yet negetive for the card, oftentime midway/late into a run you arent going to risk it as it has the chance to ruin your run, it seems only benefital early into a run, let alone the fact that copying a poly card is way better, that just me though, and i guess it just makes me really upset that a change like that was made, compared to the rest like popcorns nerf and others which i see as being understandable
I'd really like to see the "quit button" in the menu when i press esc.
all bosses mechanics, they are unfun :X
When you reroll in the shop that you do not only reroll the jokers but also the other stuff in the shop.
İlk olarak Porre tarafından gönderildi:
When you reroll in the shop that you do not only reroll the jokers but also the other stuff in the shop.
I agree on this, only the vouchers should not be rerolled
İlk olarak Croij tarafından gönderildi:
İlk olarak Porre tarafından gönderildi:
When you reroll in the shop that you do not only reroll the jokers but also the other stuff in the shop.
I agree on this, only the vouchers should not be rerolled
I vehemently disagree. This just lets high economy builds become too broken. By rerolling packs as well, you allow flush/rank builds to get more of their suit/rank with tarot packs, planet builds to scale exponentially faster (because the Telescope voucher will be in the full release), Hologram builds to be even more broken with more standard packs, and more chances at spectral packs, which are meant to be rare by design because they can be so strong. It pushes all builds, no matter what they are, to wanting to be high money, so they have more chance at scaling with packs.
İlk olarak oo7li tarafından gönderildi:
This just lets high economy builds become too broken. By rerolling packs as well, you allow flush/rank builds to get more of their suit/rank with tarot packs, planet builds to scale exponentially faster (because the Telescope voucher will be in the full release), Hologram builds to be even more broken with more standard packs, and more chances at spectral packs, which are meant to be rare by design because they can be so strong. It pushes all builds, no matter what they are, to wanting to be high money, so they have more chance at scaling with packs.

Never imagined there was quite a reason for not rerolling packs. You're right :cupup:
The possibility to speed up or skip the reward animation at the end of the round
I don't know if its confirmed anywhere but steam workshop support. I use this on Slay the Spire for "QOL" stuff since one of my main gripes with games is unskippable animations, luckily Baltro doesn't have much of that, but for other aspects such as a reset button it would be a godsend. People could also use mods on the workshop for other aspects such as importing new content or forcing certain playstyle patterns.
I'd like the ability to disable the pitch and yaw effect when moving the mouse toward the edges of the screen.

edit: It's in the game labeled "screen shake"
En son Gillium tarafından düzenlendi; 15 Şub 2024 @ 21:50
İlk olarak Gillium tarafından gönderildi:
I'd like the ability to disable the pitch and yaw effect when moving the mouse toward the edges of the screen.
That's already in the options, but it's labeled as screen shake.
İlk olarak Goblin tarafından gönderildi:
İlk olarak Gillium tarafından gönderildi:
I'd like the ability to disable the pitch and yaw effect when moving the mouse toward the edges of the screen.
That's already in the options, but it's labeled as screen shake.
Ah, thanks.
İlk olarak Darkweaver tarafından gönderildi:
all bosses mechanics, they are unfun :X

+1
And now that I think of it, a customized mouse cursor. :cupup:
i wonder if ante count as difficulty ramp for this. got a feeling game challenge are like that
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33 yorumdan 1 ile 15 arası gösteriliyor
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Gönderilme Tarihi: 14 Şub 2024 @ 11:27
İleti: 33