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As a roguelike it fails at making player skill matter on higher difficulties. Good roguelikes still have potential to win even if you get very unlucky. Even deckbuilding roguelikes like StS and Monster Train don't require a god run to be the minimum to win.
It is a very fun and interesting game and that is why I am sad at how bad they handled difficulty. It isn't even difficult, it is hoping and praying that you win the lottery. Difficulty means that you can overcome it.
You WANT it to be more roguelite than poker. It isn't, and you're unhappy with that. Meanwhile people who actually wanted the game they got are happy, and judging from the steam reviews that's... 97%.
Do you not understand what a game is? Because newsflash: Balatro isn't Poker. It's wearing a Poker skin, it uses Poker themes, but it's a game before it is Poker.
There's a good game past the faults of it, does that mean the faults of the game should never ever be fixed or changed because "that's just how it is!" and it's sat at 97% positive reviews right now?
It's a poker game. It's not some thin veneer of poker on top. It's the very core foundation everything else is built on top of with derivations from and additions to the basic rules.
The game does have faults. Mostly bugs and instances where wording could be slightly better. The difficulty isn't one of them, so that can't be "fixed" and shouldn't be changed.
Newsflash: Blatro sells well despite 3% of the community whines about its alleged unfair difficulty.
We all know this is a GAME, and a game has its RULESET. Just because you aren't happy with the ruleset doesn't mean others think like you. We all know the rule favors The House, so we make do with what the odds give us to "try to win". There is no permanent game over, and unlock is one-and-done. This is what Balatro is like.
Claiming it is flawless is not true, but claiming its faults overshadow its benefits is also not true.
The fact is, talking about what we don't like gives the developers a better understanding of how to improve and fix as updates go along. I would infact review this game positively, however being an 8/10 doesn't neglect the fact that there is some things wrong with it. If steam used a out of 10 scale, I wouldn't be surprised if the game fell closer to 75% overall.
The fact is, it is good, it is fun, but there is a lot the game can do to make it better, especially for people who enjoy difficult roguelikes, like myself. The roguelike community is the community that will keep playing this for years into the future, provided we actually get the more rewarding style of difficulty we are asking for.
I also don't get your claim. If the difficulty increases were more interesting and less early game punishing, would you not enjoy that? And if you aren't a playing playing for gold stake, then why do you care?
A "downswing" shouldn't exist in a game that is supposed to be about skill. Otherwise, why bother playing a run until you have perfect conditions to start with? Why bother playing unseeded runs at all?
And here's the thing about that, regardless of it being a part of poker, it's just done in a way that is simply not fun. I literally have 0 desire to try doing higher stakes with any deck (unless it's trying to test stuff with eternal jokers). Instead of like testing your mastery to see if you can now get up to Ante 11 or something, it's just taking away/limiting what you can do instead and applying pressure on your luck.
The rest of the game is still great; It's just that it feels like wasted potential knowing how fun the game normally is when it's still playing with luck that isn't too oppressive.
like it or hate it, i don't think dev can trim down to only winable seed since the combination in card deck / round / boss and shop combination are very bloat compare to other deck building game that has far less variables.
(kind of remind me the game called Ring of Pain where optimal is not always the right choice but you need to push your luck at highest difficulty)
the devs don't need to trim un-winnable seeds if they make it so there is less reliance on having a good seed in the first place. StS is seed based and I don't think there is such a thing as a purely unwinnable seed. And seeds in StS are just as complicated if not more so than here.
Google disagrees.
But Gold Stake seeds are likely 50% or more purely unwinnable. Or at least you can't be expected to win them without knowledge of the seed.
I strongly believe that games should try their damnedest to prevent unwinnable seeds from existing.
1. Put a deck of cards by your computer.
2. Shuffle the deck.
3. Open Balatro.
4. While on the main menu, draw a card from the deck.
5. If it is not an Ace, put the card back, close the game, and go back to step 2.
If you enjoy doing this, then I have successfully made the game more fun for all of you because I've added more poker to this poker game for you.
If you do not enjoy doing this for any reason, or don't want to do it every single time you want to open the game, then you admit that I am right.
It really is that simple. If you argue to the contrary or don't respond to this post, you admit that I am right. Also you're not a successful game developer, don't kid yourself.
People are already doing that. Staying at Ante 1 blind, and hold R until they get "Shop has a Polychrome" tag on small or big blind.
Successful dev or not, Goblin CAN have fun with the game despite its issues, and so are the rest of 97% of people who enjoyed it.