Balatro

Balatro

Statistieken weergeven:
does the Balatro community not understand what a downswing is?
the idea of winning every run is inane and asinine at best - it's clear no one playing this has played poker very well, with strong equity, and ran bad for months of playing optimally.

I understand poker hand building, outs, building for hands etc. - yes a lot of synergy has to come together for it to be a sick run, but each run you can learn how to better prep for scenarios, and take whatever risk in hopes of xyz.

there's a lot of luck involved with cards! that's the nature of it. stop trying to force the game to be something it isn't - this is the more interesting form of video poker, it's luck/gambling in many ways due to the things you need.

yes there are strats to play around with, but man yall are taking a button clicking game to new heights wanting to win every run, it simply won't happen lol
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46-60 van 63 reacties weergegeven
Origineel geplaatst door Goblin:
This game isn't StS, Monster Train, or Wildfrost. There's a reason I'm playing Balatro and not those. If you enjoy those and not Balatro, go play those games.

Exactly.
One guy here is on a weird one man crusade to turn a game into something it is not. Apparently being the spokesperson for many players communities playing other games. LOL. The only traction his ideas have stems from people replying. Else it's a lot of air punching, nothing more.

Let him yap, trust the dev and the game's originality. Balatro does not want to copy other games. It sold about half a million copies in 2 weeks for a reason.
Origineel geplaatst door Goblin:
This game isn't StS, Monster Train, or Wildfrost. There's a reason I'm playing Balatro and not those. If you enjoy those and not Balatro, go play those games.

You can't "fix" difficulty by removing what's available if there's people that enjoy said content. You can add alternate difficulty, no one loses anything. But when you remove some content and replace it with other content, people end up unhappy.
Add a separate game mode. Or add different debuffs per ante you can pick between. I don't care, so long as the current ones remain available. But "fix" the difficulty by removing what I enjoy and I will rightfully tell you you should go stick your opinion where the sun don't shine.
it's a natural human instinct to be afraid of change but you're really taking that sentiment to a whole another level. it's honestly concerning
the game is great but it really needs to be adjusted and changed in areas that weren't given much thought. no one cares that you like funneling ♥♥♥♥ down your throat and want everyone else to do the same

Origineel geplaatst door malogoss:
One guy here is on a weird one man crusade
most people don't enjoy the stakes. it's very clear from just browsing the forums or discord server and seeing how many people write posts in favor of them vs how many people write posts criticizing them
but you already know that, you're just trying to be reductive and obnoxious, and you're very good at it
Laatst bewerkt door goobie snoobert; 4 mrt 2024 om 16:52
Origineel geplaatst door malogoss:
Origineel geplaatst door Goblin:
This game isn't StS, Monster Train, or Wildfrost. There's a reason I'm playing Balatro and not those. If you enjoy those and not Balatro, go play those games.

Exactly.
One guy here is on a weird one man crusade to turn a game into something it is not. Apparently being the spokesperson for many players communities playing other games. LOL. The only traction his ideas have stems from people replying. Else it's a lot of air punching, nothing more.

Let him yap, trust the dev and the game's originality. Balatro does not want to copy other games. It sold about half a million copies in 2 weeks for a reason.

Look at the tags on the game. Everyone thinks it is what I say it is. Deckbuilder, Roguelike, Deckbuilding Roguelike, Roguelite. Literally the top tag on the game only exists on steam because of StS.
And Balatro only has the Stake difficulty system because of StS. Sure the game is original, but like all original games, they take ideas from a bunch of other games and mix them up in new ways never before seen. (I am quite confident that the increasing difficult augments where when you win the game you unlock the new difficulty level that just adds an extra stipulation onto the long line is originally from StS or StS made it popular as now all deckbuilding roguelikes (or StS-likes) use a similar system.)

I only started talking to add to the defense of everyone that was already criticizing Gold Stake. I was not the first, and definitely not the only one.
You're forced to hit new run whether you like it or not, unless you claim that you've never lost the game ever.

Origineel geplaatst door goobie snoobert:
Origineel geplaatst door Ronald Brain:
People are already doing that. Staying at Ante 1 blind, and hold R until they get "Shop has a Polychrome" tag on small or big blind.

Successful dev or not, Goblin CAN have fun with the game despite its issues, and so are the rest of 97% of people who enjoyed it.
no offense but you're a genuine sped if you think "people can just keep restarting" is a good solution to the early game being too RNG reliant

Origineel geplaatst door Goblin:
-You're an idiot
something something pot kettle


Origineel geplaatst door Jakkson K:
Goblin look, games should have a difficulty curve through the progression, and roguelikes need to take that curve and truncate it to the run.

The thing that StS, Monster Train and Wildfrost among other have in common is that as you move through the stages the game gets harder.

In Balatro, There is a significant difficulty dropoff. The difficulty curve is almost inverted where the most difficult antes are 1, 2 and 3, with ante 8's boss being almost as difficult.
The issue with this is that you as player by the time you have access to improving your build, have already gotten strong enough by pure luck to make it to the end game. That is not good game design.

