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Full house isn't "basically equivalent" because it has higher chip score and scaling.
Plus as Packy said, there are more higher scoring full houses (aces and any face cards or tens) than ANY flush in a normal deck - the only one that would be equivalent in chip score would be a royal flush which isn't a flush anymore. So the strongest flush is A K Q J 9 for +49 chips, and there's four of them in a deck. Meanwhile there's way more max score full houses you can make, plus even suboptimal full houses will be higher because of the inherent chip bonus over straights.
And in another thread I already did a deep dive in how jokers related to flushes are on average weaker than almost any other kind of hand's specific jokers. Flushes are only stronger early game and fall off more easily - plus they have more bosses that counter their focused strategies.
The scoring for straights (+30 chips) increases faster than for flushes (+15 chips). With both at just level 2 they already switched which one scores higher. Even full house scales slower.
Every joker related to straights (+120 chips, +12 mult, x3 mult) is better than the flush equivalent (+80 chips, +10 mult, x2 mult).
They're riskier, but they pay off more in Balatro in every way except a 5 chip starting difference at the start of the run.
Flush is only good in early game if you get the Joker that +4 mult for one suit, that's why many people fell into this trap. My most played hand (all time) is now High Card, in which A LOT of run I scale the cr*p out of Ride the Bus, Vagabond, Space Joker, Spare Trousers, etc...
The trick is you work around what the first few shops give you, and ALWAYS be ready to transit to an alternate build as soon as you have the chance to. In my latest run, I was building around Odd Todd and Mystic Summit, but by Ante 4, I switched to Ride the Bus and slowly get rid of Face Cards, while Strength / Death my cards to pairs to consistently play Full House.
According to someone else in another thread, of 15 "viable builds" four of them are flush based.
I think that's based on the fact that you can build the same build, but in four different suits.
right, i think that's exactly why it feels like there are more jokers for flush builds. as there are a bunch of jokers specific to each suit.
that being said, those 'suit specific' jokers are still incredibly useful in runs where i'm not using flushes. they are still pretty easy to make use of.
My first Gold Stake win relies exactly on Pair, with Burnt Joker, one that +8 mult for Pair and two more Eternal, plus Madness that just sit there scaling as it can't eat any Eternal Joker. This is Yellow Deck, not Checkered, btw.
Actual poker doesn't have Smeared Jokers, Checkerboard decks, Tarot and Spectral cards that change suits, etc.
Whiiiich is why Flush scales poorly compared to Straight.
In case you hadn't noticed, Abandoned Deck sort of is for straights what Checkered is for flushes. It's not 1:1 equivalent, sure, and you lose out on the higher scoring straights. But again, the higher scaling and stronger related jokers make up for that. It's a balancing act, and, short of giving straight 6 more jokers because flushes happen to have two of each suit, Balatro already does what can to balance them without outright making one or the other useless or OP.