ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
A lot of games where they need RNG but aren't about it (like RPGs with crit rate) will use an assisted RNG where you become more likely to succeed the more often you fail. Because of this, most games with RNG actually have higher rates than they actually appear.
Since this game is supposed to be more akin to a card game, a rogue-like, and RNG is literally core to the concept, it likely just uses RNG as is with no assistance. So you have an actual 1/4 chance of getting any results
1/4 is very low btw.
One player consistently had rolls that refused to leave the 40-60 range for several hour long sessions.
Another had constant low rolls until combat started, then his dice wouldn't roll sub-90 until the foe was dead.
There was also a time when I demanded a trio of consecutive 100s from midrange player, and they succeeded.
Tl;dr: rng is just that, random.
The outcome being predetermined but unknowable is not functionally different from it being random in the moment.
EDIT: If you had somebody make you a scratch-off card of d20 rolls by rolling an actual d20, using it in a ttRPG would be the same as actually rolling the dice.
Okay here is some data on my last 4 runs:
13 nopes at normal odds, 10 nopes at 50% odds, 0.002% chance, which is only about 125X less odds than stated LOL
Roll a d4 or flip a coin and tell me how many rolls/flips it takes to get the outcome you wanted? I guarantee in both cases, the probabilities on those rolls will hover around 25%/50% the entire time.
You will NEVER reach a stretch where the 25% outcome is hitting 0.002% of the time. I don't care how big or small your data set is, it will not happen.
It's clearly wildly inconsistent and you all glazing is just shameless gaslighting.
Even in this data set of only 400 wheels they lost about 15 in a row. Just because something very unlucky happened to you, no matter how large or small the data set, doesn't mean the game is rigged against you.
You are not being gaslit. You just refuse to accept what statistics and probability are telling you. That's not entirely your fault; humans naturally struggle to understand RNG outcomes.
How dare reality shamelessly gaslight us like this!