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Flushes are the most stable builds to reach Ante 8. That's also strong in higher stakes, checkered deck is the first one I won gold stake with.
Do you happen to remember any peculiar setups that let Pair/2 Pair hit Ante 8? So I could look for stuff that'll go well with them that I may not be thinking of.
Flush builds at higher difficulties are fine once you've taken out the associated boss or have a way to re-roll. Otherwise, they tend to snap lose. Similar to how pair builds often die to Needle, Wall or Vessel. Anything is OP in White as you basically have unlimited resources with any ok Joker early.
The first constellation voucher to build levels consistently from packs, then something like Bus/Green Joker/The Starry one. Card Shark is solid as well as any other x2+ cards (Pair, Hologram, Constellation, etc.). Any economy joker works early/mid game. So that's the ideal base 4 jokers. building multiplier, x2+ multiplier, coin, economy, flex (usually a fixed Multiplier early (popcorn/half joker/banana).
Economy, leading to no shop control, tends to be the hardest part in higher stakes.
Scaling Jokers are incredibly good for weak hands, of those Pair and 2 Pairs are the best to scale as you get a lot of chances to play them even in early blind. Some of the Jokers I'd recommend to grab instantly includes:
-Burnt Joker (level up first discarded hand), paired with Blueprint or Brainstorm = free +2 level Pair every blind (Minus the Boss Blind that starts with 0 Discard)
-Space Joker (25% chance to level up played hand). RNG-dependent, but can help you level up Pair in early games if you get it early enough.
-Half Joker (+20 mult with 3 cards or less hand). This guy will carry you through the early ante easily, and you can replace him later down the line.
-Green Joker & Ride the Bus: Both +1 Mult each hand played, scale quickly with Grabber/Nacho Tong for extra hands. Matching these guys with Burglar and you can scale easily as long as you don't discard and play Face Cards.
Jokers that +chip, +mult and x mult for Pair are also commonly found in shop, so of course grab them whenever you can.
Economy Jokers like Golden, Delayed Gratification, Trading Card, etc... are also useful in early games to give you easy money, so spend and you shall receive.
Sock and Buckets (repeat face) / Scary Face (+30 coins) / Money Boot (2x per $5) / Supernova (x per hand played) / Brainstorm (copy left).
I was doing ~70k per pair (only level 8 Mercury, but good multiplier from early nova and high bank due to gold seals). Beat Ante 8 with double glass Q that I saved Death/Justice combo for boost. It's just a different way to play.
Half Joker and the three Jokers that +chip, +mult and x mult for Pair
After that, Mercury, the Jokers that benefit from Tarot cards used, Planet cards used, Stone, Stone Joker, (Half Joker + Pair gives you a third slot you can shove a Stone card into for +50 chips. Oh and you can Stamp and Holo/etc stone cards for extras*).
This is actually how I got my first win.
*You can safely change their suit and rank (it has no effect, but it is a valid target if you want to use a tarot card but not on any of your other options), but you can't enhance them any other way (mult, bonus, wild, glass, etc).