Balatro

Balatro

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omgjames Feb 26, 2024 @ 4:32pm
OKAY WHY CAN THE FINAL BOSS BLIND BE VERY LARGE BLIND
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Showing 1-15 of 26 comments
shadax Feb 26, 2024 @ 4:55pm 
pretty sure it's just a random pool of boss blinds.
omgjames Feb 26, 2024 @ 5:30pm 
but why tho, like its triple the amount i could've possibly gotten :(

essentially it killed my run and wasted my time by doing so
Enigma Lemonade Feb 26, 2024 @ 5:40pm 
Killed a dozen runs+ here. Yeah 'Violet Vessel' needs to vanish.
3x the BOSS BLIND is awful, but I hate the one that hides any replacement cards just as much! :yinyangdingdong:
Winter Wolf Feb 26, 2024 @ 5:55pm 
I had a needle with 7.5m final ante...it was very annoying.
Marty Jannetty Feb 26, 2024 @ 6:01pm 
Originally posted by Enigma Lemonade:
Killed a dozen runs+ here. Yeah 'Violet Vessel' needs to vanish.
3x the BOSS BLIND is awful, but I hate the one that hides any replacement cards just as much! :yinyangdingdong:

This game is a blast for sure. But, even though its a 'rogue-lite', its also a poker game, and blinds literally blinding you making it almost impossible to make a poker hand is annoying. Sometimes you can sort by rank/suite and kind of figure it out, but having the whole hand face down is just silly. I was able to blindly throw a hand after sorting by suite and nailed a spade flush and won the ante on the last hand, which is a cool feeling, but man it's more annoying than engaging.

It's like playing a shooter rogue-lite and the modifier being 'you no longer have guns'.
NekoMithos Feb 26, 2024 @ 8:31pm 
I agree that Violet Vessel is slightly too powerful, it's the only final boss chip that has killed runs for me.
Goblin Feb 26, 2024 @ 10:07pm 
Originally posted by NekoMithos:
I agree that Violet Vessel is slightly too powerful, it's the only final boss chip that has killed runs for me.
All the others can make it impossible for you to play a full scoring hand, so you fail. Violet Vessel is just a "did you do well enough up until now?" check, and since most people build ahead for antes past 8 that's almost always yes for anyone who knows what they're doing.
Aim to be able to oneshot twice the current ante's base score with a single hand, and having to get 3x that but with multiple hands is no problem.
Lucky_Star_Fan Feb 26, 2024 @ 10:09pm 
Not every run is winnable and there are multiple ways of disabling or escaping a boss blind.
S♥ShiMe Feb 26, 2024 @ 10:18pm 
wait till you meet pillar on ante 12.
Goblin Feb 26, 2024 @ 10:20pm 
Originally posted by Lucky_Star_Fan:
Not every run is winnable and there are multiple ways of disabling or escaping a boss blind.
You're gonna have to provide proof of such a statement by telling us a seed that cannot be won.
Not every seed is winnable with every choice you may make.
NekoMithos Feb 27, 2024 @ 12:26am 
Originally posted by Goblin:
Originally posted by NekoMithos:
I agree that Violet Vessel is slightly too powerful, it's the only final boss chip that has killed runs for me.
All the others can make it impossible for you to play a full scoring hand, so you fail. Violet Vessel is just a "did you do well enough up until now?" check, and since most people build ahead for antes past 8 that's almost always yes for anyone who knows what they're doing.
Aim to be able to oneshot twice the current ante's base score with a single hand, and having to get 3x that but with multiple hands is no problem.
Hardly actually. All the other final boss chips are manipulatable by playing garbage hands. The joker shuffle boss chip makes you able to see what joker does what if you play a garbage hand. The negate joker boss chip changes target hand. The sell joker boss chip can usually be accounted for beforehand and only really is a problem... The automatic card selection boss chip; you can waste hands to get it to select the right card.

All of those cases are RNG / Trivial compared to 3x requirement. Say your max expected value is about 120000. That's fine; you're probably going to pull that off once maybe twice in a deck. That's exactly why 3x requirement is so tough at that point.

