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Rapportera problem med översättningen
People know it exists, people just don't care because Magic Trick is so incredibly bad that the CHANCE of finding Illusion later on isn't worth it. Remember, it's only a chance. If it doesn't pan out, you're griefing yourself for absolutely nothing.
because blank voucher doesnt screw up my shop like magic trick does. I ignore that ♥♥♥♥♥♥ voucher on all cases except when I have hologram and i already have 5 decks that finished gold
Hot take but the planet/tarot card vouchers should do the same thing, they're just bricked vouchers in the vast majority of runs because jokers are far more important than tarot/planet/playing cards. And on higher stakes this is doubly true because even if you find a good joker like Blueprint or Cavendish, it might be Perishable which means the search for good jokers never really stops.
Even if Magic Trick spawned enhanced cards by default I still wouldn't take it. I still wouldn't take it if it was free on top of that. I will never take a voucher that makes me see less jokers in the shop, you are griefing yourself and ruining your run by taking it outside of VERY specific circumstances (having a completed Ante 8 worthy build AND Hologram).
The claim that jokers are more valuable than tarots is kinda wild to me, because once my slots are full I usually ignore 80-90% of jokers. Each generated joker has a small chance of transforming the run and a large chance of doing nothing. Whereas 90% of tarots are always worth buying unless you're completely out of cash, even if the payoff is usually incremental (though Death is potentially as valuable as a good joker). For planets there's a much higher whiff chance, but buying a pre-identified planet when it shows up is a way better value than opening the packs. So I'd still buy a planet voucher if I'm planning to do a lot of rerolls.
It would be better Magic Trick had 1/4 chance of being special and the odds for Illusion were higher.
In this run I Managed to grab a Blue Joker, Certificate, and Gros Michel that lasted a few rounds followed directly by a Cavendish after breaking- eventually got a blueprint. The stars were definitely well aligned, but i had a Hologram over 50x and this deck pretty much played itself to ante 8
Like nearly everything else in the game, its value is situational.
Compare that to just about any other voucher in the game, which aren't situational at all, and at the very least are NEVER detrimental:
Magic Trick is a JOKE in comparison to any of these. An absolute joke. You're paying $10 to effectively reduce the amount of usable shop slots you get. In return, if your build is effectively complete, and you also have Hologram (that's 1 joker in the game, out of 150, and it's an Uncommon too), AND you wouldn't make it past the Ante 8 boss with your "completed" build even if you open Standard Packs... it's decent. That's a pretty rare circumstance. Too situational. You aren't ever gonna get usable playing cards out of the standard version of this voucher either because you're not gonna want to spend money and rerolls on random trash cards.
For argument's sake, I'm even ignoring the current bug where the upgraded version (Illusion) can't spawn cards with seals on them.
Outside of very specific circumstances, you are effectively griefing yourself. It doesn't take a genius to see that this voucher is orders of magnitude below the rest.
The first and most preferable one, when a player buys this voucher, add 1 or 2 extra shop slots that are exclusively reserved for playing cards. That would instantly take away the "negative" aspect of this voucher and make it a worthwhile option. Then have Illusion allow these cards to be enhanced, too.
Option two is to allow Magic Trick to spawn enhanced cards, but not always. The chances should be similar to cards found in Standard Packs. Illusion would make these cards always enhanced, but it also needs an extra effect on top of that for Illusion to be worthwhile. Haven't figured that one out yet.