The higher the stake goes, the harder the early game gets, without changing the late game in any major way other than maybe being stuck with a sub-optimal joker which can happen anyway or just the higher number?

How you fix this is the make the early game relatively the same as low stakes, but crank it up for the later antes. So at least you can have a build going before the game tells you no. No roguelike I have played before has so punishing of an "act 1".
"Act 1" is supposed to be the mostly safe zone where you get to start feeling the groove and searching for the thread to pull on to make your build for this run.


Origineel geplaatst door goobie snoobert:
Origineel geplaatst door Goblin:
This game isn't StS, Monster Train, or Wildfrost. There's a reason I'm playing Balatro and not those. If you enjoy those and not Balatro, go play those games.

You can't "fix" difficulty by removing what's available if there's people that enjoy said content. You can add alternate difficulty, no one loses anything. But when you remove some content and replace it with other content, people end up unhappy.
Add a separate game mode. Or add different debuffs per ante you can pick between. I don't care, so long as the current ones remain available. But "fix" the difficulty by removing what I enjoy and I will rightfully tell you you should go stick your opinion where the sun don't shine.
it's a natural human instinct to be afraid of change but you're really taking that sentiment to a whole another level. it's honestly concerning
the game is great but it really needs to be adjusted and changed in areas that weren't given much thought. no one cares that you like funneling ♥♥♥♥ down your throat and want everyone else to do the same

Origineel geplaatst door malogoss:
One guy here is on a weird one man crusade
most people don't enjoy the stakes. it's very clear from just browsing the forums or discord server and seeing how many people write posts in favor of them vs how many people write posts criticizing them
but you already know that, you're just trying to be reductive and obnoxious, and you're very good at it
It's little to no use arguing with idiots, and you'll struggle to find bigger idiots than those who are unwilling to even discuss the possibility that something's wrong and needs to change. Gonna take my own advice and treat Goblin like the lost cause he is.
Origineel geplaatst door Amplify:
You're forced to hit new run whether you like it or not, unless you claim that you've never lost the game ever.
Oh no, I have to hit new run after a fun run. Truly unthinkable, and very comparable to holding R for 5 minutes.
And once again, you made an entire post just reiterating that you need more content than you already have and refusing to understand that other people don't need to have their things taken from them just to appease your entitled ass.

Origineel geplaatst door Amplify:
It's little to no use arguing with idiots, and you'll struggle to find bigger idiots than those who are unwilling to even discuss the possibility that something's wrong and needs to change. Gonna take my own advice and treat Goblin like the lost cause he is.
What, unwilling to have a conversation? Let's look at what that means again, in your ruleboosk:
Origineel geplaatst door Amplify:
It really is that simple. If you argue to the contrary or don't respond to this post, you admit that I am right.
Origineel geplaatst door Goblin:
Oh no, I have to hit new run after a fun run.

I don't know about you but most of my Gold Stake runs involve starting the run, playing 1 or 2 rounds, losing, restarting, skipping to get a good tag and then immediately losing due to stupid RNG out of my control. Restarting, playing to ante 2 boss and dying because no jokers that actually helped showed up. Restarting, playing ante 1, dying immediately in ante 2.
Then maybe I get to actually play the game, you know, the one about earning money to spend making your deck better.

A "fun run" in my terms involves at least having the agency to get to the point in which I get to build around a strategy.

Edit: Hitting new run after a fun run is good.... provided I get another fun run right after and don't have to sit there playing the first 2 minutes of the game over and over and over and over
Laatst bewerkt door Jakkson K; 4 mrt 2024 om 23:14
Origineel geplaatst door Jakkson K:
Origineel geplaatst door Goblin:
Oh no, I have to hit new run after a fun run.

I don't know about you but most of my Gold Stake runs involve starting the run, playing 1 or 2 rounds, losing, restarting, skipping to get a good tag and then immediately losing due to stupid RNG out of my control. Restarting, playing to ante 2 boss and dying because no jokers that actually helped showed up. Restarting, playing ante 1, dying immediately in ante 2.
Then maybe I get to actually play the game, you know, the one about earning money to spend making your deck better.

A "fun run" in my terms involves at least having the agency to get to the point in which I get to build around a strategy.

Edit: Hitting new run after a fun run is good.... provided I get another fun run right after and don't have to sit there playing the first 2 minutes of the game over and over and over and over
Hit new game. Just play, get 2-3 dollars from the first blind. Check store for any cheap +mult joker, continue if not. Beat blind 2, either get such a joker or buy a spectral/buffoon pack if you get one, boss blind is still beatable without a joker too in most cases... and boom, you've already spent 5 minutes playing the game instead of holding R. Usually you'll at least make it to ante 2 this way, and if not it's barely any time lost. When you do make way into ante 2, you almost always make it to ante 3-4, and at that point you've seen 12 stores with 2 cards and 2 packs each, plenty of chances to get good ♥♥♥♥. If you lose by ante 4, you just had 20-30 minutes of playtime, probably a few clutch moments making it past some boss or barely hitting the required score.

