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-Don't invest in just one kind of hand, always have a backup. Flush is fine, but don't overlook Straight, Fullhouse, etc...
-Don't focus on single hand buff. +10 mult of Flush/Straight is fine, but you should always take something that always add chip/mult to various kind of cards, like Even Steven or Odd Tood.
-Focus on Tarot for a chance to get Hermit/Temperance. Planet cards are nice to upgrade weaker hand when you have spare cash.
-Skip tags are OPed when played right. Don't miss a chance for Poly/Holo Joker, free shop or Investment.
I only started focusing hands after 15 or so runs, and reading peoples advice online and trying anything. Just trying to figure out what works. My best runs were absolutely me just keeping options open and getting lucky with Joker combos. Thats why I am asking. I am at the end of the line here just looking for a simple answer of something I may be doing wrong, or if a specific play style has more success...
So do you think winning a run is easier or harder as you unlock more jokers and whatnot?
One thing I'll say that helped me a TON is that I didn't understand the difference between Mult (ex. regular Joker gives 4 Mult) and cards that say things like "x3 Mult if played hand has X"
I thought they were the same thing for several plays and snoozed on the xY Mult cards. But those cards are actually super great since they multiply your Mult. So if for example, you had 3 Jokers that gave you 25 Mult together, all you'd need is one more Joker that gives x2 Mult and you'd be at 50 Mult. I hope that makes sense and helps. I might have just not understood a basic and obvious thing.
Oh, wow, thats a great tip. Thats the stuff I am looking for. I actually have had one single win with the red deck. I got a holo "spare trousers" joker for TwoPair(Every time I play TwoPair it adds 2x to mult and I got it up into the 80s or something) and managed to get my TwoPair to level 7, mixed with not coming across "The eye" boss blind which doesnt allow same hand plays and also pulling a popcorn joker right before the final boss which gave me that extra quick 20x mult. Even then, I barely bulled it off by like a few thousand chips. Very rough game even when we think we are doing great... but thats a good tip thanks
Some of them easier, some harder. There's a few that are hard to utilize and mostly just dilute the joker pool, though when they do synergize they usually pop off really hard. Meanwhile most of the xMult unlockables make it easier.
The value of chips (blue) and multipliers (red) depends on the balance of chips and multipliers in final scoring of a hand. If you have equal amount of chips and multipliers (for instance 104x104), then +1 chip would be exactly as valuable as +1 multiplier. If you have a 2:1 ratio in final scoring (for instance 104x52), then +2 chips would be as valuable as +1 multiplier. And so on.
If you're trying niche things because that's fun then hard to say you're doing things wrong. But then you say that it's frustrating to not make it to eight (or beyond 4/5?), so it sounds like you need to find that balance between experimenting and relying on what you know works well. Or just be conscious of what you're doing with a run, whether it's exploring/unlocking, just going with whatever random stuff shows up, or trying for a particular reliable strat to hit 8+.
Sometimes these niche things just don't get there and it's kind of sad when you have all or most of the pieces and get denied before seeing your build do its thing. But then it just wasn't meant to be...
Yeah, it seems wins come from just keeping an open mind for what you come across and some luck. Only win i have gotten was because my first joker was a holo spare trousers and I just hyper focused TwoPair until I had a 70x mult on that joker and a level 7 TwoPair while also pulling the Banana and Popcorn joker right before the final boss and just barely pulling it off... But one win in like 30 runs is crazy to me
1/30 seems a bit low to me but it all depends what you're trying and how long you're sticking it out if it's not working. If quickly retiring runs that feel bad then sure you'll run up the numbers. I would try not to sweat it either way.
Also it's high variance even when you're consciously evaluating most decisions. A single powerful token effect like 'initial cards and boosters are free' tends to remove pressures of actually beating antes since you get so many jokers or tarots and boosters in that shop and can mess around with building combos or kitting out the deck instead. Then some runs you are only narrowly winning and not seeing anything, can literally see almost no jokers, never see standard packs, and so on, just missing out on the things you need repeatedly. Not sure if there's a way to pivot when that happens, beyond hoping for transformative jokers or spectral packs in quick succession.
Also I think there's a lot to be said for having played other games with similar drafting and deck building mechanics. That stuff takes a lot of time to learn and probably a lot of us take it for granted. I absolutely sucked at drafting (ie selecting cards to add to a deck or building a deck on the fly (in MTG)) before I put in the hours to train my brain to be able to evaluate things moderately decently. The same goes for hand evaluation and playing to outs. So whilst we're all relatively new to this game previous experiences definitely give a leg up.