Balatro

Balatro

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Peril Feb 23, 2024 @ 9:00am
Any tips for ante 12 and beyond?
I had a good run in which I can score 10m a hand but, I am nowhere close to beat the boss at ante 12 with 600m required chips.

Any pro advice?
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zenflight Feb 23, 2024 @ 9:17am 
My best run so far beat ante 12 but lost on 13 due to a misplay. It was based on a tiny deck from trading card and 10+ copies of a buffed up red seal, polychrome, mult adding 4 of hearts. My key jokers were Hack (retrigger each 2, 3, 4, 5 played), ceremonial dagger (flat mult). dusk (retrigger each card on the final hand). one card to add +chips, and mult multipliers and whatever polychrome and negatives I could find. The build was just to get a single hand to trigger polychrome 30+ times using red sealed cards and jokers in a single hand. It could've gone further If my flat mult was from something other than ceremonial dagger so I could have 1 more mult multiplier.
CesareY Feb 23, 2024 @ 9:28am 
Get the X Mults cards, try to beef them up or find a way to retrigger multiple times. And clearing your deck with Tarots to maximize profit per hand. Due to the rapid growth of score needed, most of the time you only got one hand chance in late game, either you out score by a lot or you lose. My winning combo had blood stone and lucky cat, both are really strong X Mults card.
malogoss Feb 23, 2024 @ 10:06am 
Hmmm

When I go into collection/blinds, the biggest red number is 47 billion chips, ante 13.

IIRC, that best run was done with the plasma deck. I had 2 Constellation jokers. I think at the end they were at 5.5 or 6 multiplier, something like that. Those are the kind of things you want. Mult multiplier that scales.

For comparison, Throwback does the same thing. But skipping blinds is more annoying than buying all planet cards and packs at 50% cost. At least that's what I think.

The absolute dream would be multiple copies of Madness with all eternal jokers, that would be free scaling. But I'm not too sure that's a realistic scenario, at least not with the options we have now. If there was a way to force eternal on jokers, then maybe...

More realistically, Lucky Cat with ways to retrigger and Oops All 6s is something I want to try.

Else Glass Joker is very interesting too. Use glass cards, then get something back in return when they break. Honestly, I'd be curious to have a good run with that.

Burnt Joker is also VERY interesting. It's easy to imagine dream scenarios with that one.

And I don't think there's many options when it comes to hands. If I'm not playing Flush Five hands, I won't even bother going for high scores. Or I'll still go knowing that I'll fail.
Peril Feb 27, 2024 @ 3:58am 
Originally posted by CesareY:
Get the X Mults cards, try to beef them up or find a way to retrigger multiple times. And clearing your deck with Tarots to maximize profit per hand. Due to the rapid growth of score needed, most of the time you only got one hand chance in late game, either you out score by a lot or you lose. My winning combo had blood stone and lucky cat, both are really strong X Mults card.

Just had a run where I scored over 750m a hand. Unfortunately it relied on campfire joker (+ x0.5 mult on every card sold but, reset on boss blind), Didn't have enough money to beef it up before ante 12 boss.
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Date Posted: Feb 23, 2024 @ 9:00am
Posts: 4