Balatro

Balatro

View Stats:
TheronGodspeed Feb 24, 2024 @ 7:36pm
3
2
1
We need an UNDO button.
Losing a run because you quickly mistook a spade for a club is unreasonable.
< >
Showing 46-60 of 101 comments
Fingusa of the East Mar 26, 2024 @ 12:48am 
As a person with colorblindness, I would really appreciate either colorblindness options or an undo button.

You cannot imagine how many times I accidentally ruined a flush cause I thought that diamond card was actually a heart.
ReDsKuLL Mar 26, 2024 @ 12:56am 
Originally posted by Vyrtualis:
Can't think of any other card game that has an undo button.

Just about any computer version of solitaire has an undo button. In fact, most will let you undo all the back to the start. The only two things I could see an undo button messing with is RNG rolls and face down cards. RNG doesn't have to be different for two rolls of the exact instance, it can be coded to keep the same roll despite an undo. You could also just not allow undoing the purchase of a pack or used consumable. Anything I've failed to think of likely has a way to balance it. Like boss rerolls, which again could just not allow an undo.
MrMette Mar 26, 2024 @ 2:56am 
Originally posted by Fingusa of the East:
As a person with colorblindness, I would really appreciate either colorblindness options or an undo button.

You cannot imagine how many times I accidentally ruined a flush cause I thought that diamond card was actually a heart.
I assume you already tried it, but does the "high contrast" mode work for you? I don't have colorblindness and I know there are different types, so I have no idea if it works. But even though it changes the colors of the suits, I always assumed it would help (might be naive of me). What type of changes do they typically make to cardgames for colorblind people? Also an other thing that helps is to sort the cards by suit. I have missed a flush on multiple occasions as well, so I know how frustrating it can be.
Originally posted by MrMette:
Originally posted by Fingusa of the East:
As a person with colorblindness, I would really appreciate either colorblindness options or an undo button.

You cannot imagine how many times I accidentally ruined a flush cause I thought that diamond card was actually a heart.
I assume you already tried it, but does the "high contrast" mode work for you? I don't have colorblindness and I know there are different types, so I have no idea if it works. But even though it changes the colors of the suits, I always assumed it would help (might be naive of me). What type of changes do they typically make to cardgames for colorblind people? Also an other thing that helps is to sort the cards by suit. I have missed a flush on multiple occasions as well, so I know how frustrating it can be.

Yeah it helps a little bit and I have kinda learned to focus on the shape rather than assume color is color.

Its just sometimes you just make that mistake and its really frustrating cause I feel like I would not have made it if I could see like a normal person can.

Also I have not actually tried High Contrast, will have to give it a spin.
iheartdaikaiju Mar 26, 2024 @ 3:45am 
I know I'm late to the party here.

Other roguelikes have adopted a rule when it comes to undos, where they exist in games like this they never exist to the point that they allow you to take new information back in time. Unfortunately after you make a play, you get to see what the next few cards will be so undoing past that point does make the game no longer a roguelike (unless limited by an item you can buy, that sort of thing).

Before I go further I was surprised no one mentioned this. Ironman (autosaving with no returning to previous saves or "savescumming") games that are roguelikes save at the beginning of the round. It's long been the case, all the way back to games like Wizardry in the early 80s, that you can alt+f4 and close the game to avoid losing progress in the event a cat jumps on the keyboard. It's something that makes games less fun if it's abused, but in the situation you described OP it would I believe be perfectly acceptable.

For an undo to work in a balanced way there needs to be a stage period and a finalize period that are clearly marked. We kind of have that, until you click "play card" you're able to see the hand you'd make. So I am going to make an alternative suggestion.

Instead of letting players undo past the point where new cards are revealed, I am going to suggest a game setting you can toggle off if wanted that would make the pot size you have to beat in the upper left change color if you're going to be able to beat it once you click "play hand". That would accomplish the same goal, right?
TheronGodspeed Mar 26, 2024 @ 6:01am 
Originally posted by iheartdaikaiju:
I know I'm late to the party here.

