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Even if I agree with what you say, there are 16 decks in the game. Having to grind all ascensions on every deck is a useless chore. It would be okay if there were only 4 of them, like in Slay the Spire, but the idea of going through the same process for every deck so many times is just daunting.
That and the gold sticker for every joker makes for an extremely grindy game for a completionist, it's not really enticing to try and unlock everything.
I think a stack should be unlocked if you cleared it on X different decks, X having to be determined. Once you clear a certain number of decks on said ascension, it's clear you have a good understanding of the general mechanics, what's the point of locking players behind a useless climb?
1. There's literally an Unlock All button. No grinding required if you just want to "have fun".
2. Again, completionist is a choice. 100% any game can be grindy and frustrating, so it's not for everyone.
3. The answer is NO, every stack plays different. Yellow has the strongest economy start, with luck you could get seriously good Jokers and Spectral that allows you to bulldoze through the game. Unlocking Gold Stake for said deck therefore should not carry over to others, because there's no meaning if you win 8 times at the easiest difficulty and get all unlocks for the hardest difficulty.
The luck argument is dumb since this game heavily relies on RNG anyway (imagine, a poker based game involving luck, preposterous).
The same thing was done for Pawnbarian and eventually the dev understood there was no point grinding all ascensions for all chars, there's just no point in it. Unless of course you're one of these "no fun allowed" people.
Achievements are a choice, too.
I said it earlier, each deck play differently, some easy, some hard. Unlock all simply destroy that progression. You wanna have fun playing all the content, just unlock and have fun. Asking for both is simply no fun.
Ain't normal Poker RNG, too? You get dealt your initial hand, with no way to know your opponent's. Then you discard / see what the community hands are, calculate and guess your best odd, mind game with raise / check / stay / fold, etc... Someone said it best, 70% luck 30% skill = Poker.
Apple & Orange comparison I guess. Again, "fun" is subjective, the game is presented as-is with all contents available to everyone. Mandatory "achievements fun" sound like a you issue.
https://steamcommunity.com/app/2379780/discussions/0/4346606879521298087/
That is NOT "fun", you moron. That's exactly the point why that is NOT a good "solution" to the problem. We like to have fun, and variance and replayability.
People want to play with their unlocked decks, their unlocked jokers and keep unlocking more as they play on their save. Imagine wanting to gatekeep ascension levels in a single player roguelike.. "If you haven't beat level X with a deck you shouldn't be allowed to try a higher one" jesus christ. Imagine if you had to play every song in guitar hero for every difficulty to even unlock expert. It is absolutely an unnecessary grind to which there isn't a good counter argument.
Read my posts again, you clearly didn't understand what I mean about the fun of hunting achievements. I didn't ask to make them fun, all I'm saying is that the process of climbing ascensions 16 times is unnecessary. The stacks apply the same debuff every time, it doesn't take rocket science to understand how to combine them with a specific deck once you know your way around the game.
edit: In case it's not clear I was answering to Ronald Brain, Wheelchair Murdura beat me to the punch :P