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essentially it killed my run and wasted my time by doing so
3x the BOSS BLIND is awful, but I hate the one that hides any replacement cards just as much!
This game is a blast for sure. But, even though its a 'rogue-lite', its also a poker game, and blinds literally blinding you making it almost impossible to make a poker hand is annoying. Sometimes you can sort by rank/suite and kind of figure it out, but having the whole hand face down is just silly. I was able to blindly throw a hand after sorting by suite and nailed a spade flush and won the ante on the last hand, which is a cool feeling, but man it's more annoying than engaging.
It's like playing a shooter rogue-lite and the modifier being 'you no longer have guns'.
Aim to be able to oneshot twice the current ante's base score with a single hand, and having to get 3x that but with multiple hands is no problem.
Not every seed is winnable with every choice you may make.
All of those cases are RNG / Trivial compared to 3x requirement. Say your max expected value is about 120000. That's fine; you're probably going to pull that off once maybe twice in a deck. That's exactly why 3x requirement is so tough at that point.
3x requirement is equal to having a 3x mult mult joker being permanently blocked from being played. 3x mult mult is already considered to be a really strong joker. And the other boss chips sure as hell have enough counterplay to get around their problems; unless you happen to have a very specialized deck that just gets wrecked by them.
During the last demo, there was tons of uproar about how unfair Cerulean Bell was. Back then I told people to build their deck to make it less likely to screw you, keep tarot cards, etc. and the common response boiled down to "no I don't want to do that, make it easier". It didn't change, yet people stopped complaining about it. You call it trivial now, even.
My ranking of (generally) easiest to hardest (most likely to screw you over) final bosses would be:
-Amber Acorn (provided you have more than 1 hand, but if not wtf are you doing)
-Violet Vessel
-Crimson Heart and Verdant Leaf
-Cerulean Bell
Where CH and VL are a bit of a toss up. CH can theoretically screw you out of one important joker every time but that's rare. VL just means you need to have enough if you sell your least optimal joker. But in practice they're near identical really. And I think they're all pretty close to each other in difficulty so this order is probably highly subjective, and some are just hard against different things and strats. But for most specialized builds, there's likely a scarier normal boss than one of the final ones.
It's tough, but I'd say others (particularly Cerulean Bell and Crimson Heart for me) tend to be more likely to kill a run that was otherwise looking good for a win.
Maybe it's just natural variance in people's playstyles and preferred decks - I find that if I manage to get deep enough that my deck hits ante 8, I'm probably hitting 70-100k a hand anyway, but I probably tend to play more aggressively than most and will be more likely to lose earlier in runs because of that. A more cautious player who tends to go further on average, but whose hands tend to peak lower (again, on average - we all can hit amazing decks sometimes!) might have more of a problem with VV.