Other roguelikes have adopted a rule when it comes to undos, where they exist in games like this they never exist to the point that they allow you to take new information back in time. Unfortunately after you make a play, you get to see what the next few cards will be so undoing past that point does make the game no longer a roguelike (unless limited by an item you can buy, that sort of thing).

Before I go further I was surprised no one mentioned this. Ironman (autosaving with no returning to previous saves or "savescumming") games that are roguelikes save at the beginning of the round. It's long been the case, all the way back to games like Wizardry in the early 80s, that you can alt+f4 and close the game to avoid losing progress in the event a cat jumps on the keyboard. It's something that makes games less fun if it's abused, but in the situation you described OP it would I believe be perfectly acceptable.

For an undo to work in a balanced way there needs to be a stage period and a finalize period that are clearly marked. We kind of have that, until you click "play card" you're able to see the hand you'd make. So I am going to make an alternative suggestion.

Instead of letting players undo past the point where new cards are revealed, I am going to suggest a game setting you can toggle off if wanted that would make the pot size you have to beat in the upper left change color if you're going to be able to beat it once you click "play hand". That would accomplish the same goal, right?

That's really smart. Thumbs up!
Zaddy Mar 26, 2024 @ 7:42am 
Agree. I don't want the undo button for save scumming or whatever, I just want it for misclicks or silly mistakes that I make. I enjoy playing fast and sometimes make a silly play as a result.

Originally posted by Goblin:
Originally posted by Harmonica:
Magic the Gathering has an undo button. If one of the longest running games has one - ie the game with some of the most experienced players on the planet - it doesn't seem unreasonable that this does!

The results are seeded or would be seeded if there's an undo function (same result every time).
If you tell most Magic players you want to undo your last turn, they'd probably kick you out.
Seeded or not, if a lucky card doesn't trigger, or your glass card breaks, you can just undo and play a different hand.
Obviously undoing a whole turn is excessive, but at least in my experience take backs are fairly common in casual Magic. It's a complex game and there's a lot going on. A good majority of people don't mind you tapping your mana different or changing your combat outside of a proper tournament
The amount of times I've clicked discard instead of play... :special:
BiteSizeCenter Apr 25, 2024 @ 11:13am 
The thing is, if you notice your mistake quickly enough, and your fingers are swift enough, you can usually pause and quit back to the menu before the game actually counts the hand as played. I've done this more than once due to my sloppy play. So in that sense an undo button does exist.

Imo having a dedicated undo button kind of goes against the spirit of this type of game (unless it's implemented and limited via jokers or items etc. That could actually be pretty interesting).
StickFlick Apr 25, 2024 @ 1:48pm 
Card laid is the card played. Pay attention next time.
Once-Ler Apr 25, 2024 @ 6:56pm 
I don't know about reversing a play but it would be nice to undo an action at the store like buying the wrong joker or selling a joker where no new info is created. Not for something like rerolls or booster packs.
Soylent Waste Apr 25, 2024 @ 10:56pm 
Originally posted by Todd Howλrd.dll:
add undo button and 1.5x game speed
there is an option to make it x4 speed in the options.
also, screw an undo button. learn from mistakes.
Soylent Waste Apr 25, 2024 @ 10:57pm 
Originally posted by polocatfan:
Originally posted by Goblin:
Mistaking a spade for a club is unreasonable, high contrast card option exists. Picking a blue card instead of a black one and then complaining sounds pretty unreasonable.
I disagree with OP heavily, but that response comes off as really ♥♥♥♥♥♥♥ ableist. You might wanna delete it.
you sound like an absolute B ITCH
snakeskip Apr 26, 2024 @ 2:08am 
I've clicked Discard instead of Play and vice versa a few times and definitely lost a couple of runs as a result. I think the best solution would be to tweak the UI so that making this mistake wouldn't be so easy. Undoing is tricky to implement in Balatro because of the revealed information.
Jester Apr 26, 2024 @ 6:46am 
You can get out of a misplay by pausing and returning to the menu before the hand finishes playing out. Of course, you have to be playing at slow enough speed for the hand not to score completely before you can pause.
< >
Showing 46-60 of 101 comments
Per page: 1530 50

Date Posted: Feb 24, 2024 @ 7:36pm
Posts: 101