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The fact remains: Allowing players to lose a run because of a misclick is not exactly inspired design.
The results are seeded or would be seeded if there's an undo function (same result every time).
Seeded or not, if a lucky card doesn't trigger, or your glass card breaks, you can just undo and play a different hand.
But even in paper if you're playing with people who would kick you out for asking for a take back you're either in a competitive match where that would obviously be unlikely (although actually not breaking the rules, some players will allow it, judge rulings require take backs all the time, etc), or you're not playing people who suit your playstyle (putting it diplomatically).
For the glass card thing I guess you can specifically always randomise the breaking so it can't be scummed with an Undo. There is always a solution!
Playing too quickly, thereby making a mistake and then going "oh sh..." when the score tallies up has happened to me before... and every single time, it was my own fault. This teaches you to be careful.
Honestly having this enabled if only for the first n hours of gameplay seems totally reasonable.
Also there are many excellent games that literally let you rewind gameplay no matter what you did (and I'm not just talking about Life is Strange or Blinx the Minesweeper.. :) ).
If you blunder due to misclick, hastily play and whatnots, that's on you, completely. I've lost tons of runs due to my sheer stupidity: Click Play instead of Discard, selecting only 4 cards instead of 5, high card my last hand without realizing I just took -1 hand per round, etc... and that's skill issue. The answer is NO, Undo simply doesn't work with Balatro.
If you want to brute force a particular run, just use the Seeded function. Undoing leads to tons of savescum and will mess with progression that the game already established.