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Making sure your economy is online is also important. Make sure you can build up as much gold as possible in the early game so you have the money to play with your build in the late game.
I also want to recommend Gros Michel as a Joker. +15 is a good mult for a common Joker, and while the 1-in-4 chance to blow up looks bad, you actually WANT it to be destroyed. Once it gets destroyed (NOT Sold. Important distinction), the Cavendish Joker is unlocked for the rest of the run and can appear in the shop. Cavendish has a X3 Multiplier and only a 1-in-1000 chance of being destroyed. It's really good in almost every build.
Keep an eye out for generally good jokes to carry you through the early game while you put a real build together.
Money is king. Learning to clear the first two or three antes on as little as possible to get your interest going is vital.
Vouchers are nice to have but that $10 early can be a serious blow to your cash flow.
Switched to deck 2 (+1 hand), loaded up on mult jokers (had one that gave +15 or so based on sell value of cards to left), and another that I think I had to discard 23 times to unlock X5, plus one that gives lots of chips (or might have been mults, can't remember) on Kings & Queens. Then every time I came across a tarot card that allowed leveling up 1 or 2 cards, I did that for any Jacks (even if just one), and Queens (to get better chances at 4 or 5 of a kind Kings). I did actually hit a 5 of a kind Kings once in the play through. Also did the "convert left card into right" several times. Ended up stacked with Queens & Kings and was hitting the bonus on those almost every hand (discarding to get face cards). And IIRC, I think I hit a card that gave +1 hand so it was like 6 hands per ante, and also +1 hand size toward ante 6 or 7.
With all of that, I _easily_ beat boss on Ante 8 in _one hand_. Went on to play endless to around Ante 11 but then the required score went too high.
All in all, this game still has a great deal of luck, but I think once you unlock enough good jokers and the more rare ones, it's possible to get to Ante 8 and beat it relatively easily.
Next prioritise cards that build each turn to maximise the benefit of getting them early on, or any joker that generates other cards.
Then play for a bit and see what jokers you have ended up with and from ante 3/4 onwards try to maximising their potential. You will always need a decent chip and multiplier base. Always be on the lookout for ways to stack x multipliers.
You dont want your Hand to do the work, but the jokers so:
-Take Jokers early that give Chips and Flat(+) mult to beat early antes take ones that scale with every hand, Decks etc early(like Red Card that gets +3 on every Skipped Pack and scale that)
-Transition into scaling (x) mult for the jokers.
-For the first win(s) Flush is pretty easy to build but doesnt skale into the higher stakes, so if you want to practise for them aswell try going for pair(s) high card builds, as statet earlier, the power comes from the jokers, not the hand.
You'll unlock cards that have good synergy. Example on my win last night: I had a joker that gave me extra hands but zero discards. Another joker would add an additional multiplier for every time I didn't discard and -1 for discards. Having that at beginning is a good way to have a powerful multiplier.
https://steamcommunity.com/sharedfiles/filedetails/?id=3186984296
Nothing spectacular compared to others but it's crazy how many times RNG ruined me early on in some runs!
As a hint for future runs: you should've moved that Fortune Teller joker to the right. You lost out on a significant amount of multiplier with the current order, because the Fortune Teller is Polychrome. Right now it's only multiplying the mult from Fortune Teller, Jolly Joker, and your base hand by 1.5x. If it had been on the right it'd also have multiplied the 10 mult from the Holographic joker and however much Supernova gave you.