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I was looking up something on the wiki when I stumbled upon the decks you earn for beating the various stakes, right?
well, I somehow have the anaglyph deck? huh?
I haven't even beaten it with the green stake, what
Long story short: preferably scaling +mult jokers, xmult jokers placed to the right of those, don't sleep on how good a +chips joker can be, and stop going for flushes because they scale like crap into endgame.
I have been sleeping on the chips and going mad for flush, lol
Keep resetting runs until the reward for the first blind skip is either a free shop, foil / holographic / uncommon / rare joker, (Poly is interesting too but expensive) or a free mega tarot pack - check the contents and if you don't get a decent joker out of it just restart. Skip the second blind too if there's good incentive, for example if the first two tags are free shop + poly joker.
Your overall goal is pair or high card synergy, flushes are massively overrated and inconsistent for what you need. From the first shop or two you want jokers that give bonuses and ideally scale well with minimal effort and nothing more specific than a pair needed. Fibonachi, odd todd, even steven, square joker, ripped joker, any card that pays out on pairs, the joker that creates 2 common jokers per round, even gros micheal and stuff where it hardly matters what you play and you get a decent bonus.
Once you have ideally two of those in the first two antes start looking to improve your jokers over time. Your goal by the end is:
One to two jokers that improve your chip count - even if it's just through one being a foil.
One to two jokers that improve your base mult - even if it's just through one being a holo.
Two to three jokers that improve your times mult - even if it's just through some being poly.
That's it. If you get that combo of jokers then all you'll really need to do every hand is play a pair or a high card, and it's that sort of flexibility you need to win. Feel free to check out booster packs for planets boosting pairs or high card, tarots for money or making your deck more consistent etc, or playing card packs ideally looking for cards with any two out of the three of an enhancement, edition and seal.
I took the advice of not using flush, and for the first time since I started played, did a straight run
found four fingers and shortcut in the same run
I still lost tho >: (I blame it on the fact that I accidentally sold a square joker in the beginning, lol)
The issue with flush builds is they scale badly with level, straight outpaces it after like two levels, and even three of a kind scales better. The only good thing about them is how many of the hidden hands you can pivot to.
The issue with straights is that most jokers don't synergize all that well with them, and they're hard to make. Those jokers you found help a lot, but then you ideally have to hope one of them at least is a special edition since it doesn't add anything to your score otherwise.
Also no idea what could have caused Anaglyph to unlock early for you, but it's a strong deck so just see it as a nice bonus lol.
The run was a 4 of a kind run with 5s I originally got from the Certificate joker, then a bunch more from Death cards and boosting 4s into 5s
I also had Fibonacci and Arrowhead (oddly, even though most of my cards were spades, it never became a five flush run somehow)