"Fail quick and fail often" isn't an issue if you don't hold R for 5 minutes before every attempt. If you don't want to fail often... play a stake that doesn't make you fail often. I highly recommend playing on at least black stake for most people. But if that's where the fun ends for you, or you need to go even lower to have fun, just play what you're comfortable with. When I want an easy run to offload I play Blue Stake too.
I literally typed my experience I had earlier today on gold stake.
I never restart a run until I lose.

I was thinking it is at least an argument to say that if most runs end in ante 1 and 2 then not all that much time is wasted. But... the fun part isn't until after the opening.

Also idk about 5 minutes. I played Balatro today for an hour, got an Orange Stake win, 2 ante 5-6 losses, and 8 or so losses in ante 1 or 2.

I am basically only running with Yellow Deck as I find it has the most consistent early game because of how frustrated I get when I keep dying before anything happens.
It really does feel like at the beginning of playing each game I have to roll a 4 or higher on a d6 or die to Boss 1 or 2.
Laatst bewerkt door Jakkson K; 5 mrt 2024 om 0:00
Yeah, but we’re playing this for fun. I don’t want to have to deal with the emotional turbulence of poker if I’m not at least getting paid
achievements ruined gaming - people are engaging with games like it's a task list to be completed as quickly and easily as possible. the idea of just being excited to play the game and try to solve each run as it comes seems to be lost.
Yeah, achievements can be good but overall I've grown to hate them and usually ignore them.
Origineel geplaatst door Jakkson K:
Origineel geplaatst door Goblin:
Oh no, I have to hit new run after a fun run.

I don't know about you but most of my Gold Stake runs involve starting the run, playing 1 or 2 rounds, losing, restarting, skipping to get a good tag and then immediately losing due to stupid RNG out of my control. Restarting, playing to ante 2 boss and dying because no jokers that actually helped showed up. Restarting, playing ante 1, dying immediately in ante 2.
Then maybe I get to actually play the game, you know, the one about earning money to spend making your deck better.

A "fun run" in my terms involves at least having the agency to get to the point in which I get to build around a strategy.

Edit: Hitting new run after a fun run is good.... provided I get another fun run right after and don't have to sit there playing the first 2 minutes of the game over and over and over and over
There's no point talking to him, he's contradicting himself constantly like how he says he doesn't reset runs and then immediately admits he has to reset runs, and is unwilling to even discuss the possibility of any changes that both let him play the game in exactly the same way as he is doing right now and wouldn't affect him at all, but would massively improve the quality of the game for normal people.

He wants the game to work exactly like it does right now, but can't even logically explain why it has to stay this way and can't be improved upon. Like I said before, lost cause.
Origineel geplaatst door Jakkson K:
I literally typed my experience I had earlier today on gold stake.
I never restart a run until I lose.
I took your earlier statement "restarting, skipping to get a good tag" to be what you do each time, since people keep saying that's the only way to play even though it only exacerbates their RNG woes. My bad.

Origineel geplaatst door Amplify:
There's no point talking to him, he's contradicting himself constantly like how he says he doesn't reset runs and then immediately admits he has to reset runs, and is unwilling to even discuss the possibility of any changes that both let him play the game in exactly the same way as he is doing right now and wouldn't affect him at all, but would massively improve the quality of the game for normal people.
"Resetting" means holding R until you get a setup you like, not playing and hitting new run when you lose you disingenuous nitwit.
I already said a sidegrade like a different gamemode wouldn't be an issue, changing the existing content is. The only lost cause here is your reading ability.
Laatst bewerkt door Goblin; 5 mrt 2024 om 1:54
Origineel geplaatst door Goblin:
Origineel geplaatst door Jakkson K:
I literally typed my experience I had earlier today on gold stake.
I never restart a run until I lose.
I took your earlier statement "restarting, skipping to get a good tag" to be what you do each time, since people keep saying that's the only way to play even though it only exacerbates their RNG woes. My bad.
I meant, skipping, as in the game mechanic. To acquire a good tag like 15 gold, polychrome joker, maybe a juggler tag is blind 2 has a good tag so skip both and win a mostly confirmed boss blind thanks to juggler.
Origineel geplaatst door Jakkson K:
Origineel geplaatst door Goblin:
I took your earlier statement "restarting, skipping to get a good tag" to be what you do each time, since people keep saying that's the only way to play even though it only exacerbates their RNG woes. My bad.
I meant, skipping, as in the game mechanic. To acquire a good tag like 15 gold, polychrome joker, maybe a juggler tag is blind 2 has a good tag so skip both and win a mostly confirmed boss blind thanks to juggler.
I know what tags are. Anaglyph is my favorite deck. But tons of people hold R until they get said $15 tag, or a free shop one, and then complain they didn't get a good enough joker in that shop, lose, and "have to" go back to holding R.
I already said I misinterpreted that one off thing as your usual setup.
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