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this unintended use of invisible joker and the clarity around the joker slot counter killed what was a really enjoyable and well playing run.
well that does sound interesting. seems harsh that you can accidentally stumble into it on accident with a negative invisible joker though and not even know for 2 or 3 antes. as far as unintended, then thats all i mean.
if it could be excluded from becoming negative thatd be great, theres other cards with exclusions i believe, so its not like its unprecedented. just kinda sucked the fun out of it and did bring this much of a conversation to it just to make it understood.
didnt make things more challenging or interesting like the intended challenge, its like i just woke up with mesothelioma from something i did 10 years ago.
Kind of funny how the same joker that won you ante 11, lost you ante 12.
You didn't want to sell off another joker for the negatives who add a joker slot, they are not "free", that's what lost you ante 12.
Excluding it from negative would only force you to sell a joker even earlier, just to pick it up. I don't know how that would make anything better.
the jump in chips is still a lot between 11 and 12, literally the challenge curve of the game. having me sell the card sooner at like ant 8 or 9 would leave me with a lot more wiggle room than literally having no choice by to eat it at 11. yeah anyone who complains about something not being clear can "git gud" but this isnt a part of the design language that makes the game fun, this is something that made me believe my enjoyment was well placed and told me the last 10 minutes were the wrong thing to do.
If not then you shouldn't complain about it being useful to you?
i have no idea what youre on about. i would very easily be able to make room for an invisible joker thats not negative at ante 8 or so, my build wasnt that good then and i was just taking what i could get iirc, and it worked out once i duped that good card and i built around it.
youre talking about very situational things with negatives, this isnt "im bad at the game and need to understand risk reward of negative cards and invisible jokers" like youre explaining to me, im saying it isnt fun because it took me a couple antes to even realize i was screwed out of all my work.
i would not be able to do anything with an extra joker slot from a bad negative because id have to sell the only things making my build even work, my run was ruined once i got the negative joker. i would have preferred to have lost the run not being screwed over by this even if im just bad at the game and need to learn like youre trying to teach me.
besides, its not even "an extra joker slot" its just an extra card that doesnt add to the total and doesnt do anything unless i do thing to holo or poly it later. id be selling a card or two just for a worse thing and lose the very next blind. what am i not explaining right?
im talking about a mechanic, not my playing strategy or skill level.
The negative jokers afterwards are definitely working as intended. Negatives clearly state that what they do is increase your maximum slots by 1, which is why you're normally able to buy one with a full hand.
It's a nuance that's easily missed cause in normal gameplay you just treat negatives as free cards, but I don't see that as a game design issue. In an ideal world maybe you would've done something else instead of skipping the tag, but to be honest looking at the screenshot I don't see much of a way past ante 11 with that set of jokers in any case - nothing there really scales at a fast enough rate for those ridiculous high ante score requirements. Many builds that are otherwise great don't scale well for endless mode, even without the issue you had. Take the dub you got and don't worry about the hypothetical run you didn't have.
Agreed. And in the situation at the screenshot point in time, "Hard sell Odd Todd, buy Wrathful."
Odd Todd is such a small percentage of your points potential at this point that not-having it is not going to kill you, while Wrathful could pick up a decent chunk of points (given the two Holograms, two polychrome, and Family).
memory is hazy on what my deck looked like but when i saw the numbers i was pulling it did feel like id clear 12.
my point is that without a false sense of security from this card, maybe i could have won with a different strategy, and if i didnt win it would be more satisfying that being invalidated of my enjoyment of the broken joker slot run.