Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Ending a run should consider it again the same!
Returning to the main menu does not end the run. It's still in progress and you can continue playing it. If you actually meant to abort the run you should actually do that, either by suiciding or holding R to restart.
The fact that that there doesn't seem to be a dedicated reset button makes me think this is unintentional.
I've only tested it in the first shop at this stage.
-Rerolling the shop
-Opening a Booster Pack
-Click Next Blind / Start a Blind
-Successfully play a hand / discard
This can be exploited and/or undo minor mistakes. For example, if you accidentally sell a Joker, quit and reload will undo that action and return your Joker / money. If you pop WoF in a Booster Pack and it Nope!, quit and reload BEFORE the Booster Pack fully disappears, will allow you to pick something else, etc...