Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Holding R to see if you get a free shop tag or even the +5 gold tag is less mind numbing than having to play through the first round every time on the off chance of seeing a Joker you might not be able to afford because "lol no small blind gold".
So both games get tougher as difficulty level rises. One is good because of it, the other is bad because of it.
In StS, less than 7% of players have the achievement for beating ascension 20. So how can you claim that MOST players enjoy it.
Holding R requires no skill. As clicking a mouse button requires no skill in any game, unless you have to click it 9 times per second. The ability to evaluate the tags value is a skill.
Some achievements are related to beating the game at gold stake. Fine. The existence of such achievements does not make gold stake worst in any way or form.
You raise a lot of points. But I'll tell you, from someone who think that gold stake is fun, the points you're making are a lot of air, with no substance.
Maybe stick to "I don't like gold stake", don't try to prove your point. An opinion is easy to have, impossible to prove.
It's more the problem that many people cannot win a single game on Gold, and in order to "complete" the game you're expected to win at gold with every joker at some point, and winning Gold with anything less than perfect synergy is already nearly impossible. So trying to do so with "weaker" or highly situational Jokers is going to be actually impossible.
If some players have an issue with achievements being what they are, fine. But there's ways to know that before buying a game.
If some players have an issue with some game achievements requiring possibly months worth of playtime, then they should ask in here forums "how easy is it to 100% the game?" before buying ANY game. Because it's not that uncommon for a game to have grindy/tough achievements.
I often ask about a game's content, in Steam forums, before deciding whether I'll buy it or not. It works out pretty well, people should do the same, it takes 2 minute.
Personally I don't feel bad that there's 1 achievement I'll likely never get in Balatro. It does not matter to me. I enjoyed hunting all other achievements. The only thing I'm sad about is that today, I got one achievement from a game bug.
It really comes down to knowing what ruins a game for you. Flashing lights. Grind. Puzzles. Tough achievements. Jump scare. RNG. All of those can be a positive thing for a game to have for someone and negative for someone else.
I personally don't measure how fun a game is by how easy/tough it is to 100% it.
Ideally, I like it when optimal play doesn't lead to a 100% winrate, because that makes it harder to optimize or min/max a strategy. Yes, this means sometimes losing on Ante 1 or 2, but that's not a bad thing - the alternative is for it to be always correct to greed those Antes rather than make difficult choices on how greedy to be.
Its doable without save scumming or abusing obvious balance outliers (Cavendish), which is enough for me.
Can I ask what sort of rate you win your gold stakes at Xuande? I'm currently only winning maybe 1 in 6 of my gold stake games and I'm kinda hitting a wall improvement wise having got it down from about 1 in 10. I too like the optimal play not always equalling a 100% winrate but the staitisfying level for that for me would be optimal play winning about 80% of games. Now it's quite possible that's attainable and I'm just not playing well enough but I really have reached the point where I'm finding it difficult to improve and it would be good to get a gauge of how much better I could possibly get.
I think a fairer compromise would be something like New Game+: Let players start with one or two buff, but only on higher difficulty onward. Something from the beta build, like most played hand starts at Level 3, starts with one Joker, random cards get foil/holo/poly... would offset some of the nerf on higher stakes, even if slightly.
I find once you add that max hand penalty and the increasing costs on packs, it just feels like there are less fun choices to make, and the game is more one-dimensional.
But you can definitely win, even if it's not even 20% of the time.
With the disclaimer that I frequently make ordering mistakes due to either multitasking or APM laziness (so I perform poorly with Joker/card lineups that require frequent reordering), I'm not any better than your winrate, maybe even a little worse as I haven't played much since the initial playtest nearly a year ago.
So far I have a basic goal of first clearing each gold stake, and have around four done, but that's also over a span of ~30-50 runs.
My guess is that "proper" play can probably get close to 50% winrate, but I'm too impatient to get near that level.
This right there is an amazing Idea.
Most of my mid-high run stack ends in ant 1-3 because ITs basically impossible without either money making joker and some decent mult+chip joker to get the ball rolling.
If someone made a mod using modified jokers like this to replace the ants I'll play it for sure
Small rant: Completionist ++ such a dumb idea.
Or sometimes during high ant when you finish your build to soon (like flush for example) and the ant boss just happen to be disabling your entire deck with only 2 turns (if no skips) to adapt.. but honestly that part is fine if you had some money saved up (which you usually do at this point)
There is a difference between fun difficult and annoying difficult. Fun Difficulty reward player's mastery and skill by making unique challenging situations and making the game a rewarding puzzle. StS veterans can get a very consistent winrate on ascension 20 some even boasting 60%+ of all started A20 runs winning.
Annoying Difficulty is like a lot of shooter games where they just buff the HP and damage numbers and turn every fight into a slog. Not rewarding skill so much as narrowing the viable strategies down to 1 or 2 meta options and rewarding player patience and endurance.
The best Balatro player I know was talking about how only 10% of runs orange stake or higher he plays wins.
Also most fails of StS happen in the act 3 or due to risky decisions in act 2 which means the game gives you time to properly develop your deck and stabilize. Even on A20 nobody is dying to the first encounter, not even the second encounter.
And yet most runs of Gold Stake Balatro lose in ante 1 or ante 2. Getting to ante 4 means you have already won unless you get screwed over big time. That isn't a satisfying gameplay experience.