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For that reason, you want jokers that add to mult on the left, jokers that multiply mult on the right. (because jokers trigger from left to right)
1. Probability abilities - Oops! All 6s (should always be 1st), Space Joker
2. Chip adders - Hiker, Bull, Stuntman, Arrowhead
3. Mult adders - Bootstraps, Fortune Teller, Erosion
4. Mult multipliers - Lucky Cat, Baseball card, Acrobat, Bloodstone
z. Order doesn't matter - Showman, Trading Card, DNA
Those probability jokers also don't matter where you put them, unless they interact with one of your other jokers.
Oops all 6's should always be your first order joker no matter what, Space Joker probably doesn't matter but for sake simplicity and organization I like to front load my probability based jokers.
So we actually always place baseball bat first?
Well yes but you have something like baseball bat and you want to understand that
In general, everything happens from left to right:
- your playing cards (i.e. placing Polychromatic to the right can be beneficial if you have some +Mult cards)
- Then, your cards held in hand (for Steel)
- Then jokers.
Playing in Game Speed x1/x2 is good to check if you're doing stuff right, but you get the hang of it pretty quickly.