3x requirement is equal to having a 3x mult mult joker being permanently blocked from being played. 3x mult mult is already considered to be a really strong joker. And the other boss chips sure as hell have enough counterplay to get around their problems; unless you happen to have a very specialized deck that just gets wrecked by them.
Goblin Feb 27, 2024 @ 1:15am 
Originally posted by NekoMithos:
Originally posted by Goblin:
All the others can make it impossible for you to play a full scoring hand, so you fail. Violet Vessel is just a "did you do well enough up until now?" check, and since most people build ahead for antes past 8 that's almost always yes for anyone who knows what they're doing.
Aim to be able to oneshot twice the current ante's base score with a single hand, and having to get 3x that but with multiple hands is no problem.
Hardly actually. All the other final boss chips are manipulatable by playing garbage hands. The joker shuffle boss chip makes you able to see what joker does what if you play a garbage hand. The negate joker boss chip changes target hand. The sell joker boss chip can usually be accounted for beforehand and only really is a problem... The automatic card selection boss chip; you can waste hands to get it to select the right card.

All of those cases are RNG / Trivial compared to 3x requirement. Say your max expected value is about 120000. That's fine; you're probably going to pull that off once maybe twice in a deck. That's exactly why 3x requirement is so tough at that point.

3x requirement is equal to having a 3x mult mult joker being permanently blocked from being played. 3x mult mult is already considered to be a really strong joker. And the other boss chips sure as hell have enough counterplay to get around their problems; unless you happen to have a very specialized deck that just gets wrecked by them.
I'm not saying the other bosses are super hard, literally all of them are kinda easy really. But they're usually more likely to RNG-screw you than VV is likely to be impossible because you had no chance at getting a good enough build. In the end everything can fail sometimes, that's the nature of RNG, but out of all the final bosses I wouldn't rate VV as the hardest.
During the last demo, there was tons of uproar about how unfair Cerulean Bell was. Back then I told people to build their deck to make it less likely to screw you, keep tarot cards, etc. and the common response boiled down to "no I don't want to do that, make it easier". It didn't change, yet people stopped complaining about it. You call it trivial now, even.

My ranking of (generally) easiest to hardest (most likely to screw you over) final bosses would be:
-Amber Acorn (provided you have more than 1 hand, but if not wtf are you doing)
-Violet Vessel
-Crimson Heart and Verdant Leaf
-Cerulean Bell
Where CH and VL are a bit of a toss up. CH can theoretically screw you out of one important joker every time but that's rare. VL just means you need to have enough if you sell your least optimal joker. But in practice they're near identical really. And I think they're all pretty close to each other in difficulty so this order is probably highly subjective, and some are just hard against different things and strats. But for most specialized builds, there's likely a scarier normal boss than one of the final ones.
Pingoso Feb 27, 2024 @ 2:38am 
That's why you bring tarot cards to the final boss, a Strenght or Justice could make all the difference.
TeePee Feb 27, 2024 @ 11:15am 
I don't think Violet Vessel is disproportionately hard, particularly when you consider its role as a final boss of a run - I can't recall having a run yet where I've felt I was set for a win only to lose because of the additional score requirement.

It's tough, but I'd say others (particularly Cerulean Bell and Crimson Heart for me) tend to be more likely to kill a run that was otherwise looking good for a win.

Maybe it's just natural variance in people's playstyles and preferred decks - I find that if I manage to get deep enough that my deck hits ante 8, I'm probably hitting 70-100k a hand anyway, but I probably tend to play more aggressively than most and will be more likely to lose earlier in runs because of that. A more cautious player who tends to go further on average, but whose hands tend to peak lower (again, on average - we all can hit amazing decks sometimes!) might have more of a problem with VV.
Necromoonx Jun 10, 2024 @ 11:48am 
I know right? That's an instant lost run and you can't do anything about it if you have no rerolls
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Date Posted: Feb 26, 2024 @ 4:32pm
Posts: 26