Balatro

Balatro

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penguin Mar 1, 2024 @ 10:26pm
Green stake tips?
I REAALLY want to be able to unlock the rest of the decks
all I have left is Beating the game with Black Deck and the Stakes decks
I'm at green and can't seem to win with it, I get good runs, but similarly to the black deck, I end up losing anyway somehow, I just don't have the ability to push through

Any tips?
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Showing 1-8 of 8 comments
penguin Mar 1, 2024 @ 10:34pm 
wait, huh
I was looking up something on the wiki when I stumbled upon the decks you earn for beating the various stakes, right?
well, I somehow have the anaglyph deck? huh?
I haven't even beaten it with the green stake, what
Last edited by penguin; Mar 1, 2024 @ 10:34pm
Goblin Mar 1, 2024 @ 10:38pm 
The only difference green stake adds is harder scaling per ante, so really the only advice for it is the countless bits of advice for optimizing score that are already in every other "how do I win" thread.
Long story short: preferably scaling +mult jokers, xmult jokers placed to the right of those, don't sleep on how good a +chips joker can be, and stop going for flushes because they scale like crap into endgame.
penguin Mar 1, 2024 @ 10:40pm 
I think you know every problem I've been having
I have been sleeping on the chips and going mad for flush, lol
Amplify Mar 1, 2024 @ 11:03pm 
My tips for Green stake are the same as for Gold stake:
Keep resetting runs until the reward for the first blind skip is either a free shop, foil / holographic / uncommon / rare joker, (Poly is interesting too but expensive) or a free mega tarot pack - check the contents and if you don't get a decent joker out of it just restart. Skip the second blind too if there's good incentive, for example if the first two tags are free shop + poly joker.

Your overall goal is pair or high card synergy, flushes are massively overrated and inconsistent for what you need. From the first shop or two you want jokers that give bonuses and ideally scale well with minimal effort and nothing more specific than a pair needed. Fibonachi, odd todd, even steven, square joker, ripped joker, any card that pays out on pairs, the joker that creates 2 common jokers per round, even gros micheal and stuff where it hardly matters what you play and you get a decent bonus.

Once you have ideally two of those in the first two antes start looking to improve your jokers over time. Your goal by the end is:
One to two jokers that improve your chip count - even if it's just through one being a foil.
One to two jokers that improve your base mult - even if it's just through one being a holo.
Two to three jokers that improve your times mult - even if it's just through some being poly.
That's it. If you get that combo of jokers then all you'll really need to do every hand is play a pair or a high card, and it's that sort of flexibility you need to win. Feel free to check out booster packs for planets boosting pairs or high card, tarots for money or making your deck more consistent etc, or playing card packs ideally looking for cards with any two out of the three of an enhancement, edition and seal.
penguin Mar 1, 2024 @ 11:25pm 
gah, that run was so close :<

I took the advice of not using flush, and for the first time since I started played, did a straight run

found four fingers and shortcut in the same run

I still lost tho >: (I blame it on the fact that I accidentally sold a square joker in the beginning, lol)
Goblin Mar 2, 2024 @ 12:22am 
Originally posted by penguin:
gah, that run was so close :<

I took the advice of not using flush, and for the first time since I started played, did a straight run

found four fingers and shortcut in the same run

I still lost tho >: (I blame it on the fact that I accidentally sold a square joker in the beginning, lol)
Well, good job on getting close with a straight run. Those are hard as well.
The issue with flush builds is they scale badly with level, straight outpaces it after like two levels, and even three of a kind scales better. The only good thing about them is how many of the hidden hands you can pivot to.
The issue with straights is that most jokers don't synergize all that well with them, and they're hard to make. Those jokers you found help a lot, but then you ideally have to hope one of them at least is a special edition since it doesn't add anything to your score otherwise.

Also no idea what could have caused Anaglyph to unlock early for you, but it's a strong deck so just see it as a nice bonus lol.
penguin Mar 2, 2024 @ 9:48am 
I DID IT PEOPLE !

The run was a 4 of a kind run with 5s I originally got from the Certificate joker, then a bunch more from Death cards and boosting 4s into 5s

I also had Fibonacci and Arrowhead (oddly, even though most of my cards were spades, it never became a five flush run somehow)
[JAG]_GG Sep 9, 2024 @ 8:09pm 
Originally posted by Goblin:
The only difference green stake adds is harder scaling per ante, so really the only advice for it is the countless bits of advice for optimizing score that are already in every other "how do I win" thread.
Long story short: preferably scaling +mult jokers, xmult jokers placed to the right of those, don't sleep on how good a +chips joker can be, and stop going for flushes because they scale like crap into endgame.
Oh... lol. I was trying to beat green stake with the checkered deck doing flushes.
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Date Posted: Mar 1, 2024 @ 10:26pm
Posts: 8