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Plus some people may just decide to play a next deck on white, be content exclusively playing on white, using the unlock all button that disables achievements, etc.
Not to mention how much this game is designed for just booting it up once in a while to play a run, not everyone has 100+ hours of playtime already.
Which is why i said using achievements as a metric for real world data isn't very helpful.
Making assumptions with them is even less helpful.
All those other achievements are for people who want to challenge themselves.
Armac's argument was that the game only appeals to "2%ers". Higher difficulties are free to appeal only to a niche of players. As long as they're doable and fun to some people, and as long as base difficulty is accessible to everyone, nothing "needs to change".
You have no idea why 60% of the playerbase hasn't gotten the red stake achivement. Argument actually ends there.
You can make assumptions or assertions, so can i. It doesn't contribute to the conversation in any meaningful way though. So making them isn't helpful.
And to say that unlocking stake difficulties is only for people who want to challenge themselves is laughable. Yeah, just literally don't interact with 90% of the rest of the game, that's DEFINITELY the intended game design, right? And the game should only exclusively be balanced around people who want the bare minimum from the game? Come on dude.
You can get dozens of hours out of just playing base difficulty, and only playing white stake gets you challenges too. Most of those are pretty much no more difficult than white stake.
Do you complain that Metal Gear Rising only has 4 hours of content, and most people never want to replay it or touch the higher difficulties? They're only interacting with 20% of the content, woooow literally unplayable.
If you run into "The Fish" boss then there is nothing you can do. You can't see your cards and have to play blind. Literal RNG
... except for the fact you can massage your hand both before playing it AND discard the ones that come after you play it. I haven't ever had the problem with the fish. It's one of the easier blinds to deal with
It only hides cards once you play a hand, discards are not affected, as are discards of the hiddencards
Discarding face down cards is the beginner strat, Keeping a suit changing tarot card around to get to see what card it is during the changing animation is the medium skill strat, and knowing which card it is through sorting is the advanced strat.