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Honestly though, the strongest hand if you're playing right is either Pair or High Card.
editing to add - i'm not suggesting flush house isn't viable, either. just hasn't happened for me yet. i tend to build around straights most often.
But the discrepancy of these hands is huge? And you change your strategy early with jokers? Like early you get something that makes you go all in on flushes for example?
Sounds cool! But this is something you decide before starting a game or you adapt based on the things you get during the run?
adapting to what you get is really important. on the lower difficulty stakes there is quite a bit more flexibility, but on the higher stakes, you don't have as much income, and you have less discards / hands which means you have to be very adaptable. it can be really satisfying, like let's say your first joker focuses on high cards, so you start focusing on converting numbered cards into face cards. but then you hit a boss that debuffs face cards and the score required to beat it is pretty high. you can risk going all in and trying to beat it with what you've got (which is satisfying when it works), or you can adapt, maybe sell the face card joker and buy something else, or use some tarot / spectral and convert your face cards for a crucial hand. very very satisfying when you can adapt and win.
I think flushes are the easiest though.
As far as what that means for joker choices, well, I wouldn't pick a flush multiplier on gold on the early antes as it just doesn't do enough with 2 discards and a smaller hand--it can, but if you miss your flush(es), you just die, and even if you hit them, you probably didn't clear the blind without burning 2-3 hands (money).
Compare that (for instance) to ripped joker (+20 mult for 3 cards or less) and you can win basically all of the early antes in 1 hand. It pays for itself quickly.
On gold stakes I'm looking for the ripped joker, any early decent +chips joker, money engines, and a few particularly good tech cards (for me off the top of my head I like burnt joker, space joker, burglar...) Anything to make the first few antes doable in 1-2 hands so I can get into ante 3-4 with at least 30 bucks and maybe a semblance of direction.
So your build is usually just defined by whatever you get a strong joker for first, and if you get a lot of planets before you get a good joker your build will be Flush or Full House. Pivoting late in a run is possible if you rely on jokers but not on planets.
Pair and high card as your actual scoring hands are pretty rare except in the endgame/endless mode. They mostly rely on having jokers that trigger off held cards and/or lots of steel cards. However there are many jokers where it can be valuable to throw away hands on a High Card that won't score significant points. In endless mode, High Card with held-card bonuses is pretty much the only build that can get past ante 11 or 12.
It depends. For example, one midgame deck (mifdgame in terms of metaprogression) is the CHeckered Deck, which has only two suits - Hearts and Spades, IIRC. This deck obviously leans into flushes a lot, but it also has the downside of being kneecapped by certain bosses that kill a suit. So picking the Checkered deck means you want to go hard flush. But other decks are more general, like the red and blue decks (discard more cards / play more hands) or the yellow deck, which starts with more money for shops.
Almost any hand has a whole network of Jokers supporting it, and some card *types* do too - a significant number of Jokers are about whether or not something's a face card.