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If you actually read any of my points in any of the 3 threads, you would know that I want a hard mode. A good, well designed hard mode and makes me think critically about the situation and use game mechanics to overcome RNG rather than having the RNG crush me to smithereens.
Even you said the game is stacked against you, and there is a feeling of accomplishment when you win something that feels like the odds are stacked against you through skill. Not just hoping that the game lets up and gives you a good run.
Can you guys stop bringing statistics that don't prove anything and aren't actually negating our arguments.
While 97% of people (including me) would give this game a positive review, 98% of players have never won a run on Gold Stake difficulty. Therefore, Gold Stake being bad wouldn't even be on most player's minds when reviewing.
I am a pretty patient guy when it comes to roguelikes. I have played tens of hours in roguelikes while making literally zero progress. But at least I felt like I was still learning or at least I could point to things I did wrong or could've done better.
A great game is one that improves itself on the regular over a long period of time. That said, some changes are greater than others.
Three cases in point:
- Terraria (a side scrolling rpg-elemented platforming exploration and building survival game with a strong lovecraftian subtheme) Been going strong for 13+ years and many crossovers with other games because the devs are constantly thinking of new ways to build the game better and the players are heavily into modding the game so the two sort of ping off of each other and the game has gone on this way for a long time. It might NEVER stop updating! (I highly recommend it for those who like the genres mentioned above.)
- Tales of Maj' Eyal (formerly known as Tales of Middle Earth, a spin off of a spin off of several spin offs of Angband, one of the older roguelikes out there.) Tales has been its own original game complete with several full game campaigns (heavily RPG with strong Tactical Roguelike play -- Losing a lot is expected). This game is essentially a one man thing that he's been developing more or less nonstop for 15+ years. More if you count the time before it was a fully original experience. Lately his updates have slowed way down (thanks in part due to covid, etc I imagine) but it's still a living growing game.
- Stellaris (a 4x by Paradox, not exactly known for being 4x makers being formerly fully entrenched in the Grand Strategy genre.) It has since become synonymous with the modern 4x in Space experience. I don't love the changes to the game since 2,0 but I respect the growth of the game over time. The DLC model is kind of a turn off and it is exactly this that tends to make the game less interesting for me but I think many many fans of the game love it. Another mod heavy one btw. Some have reported using hundreds of mods on it.
I think all these count as great games and yet at some point they were merely good games. All these games suffered through problems both QoL and Bug related and all also have rabid, active fans contributing ideas and mods and in some cases help with the game development itself.
I think Balatro is a good game that could become a great game. Changes to it will displease some of its fanbase and some QOL changes may never happen despite widespread popularity of the ideas. We should not be against hearing ideas as long as we are also not against criticizing those ideas. Mods would probably help this conversation along since the official game will not please everyone even if the dev listens to his fans.
Let's steer clear of the acrimony and usual internet farce stuff and concentrate on talking about what we like about the game, would like to see improved (the stakes? sure I can see arguments for it) and what we don't want to change because we like those things just the way they are.
And I'll repeat again, this game has a hard mode, visioned by the dev and apparently playtested in the past year to fine tune. Of course it isn't flawless, but it is the way it's set up. You guys are asking for a different game altogether, at which point all I can say is "install some mods and enjoy your hard mode, leave the dev alone".
I want to win Gold stake despite its odds stacked against me, but at the same time I do NOT want to win it just because I unlocked some NG+ buff that allows me to bulldoze through 7 out of 10 run and only lost because of a tough boss that countered my build, that isn't fun. This game has always been about "you get your starting deck and what the shop offer you, see how far you can go", and people are trying to change it because they don't like it. That's what I, and most other people playing Balatro for what it is, have issue with.
Source: "It came to me in a dream".
There's absolutely nothing stopping you from doing that forever, even if changes / additions were made to the game that allowed people to make skilful plays and informed + intelligent choices. You wouldn't be forced to use any of it, you could just play the game the exact same way you do now, so why be against it?
I've played Cave Story on hard mode (essentially 1 hit death for 99% of enemies and projectiles, and it gets bullet hell tier) and most people hate even the idea of that. Should it be changed to let you gain HP like normal and just do double damage because "if some people can't play hard mode without hating it, you may as well not play the game"? How does that even make sense?
I am not asking for easy mode. In fact you don't even have to go very far to find things I am asking for https://steamcommunity.com/app/2379780/discussions/0/4308327178399280225/
I have come up with my own creative ways to do difficulty that will still be difficult.
Here's my own ideas for things that could be done, as a bonus they wouldn't even change how the game functions at all and anybody who doesn't like them could completely ignore them and just keep playing the same way they're doing right now.